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COH2 winter balance mod - discussion

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23 Jan 2020, 19:35 PM
#21
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



They literally just added assault officer to the platoon HQ though. :D


Oh say what? I misread that part I think

They're not making assault tommies stock are they? Just changing the way they work from upgrade to separate squad? Did I get that part right?
23 Jan 2020, 19:35 PM
#22
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Oh say what? I misread that part I think

They're not making assault tommies stock are they? Just changing the way they work from upgrade to separate squad? Did I get that part right?


Instead of upgrading tommies it’s now a separate 0CP call in squad.
23 Jan 2020, 19:39 PM
#23
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



Instead of upgrading tommies it’s now a separate 0CP call in squad.


Right that's what I thought. Misread the officer part though that was just the rework for that commander

They can definitely add a squad to a doctrine if they're adding one to stock lineup
23 Jan 2020, 19:41 PM
#24
avatar of Rosbone

Posts: 2149 | Subs: 2

Where are Brit IS stats wise to the oppressive IS before the last patch? I feel they got nerfed too much and this is bringing them back a little?
23 Jan 2020, 19:47 PM
#25
avatar of eVolm0rtie

Posts: 8

jump backJump back to quoted post23 Jan 2020, 19:41 PMRosbone
Where are Brit IS stats wise to the oppressive IS before the last patch? I feel they got nerfed too much and this is bringing them back a little?


OP Brit nerfs:
Accuracy from 0.598/0.564/0.529 to 0.676/0.637/0.598
Lee Enfield Damage from 16 to 14
Received Accuracy from 0.8 to 0.9
Squad models gain 0.89 Received Accuracy when in cover. Restores original value of 0.8
Cost from 280 to 270
Vet 3 accuracy bonus increased from 20% to 25%

This patch:
Lee Enfield moving accuracy from 0.35 to 0.5
Target size from 0.9 to 0.85; target size in cover remains the same at 0.8
23 Jan 2020, 19:48 PM
#26
avatar of Doomlord52

Posts: 960

^ You're missing the Oct 2019 changes:

Cost from 280 to 270
Vet 3 accuracy bonus increased from 20% to 25%


In general, it's hard to compare without doing a bunch of math, since it's been a ton of different stats changed, rather than the same ones going up and down.
23 Jan 2020, 19:53 PM
#27
avatar of eVolm0rtie

Posts: 8

^ You're missing the Oct 2019 changes:

Cost from 280 to 270
Vet 3 accuracy bonus increased from 20% to 25%


In general, it's hard to compare without doing a bunch of math, since it's been a ton of different stats changed, rather than the same ones going up and down.


Whoops, thanks. I've added those.
23 Jan 2020, 20:06 PM
#28
avatar of Aarotron

Posts: 563

I personally think that now medics and officer have been made stock, you could make gliders to have commando weapon teams like in coh 1. Having mortar, hmg or something such could add much to the brittish army. composition.

fall faust remove felt unnecessary. Greande package cost decrease is nice, i might now actually consider getting them.
23 Jan 2020, 20:14 PM
#29
avatar of Doomlord52

Posts: 960

A bunch of math for UKF Infantry Section changes
I'm using 'far' distances for this, and also vet 0 when possible. I think I've got the formulas correct, but I may be off by a bit.

In the September changes. the enfield accuracy changes were +12% across the board, to cancel out the -12% damage decrease. The damage was lowered so that their first "salvo" couldn't insta-wipe a model (16x5 = 80hp). This is a pretty big "nerf", but it's hard to quantify in terms of DPS.

RA when out of cover increased by 12%, but stayed the same when in cover, due to the 0.89 RA cover mult, so that made them essentially take 12% more damage when out of cover.

Summary:
IS' can no longer insta-wipe a model in their first salvo
IS' take 12% more damage out of cover

The October changes reduced their price by 10mp (~3%), and increased their cover accuracy vet 3 bonus from 20% to 25%.
Summary:
IS' cost ~3% less
IS' deal ~4% more damage when in cover at vet 3

This patch (Jan 2020) increases the Enfield's accuracy from 0.36 to 0.5 when moving. It also decreases the target size when out of cover from 0.9 to 0.85, while keeping the in-cover bonus at 0.8. I assume this means the in-cover RA mult has gone from 0.89 to 0.94, but it's mentioned in the notes (otherwise, the cover RA is now .756).

Summary:
IS' deal +42.8% damage when moving
IS' take -5.5% damage when out of cover


numbers
.935 aim time far
.94 aim time far
.49 cooldown far
1.3 wind down

3.665 sec avg per shot = 0.272 shots/sec x 14dmg x .598 acc far = 2.284 dps @ far (stationary)
2.284dps x .35 moving = 0.7994 (old)
2.284dps x .5 moving = 1.142 (new)
1.142 / 0.7994 = 1.428x more damage = 42.8% increase when moving
23 Jan 2020, 20:14 PM
#30
avatar of Lago

Posts: 3260

This looks excellent. The heavy tank changes are measured and sensible: hopefully they'll be the middle ground heavies needed. The UKF rework is much more far-reaching than I thought possible at this stage.
23 Jan 2020, 20:17 PM
#31
avatar of SunTzu

Posts: 67

OST is missing from this pacht .. Where are your BUFFs?
23 Jan 2020, 20:18 PM
#32
avatar of Lago

Posts: 3260

jump backJump back to quoted post23 Jan 2020, 20:17 PMSunTzu
OST is missing from this pacht .. Where are your BUFFs?


