nope. That happened a while ago. It made me kinda loose faith in storms though. What made me whant to see them buffed is this.
https://imgur.com/a/vVjym1j
Oh yeah, I remember that post. The graphs are wrong.
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nope. That happened a while ago. It made me kinda loose faith in storms though. What made me whant to see them buffed is this.
https://imgur.com/a/vVjym1j
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Oh yeah, I remember that post. The graphs are wrong.
Posts: 1563
Actually ST need to become 5 men squads keeping the DPS the same or lowering a bit and getting better sight radius.that might be super op though. Imagine 5 man ST with 3 g43. Yikes.
Posts: 1563
The only gripe I've ever had since they were given mp40s is that tactical assault was gutted as the mp40's midrange dps is terrible compared to the stg. Most players just retreat when u use the ability which means the unit takes little damage after the unit retreats past 10 range. StGs provided a much more respectable window for decent dps vs retreating units. Meanwhile, stormtroopers get plenty of penalties while on tactical assault - Larger RA and slower movement.
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that might be super op though. Imagine 5 man ST with 3 g43. Yikes.
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These are data taken from the games files. Even the abilities which are a pain to figure out. If you could tell me where I went wrong please tell me I would appreciate it.
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It looks like you used the moving DPS for mp40 + tactical advance, but the stationary DPS for thompsons + tactical movement, if I had to guess. The 150% increased (so a 2.5 times multiplier) burst duration alone would do more than the ~30% DPS increase seen in the mp40 graph.
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It's not mid range it's more like the long range. In game mechanics wise a lot of smgs like storm mp 40, shock posh don't technically fire any shots beyond range 20. Rof*burst is less than 1 shot(s) meaning no shots. So tactical advance can't actually do damage. For stg it was 3 shots at max range.
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To my knowledge burst will always fire at least one shot (basically shot/frame "0")
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