I really like the stuart but
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Posts: 3260
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
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Snip
Like that idea a lot
I also think the Stuart should get a smoke ability. The Scott doesn't deserve one but the Stuart could certainly use it
Make it require a upgrade if that would be too much of a buff
Posts: 3260
Like that idea a lot
I also think the Stuart should get a smoke ability. The Scott doesn't deserve one but the Stuart could certainly use it
Make it require a upgrade if that would be too much of a buff
You could lock the smoke ability behind Major tier.
That gives the Stuart late-game survivability without messing up the light vehicle phase's balance.
Posts: 5279
You could lock the smoke ability behind Major tier.
That gives the Stuart late-game survivability without messing up the light vehicle phase's balance.
That's a great compromise. I like it a lot
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You could lock the smoke ability behind Major tier.
That gives the Stuart late-game survivability without messing up the light vehicle phase's balance.
Perfect
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The problem with the Engine Shot is the implementation. The effect of the ability is insanely good and could easily carry the Stuart into the late game were it not for the implementation being utter trash.
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
I really really like that.
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Posts: 66
Posts: 1484
The problem with the Engine Shot is the implementation. The effect of the ability is insanely good and could easily carry the Stuart into the late game were it not for the implementation being utter trash.
The solution? Change it into a skill-shot, like the Pershing's HVAP or the Firefly's Tulips.
Give it a standard aim time, 150 penetration at Range 0 to 10, then have that rapidly drop to 0 penetration at Range 20.
150 penetration means it'll penetrate the rear armour of anything (it's meant to be an engine shot!), but it can bounce if you fire it at the front of mediums up.
You've now turned a super-janky ability into one with a lot of tactical depth.
YES YES YES. Stuart is almost NON-EXISTENCE in 4 v 4 game mode because of how clunky this ability is. I would def build if its re-worked.
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