Balance Patches usually come in iterations. I'd assume the total absence of OST means a sizeable update is in the works.
23 Jan 2020, 20:27 PM
#33
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Airborne Guards are now Stormtroopers on Ultra steroids. I don’t like a buff this big.

Assault Officer was my suggestion from yesterday and I like it a lot. Super glad to see it implemented. Wish the M5 Quad AA was also added and the Cromwell was buffed and made more expensive.

Ost desperately needed some AT package on Pioneers and a change to mobile defense/Puma rework, not to mention the dire state of T4 in 1v1.

OKW needs something on Luftwaffe Ground forces. It was a big nerf to the doctrine which is now pointless compared to the still powerful Tiger.

USF didn’t get a Jackson armour nerf disappointing.

Also very glad the B4 bug on target size which I found out via a replay of mine resulted in a bug fix that benefits everyone.
23 Jan 2020, 20:39 PM
#34
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Changes for Ostheer which I’d like to see:

- 60 muni Panzershrek package available to Pioneers if T1 and T2 are up (mutually exclusive with flamer, can be purchased regardless of sweeper)
- StuGG rotation rate increase
- Puma added to HQ and available once BP2 is researched (in the mobile Defense doctrine)
- Ostheer T4 building price increased by 150mp/20fuel, brings free Grenadier and Pioneer medkits at vet 0, 5% XP gain for all vehicles and allows building of Wehrmacht Officer (or Hauptmann) (4 man squad with Kar98s, can call in air recon run like UKF officer, can supervise building to increase production speed or supervise vehicle to improve repair times, has 45 sight)
23 Jan 2020, 20:41 PM
#35
avatar of Farlion

Posts: 379 | Subs: 1


But why would anyone close in to a less favorable range? Tommy blobbing is effective because they have high long range dps and can create a firing line. Moving accuracy has nothing to do with that aspect.

Is your argument seriously that we're going to have tommy blobs close into a range where they have similar* model DPS to volks? Because at that point, the tommy blob is just a worse volks/riflemen blob.


Because now you don't need to fight at long range. You can just move your blob around to chase wipes, because one of the effects of this change is that Tommies will be much better at wiping squads on the retreat.
23 Jan 2020, 20:42 PM
#36
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post23 Jan 2020, 20:41 PMFarlion


Because now you don't need to fight at long range. You can just move your blob around to chase wipes, because one of the effects of this change is that Tommies will be much better at wiping squads on the retreat.


I worry about Mobile Assault regiment’s 2CP ability which gives the cover bonus out of cover.
23 Jan 2020, 20:46 PM
#37
avatar of Farlion

Posts: 379 | Subs: 1



I worry about Mobile Assault regiment’s 2CP ability which gives the cover bonus out of cover.


That is also an excellent point.
23 Jan 2020, 20:47 PM
#38
avatar of Doomlord52

Posts: 960

Just did some small tests with the new IRHT. I think this change needs some small adjustments, but the overall idea is great.

1. The 70 view distance is the same as an OST HT + Scope, or really anything + scope. The difference is, the IRHT has basically no armor, and almost zero utility outside of giving LOS, while something like an Ost HT or P4 does. Additionally, the scope upgrade is 360 degrees, while the IRHT is only 120. I think the view distance can be increased to 80-85, along with a fuel increase (to 20). If needed, the vision cone could also be decreased to 90 (from 120). I feel that the view cone "length" is probably far more important than it's "width".


2. The IRHT still has its old "search cone" moving around on the ground; is this still going to 'notify' the enemies about the IHRT? If it does, it's pretty much a useless unit now, since it needs a direct LOS to the enemies its seeing now.
23 Jan 2020, 21:07 PM
#39
avatar of Musti

Posts: 203

Just did some small tests with the new IRHT. I think this change needs some small adjustments, but the overall idea is great.

1. The 70 view distance is the same as an OST HT + Scope, or really anything + scope. The difference is, the IRHT has basically no armor, and almost zero utility outside of giving LOS, while something like an Ost HT or P4 does. Additionally, the scope upgrade is 360 degrees, while the IRHT is only 120. I think the view distance can be increased to 80-85, along with a fuel increase (to 20). If needed, the vision cone could also be decreased to 90 (from 120). I feel that the view cone "length" is probably far more important than it's "width".


2. The IRHT still has its old "search cone" moving around on the ground; is this still going to 'notify' the enemies about the IHRT? If it does, it's pretty much a useless unit now, since it needs a direct LOS to the enemies its seeing now.


I'm not sure, but i think OKW can't get a 250, or scopes.
23 Jan 2020, 21:07 PM
#40
avatar of WAAAGH2000

Posts: 732

WTF heavy tank need all tech building?It better be joke……
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