If the Jackson has human input the Puma can't realistically defeat it.
I dont disagree. At no point was I saying a Puma can defeat a Jackson by itself
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If the Jackson has human input the Puma can't realistically defeat it.
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I dont disagree. At no point was I saying a Puma can defeat a Jackson by itself
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Guess what sherlok,
some people are trying to first let others understand the chances of a PUMA vs M36 in an open discussion and after that suggest it to have considerable chances to either counter or pose some kind of threat to M36. Its considered a Indirect nerf, plus the armor reduction. And thats no offtopic at all
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I'd agree with you in 1v1s, but in 2v2+ this just isn't the case due to numbers. It's pretty common to see USF players with 2-3 M36s in team-games, which means up to 12 M36s in total. A panther just can't dive that - neither can a bunch of panthers.
Additionally, Axis (ost in particular, imo) is much more reliant on vehicles as AI than most other factions, which means less pop-cap is available for spamming panthers. Most games I simply don't have the room for more than 2.
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You're already getting everything handed to you as OKW. Why should they hand you a Jackson nerf too? What's that saying? L2p?
Puma
Pz4
Jadpz4
Panther
King
- Each of these unit and pen Jack & Sherman.
- - -
Stuart
Sherman
Jackson
- Stuart and Sherman can not pen anything above Pz4
- Only Jackson with 240pen have chance on Panther 260armor. Not mention King 375armor.
Why do I see some people want USF have to use Sherman & Zook to fight their Panther & King?
Like, guys? You talk like USF have Pershing & IS2 non doc.
Are Panther 960hp & King 1280hp are not enough to fight against 2-3 Jackson 640hp?
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If the Jackson fires 10 shots (including the starting freebie) in 63 seconds, isnt the reload time 7 seconds, not 9?
Stats on coh2db seem to put the time between shots between 6 and 6.6 seconds.
Hannibal did some testing a few pages ago, and came to the conclusion that the Puma fires once every 4.33 seconds, and the M36 every 9 seconds. This is only 5% off your numbers for the puma, which seems reasonable, but 27% off for the M36, which is a lot.
That said, I did forget to remove the first reload, as you pointed out. However, this just shifts things more in favor of the M36.
/edit
I just realized there's some flawed math in Hannibal's post. 10 shots, or 9 reloads, in 63 seconds means 63/9... which means the reload is 7 seconds. Not really sure where 9 came from.
My own testing showed 11 shots (10 reloads) in ~68 seconds, which gives a reload of 6.8 seconds. This still doesn't line up with your (or CoH2DB's) numbers, but it's closer.
I also tested the Puma, which gave 11 shots (10 reloads) in 42 seconds, which works out to a 4.2 second reload. Again, not exactly your numbers, but very close.
I mean "core concept" changes. The M36 was changed from low RoF/High damage to Medium RoF/Medium damage because it used to do absurdly high 'alpha' damage, which was a real problem when in groups (or against LVs). I can't think of a time when a change was made, justified thoroughly, and then reverted entirely (i.e. full 180) after years of use. There just hasn't been an argument as to why changing the M36 back to low RoF/High damage makes sense.
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After all those theorycrafting around making Puma hard countering Jackson, can we have the same about Su76 hard countering Panther?
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After all those theorycrafting around making Puma hard countering Jackson, can we have the same about Su76 hard countering Panther?
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