Sounds good.
Panther moving accuracy to 0.6 at vet1 (per blitz theme)
Panther damage to 180 at vet2 (combine arms with shrek against late game superior allies armour vs pen)
Mg42
Tear down time reduce by 15% at vet2.(mid-late game when allies infantry pulls away)
Wehr simply too cost ineffective and scale worst
Since the post you responded to is crearly a troll post ill bite.
For the .6 mov acc and 180 damage chance on the panther wich only suffers from overtuned td,s (the fact that okw has superheavy 300 armour non doc is the problem to begin with) what will be nerfed to compensate that?
-no more heavy crush so it cant move around and chase/escape as good?
-decreased rof so it wont put the medium td the stug out of a job?
-lower armour and hp so mediums at least have a chance to pen it frontaly and there is a risk of snaring in diving against mediums?
-reduce its range to normal med tank levels?
-lower its turret rotation speed?
Wich or wich combination do you think is best?
For the mg42. Wich imo is perfectly fine.
-remove bonus vision from pio,s since it can escape/reposition faster by itself?
-nerf inc rounds quite a bit?
-or make it 270/280mp?
Same here wich suits you?
Edited post