I don't know if anyone is maintaining this anymore, regardless. Since CELO has gone through the same problem with the rank not being there and what not since the last patch. Here is how you can get the rank now (I still need to update CELO for this, but this might help you guys in the meantime)
Get the ID in the warnings.log once a match starts (like the rank was before)
Example:
21:32:02.12 GAME -- Human Player: 0 Neffarion 863200 0 west_german
ID is 863200 (lets call it relicID)
Do a GET request: to api-reliclink endpoint with the relicID
Make sure you encode the relicID in an array
863200 = ["863200"] = %5B%22863200%22%5D
https://coh2-api.reliclink.com/community/leaderboard/GetPersonalStat?title=coh2&profile_ids=%5B%22863200%22%5D
There. You get all the ranks, from everything. Including team groups and steamID and level if you correlate the team games with the relicID
Not sure which leaderboard_id is which, but regardless it wouldn't be hard to find out
EDIT: Here's the leaderboards: https://coh2-api.reliclink.com/community/leaderboard/GetAvailableLeaderboards?title=coh2
Hi, thanks for the info, Mako Celo already uses this API.
Problem i am describing is about uncertainty if players are premade team.
Lets give an example 2v2 w have a players A, B, C, D
From Stats lets assume we know that A and B are not a team cause they never played in premade team (random guys)
But C and D played randoms and they have played in premade team. At this point we can't be sure if now they are playing as a premade or random team.
For 2v2 i there are low odds that this will happen, so its pretty safe to assume they are premade
But going to 4v4 we have even greater problem cause let say players A,B,C,D they have multiple combinations:
A,B,C,D
A,B,C
A,B,D,
A,B
C,D
and many more ...
At this point assuming that this is a 4v4 premade team can be hard.
And i have even worse example:
A, B,C,D never played as a premade,
A, B were a premade,
B, C were a premade,
C, D were a premade,
D, A were a premade
In this situation there is no way telling which players are premade team
For me its not a big deal, but for different users it can be real issue