Its not a bug in the literal sense where some bit of misbehaving code is causing problems, well I mean it kinda is but not in the traditional sense it's a bug because due to this bit of code we have a problem we can't fix. I remember when there was no teleporting mgs at all. It was changed to all that could be changed, the wheely boys remain not because they don't want to fix it but because they can't. It's true that it's a limitation as opposed to a missing zero but it's something unintentional that can't be fixed. Technically not a bug, but for all intents and purposes outside the realm of Symantecs its a bug.
Since when? During the beta? Quick search from Jan 2014 (
https://www.coh2.org/topic/18620/mg-42-retreating-issue/page/
I'm pretty sure we had teleporting MGs, even when OH had 3 crew man weapon teams. AT guns and wheel crew weapons not having teleport is INTENDED (see 120mm mortar as well vs normal mortars).
A mechanic working as intended doesn't mean it's not stupid.
Lacking the capabilities to change something due to lack of tools or resources is not a bug. Example: buying the Mac version of CoH2 and not been able to play against people on the normal version of the game.
1. For me it's a bug, I am modder and you knows that. Maybe I am looking on it for a work-around, there should be a solution. For me it looks like bad animations and mechanics, also the Jagdpanzer 4 is bugged, because the angles of the maingun were crap.
2. UHU-bug is because of bad code, retreat-code is produce the bug. Faust simply doesn't ignore the ground-level.
3. the loop should be fix-able. I have too look at it.
You can be a modder, a programmer, the developer of Pascal or C, it doesn't change what a bug is. You can call a red light blue, it doesn't mean it's gonna have the wave length properties of blue.
2-Yes i know the causes and because it's unintended it's a bug. Either through bad code (UHU) or through omission (Faust, although there are other causes to it outside of what u mention).
3-Be the first to provide a real solution after 6 years of having this mechanic. The workarounds had already been implemented as far as i know.
Last man dead
Developer Comments: Team weapon gunners will have the lowest priority to get targeted. Players can still attack the gunner first if they manually target that entity but automatically they will always target the gunner last. We are hoping this will help with the death loops where weapon teams constantly try to man their team weapons as they retreat.
Team weapon gunners target priority lowered