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MHT flame barrage reduce scatter rng?

9 Feb 2020, 03:53 AM
#1
avatar of mrgame2

Posts: 1794

Now that Ukf emplacement have reduced flame dot damage.

I think MHT flame drops need to have lower scatter.

Often it is too much rng to spend the kind of ammo. It is quite frustrating to miss weapon teams or pak howie when i tried using MHT doctrine.

I *think it has really bad scatter for its type?
9 Feb 2020, 09:31 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

It still kills emplacements in 2 hits.

There is no balance reason what so ever to make it any more accurate.

Drive closer.
9 Feb 2020, 10:34 AM
#3
avatar of mrgame2

Posts: 1794

Iirc the mht flame cost abit more than zis barrages.

Imo a doctrine choices with less effective to deal with dig in units is unfair for the scatter results
9 Feb 2020, 14:36 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

Iirc the mht flame cost abit more than zis barrages.

Imo a doctrine choices with less effective to deal with dig in units is unfair for the scatter results

MHT burns buildings and has great AoE in comparison that lasts much longer then ZiS barrage.

You're comparing apples to oranges.
9 Feb 2020, 15:09 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1


MHT burns buildings and has great AoE in comparison that lasts much longer then ZiS barrage.

You're comparing apples to oranges.

Zis barrage take outs building faster (should be able to destroy many wooden bundling in 2-3 shots). Actually allot unit are currently too powerful vs ambient buildings.
9 Feb 2020, 21:40 PM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post9 Feb 2020, 15:09 PMVipper

Zis barrage take outs building faster (should be able to destroy many wooden bundling in 2-3 shots). Actually allot unit are currently too powerful vs ambient buildings.


But that's an issue on how ambient buildings behave in general. Setting buildings in flame is weak across the board and no amount of scatter will fix it.
9 Feb 2020, 23:04 PM
#7
avatar of Vipper

Posts: 13496 | Subs: 1



But that's an issue on how ambient buildings behave in general. Setting buildings in flame is weak across the board and no amount of scatter will fix it.


I am not talking about trying to destroy buildings I am talking about "clearing" from units inside.

The new AOE profiles destroys building way too fast and thus it much "easier "to "kill" a garrisoned HMG using normal barrage and taking out the hole building than using incendiary barrage an forcing it to exit.
10 Feb 2020, 02:25 AM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post9 Feb 2020, 23:04 PMVipper


I am not talking about trying to destroy buildings I am talking about "clearing" from units inside.

The new AOE profiles destroys building way too fast and thus it much "easier "to "kill" a garrisoned HMG using normal barrage and taking out the hole building than using incendiary barrage an forcing it to exit.


For some reason i thought i quoted the original poster.
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