OKW Salvage
Posts: 773
The RA that the unit gains whilst the ability is active is a nice counter, but when they remove a weapon within such a short time, you can't really take advantage of this.
Either increase the time it takes to remove a full HP weapon or remove the ability to do that and give more for destroyed weapons or just give them caches ffs.
Thoughts?
Posts: 2458 | Subs: 1
Problem solved.
Posts: 4183 | Subs: 4
Posts: 3588 | Subs: 3
Posts: 2358
OPAF
Posts: 773
Posts: 374
Either okw is far ahead to be able to stop and salvage, or he;s not a good player.
Also the resource you get from that is negligible. you'd get more from map control then one team weapon.
Also, stop losing your team weapons. that's how you lose
Posts: 281
It always feels kinda cheesy to blobb down a team weapon and then almost instantly deny it to your opponent without having to weaken your current blobb or your opponent to shoot/nade it down again like usual.
I mean, yes, in alot of scenarios you actually want the weapon for youself but there are alos alot of scenarion too where you just cant get it home -in case of at guns for example - dont want it etc.
Have you ever decrewed a at gun or mg infront of your opponents base? just smoke and salvage... thats just dumb
Posts: 8154 | Subs: 2
-Increase salvage time
-Give OKW an upgrade on Mechanised truck that allows it to function as a cache IF it's on a strategic point for the same cost as a cache. Reminiscence of old resource conversion.
Posts: 773
wut... i mean... yeah okw can salvage, but that's time being wasted, and honestly i'd rather take a team weapon. If i can't ignore it for the favour of map control, and destroy it with other means.
Either okw is far ahead to be able to stop and salvage, or he;s not a good player.
Also the resource you get from that is negligible. you'd get more from map control then one team weapon.
Also, stop losing your team weapons. that's how you lose
Ahhhhh so thats where I am going wrong, losing my team weapons. I will make sure that it doesnt happen, problem solved close thread...
Salvaging takes about 6 seconds for a full HP team weapon:
https://youtu.be/XbTkPgyd0kQ?t=605
Why are you making it sound like its a Luchs in your base level of fail?
Posts: 374
Also tightrope is a good dude, but i'd like to point out if he attacked the sturm there with IS then he'd kill them,
It was a heat of the moment decision, and i don't think a lot of people realize of how vunerable units are when salvaging.
Posts: 732
Or replace by build caches
Or give HQ a resources upgrade
Or give a cargo truck like Ost
Posts: 999 | Subs: 1
Posts: 2358
A single cache y safer and long term more reliable than destroying an hmg in the middle of a battleground.
Posts: 773
Are you guys for fucking real? Do you completely ignore the fact that okw can't build their own caches because they have salvage? It's a rather risky trade buy no one's bats an eye about it.
A single cache y safer and long term more reliable than destroying an hmg in the middle of a battleground.
How many caches do you see in 1v1? Its already been pointed out that all you have to do is smoke it and then salvage, its not as hard as everyone seems to make out. Have a big push, win, salvage team weapons with 1 squad whilst the rest move on.
Posts: 2458 | Subs: 1
Caches into giga lategame units and more stukas? No thanks
Caches into IS2/ISU + Katjusha is any better?
My point wasnt to give OKW caches but pointing out that the salvage ability is balanced by not having caches.
Posts: 211
Doesn't scavange doctrine have increased times for salvages?
Could try normalizing salvage times to that.
Posts: 4183 | Subs: 4
Caches into IS2/ISU + Katjusha is any better?
My point wasnt to give OKW caches but pointing out that the salvage ability is balanced by not having caches.
Eh. I think the stuka is more lethal, but the katy is good in its own right.
I thought this was going to be about OKW scavange doctrine ngl.
Doesn't scavange doctrine have increased times for salvages?
Could try normalizing salvage times to that.
It does but it also gives munitions. It's actually a downgrade because people use scavenge to deny teamweapons and certain pieces of cover, instead of actually needing the fuel.
Posts: 2358
How many caches do you see in 1v1?.
Faction balance =/= 1v1s balance. First of all.
Now about smoke, it is as easy to land a grenade and leave Okw without time to react as salvaging. So no point at all there.
Livestreams
37 | |||||
34 | |||||
20 | |||||
17 | |||||
14 | |||||
9 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Hrabal35
Most online: 2043 users on 29 Oct 2023, 01:04 AM