I really like the stuart but
![avatar of DerKuhlmann](/images/no_av.png)
Posts: 469
![avatar of Lago](/images/no_av.png)
Posts: 3260
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
Snip
Like that idea a lot
I also think the Stuart should get a smoke ability. The Scott doesn't deserve one but the Stuart could certainly use it
Make it require a upgrade if that would be too much of a buff
![avatar of Lago](/images/no_av.png)
Posts: 3260
Like that idea a lot
I also think the Stuart should get a smoke ability. The Scott doesn't deserve one but the Stuart could certainly use it
Make it require a upgrade if that would be too much of a buff
You could lock the smoke ability behind Major tier.
That gives the Stuart late-game survivability without messing up the light vehicle phase's balance.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
You could lock the smoke ability behind Major tier.
That gives the Stuart late-game survivability without messing up the light vehicle phase's balance.
That's a great compromise. I like it a lot
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
You could lock the smoke ability behind Major tier.
That gives the Stuart late-game survivability without messing up the light vehicle phase's balance.
Perfect
![avatar of C3 TOOTH](/images/no_av.png)
Posts: 176
![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
The problem with the Engine Shot is the implementation. The effect of the ability is insanely good and could easily carry the Stuart into the late game were it not for the implementation being utter trash.
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
I really really like that.
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
![avatar of CODGUY](/uploads/avatar/26470.png?updated=1564776360)
Posts: 888
![avatar of Toxicfirebal](/images/no_av.png)
Posts: 66
![avatar of WingZero](/uploads/avatar/12675.jpg?updated=1415377537)
Posts: 1484
The problem with the Engine Shot is the implementation. The effect of the ability is insanely good and could easily carry the Stuart into the late game were it not for the implementation being utter trash.
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
YES YES YES. Stuart is almost NON-EXISTENCE in 4 v 4 game mode because of how clunky this ability is. I would def build if its re-worked.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
![down](/images/buttons/down_arrow.png)
Livestreams
![]() |
![]() |
![]() |
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)