Keeping Teamers Separated In Automatch From True Randoms
Posts: 232
Would be interested in hearing peoples opinions on this one.
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Posts: 3260
The real reason for unbalanced matches is the small playerbase: the matchmaker can't give you equally skilled opponents and teammates if there aren't equally skilled opponents and teammates searching at that time.
So it does the best with what it has.
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The matchmaker needs to try to gather a sampling of ranks for each team player. But there is no easy way to do it.
It needs to look for any rank in that mode (or similar mode) and use that as a starting point.
So if playing 3v3, ranks in 3v3 should be averaged for each player then averaged among them to get a base ELO. If no 3v3 ranks are found then 2v2 and 4v4 could be averaged.
But many people only play on premade teams so this will not work for them.
At this point the server would need to search all similar mode team ranks and maybe take 50% of the team rank as a starting point.
The best suggestion I have heard is from Duffman, where the team suggests what rank they want to start getting games at. And the server adjusts from that starting point. Because getting 5 minute noob smash games is not fun for good players either.
Posts: 232
OR have a team automatch..
Posts: 960
The only solution I can think of is making the match-maker MUCH more strict when matching a pre-made with randoms, so you don't end up with massive discrepancies in skill that destroy any hope for the random team. Ideally, when searching as a group, your opponent shouldn't be more than 100-200 positions lower than you on the ladder; unfortunately, I get a lot of games where the difference is 500-2000.
The ELO system already handles this: if being in an arranged team makes you win more, your ELO goes up and you get pitted against individually more competent solo queuers
It also happens at the top end; even the best 'random' team is going to get destroyed by a decent pre-made. Good coordination is extremely powerful, and can make up for a surprisingly large skill-gap.
Posts: 232
The playerbase is simply too small for that kind of change, and forcing pre-mades out of automatch entirely would be completely unfair to those players. Even SC2 at its peak mixed pre-mades and randoms.
The only solution I can think of is making the match-maker MUCH more strict when matching a pre-made with randoms, so you don't end up with massive discrepancies in skill that destroy any hope for the random team. Ideally, when searching as a group, your opponent shouldn't be more than 100-200 positions lower than you on the ladder; unfortunately, I get a lot of games where the difference is 500-2000.
It also happens at the top end; even the best 'random' team is going to get destroyed by a decent pre-made. Good coordination is extremely powerful, and can make up for a surprisingly large skill-gap.
I see where you are coming from , but it's not unfair for everyone in a ranked matched to play the roulette wheel on an equal footing rather than some people already knowing what numbers they will get before the spin.. It's actually a lot MORE fair for everyone involved to have an equal footing and then let the ELO do its thing.
Posts: 3032 | Subs: 3
Other than that: Leave it as it is, or else you're gonna have 30 minute queue times as arranged team. It is also a very big satisfaction if you win vs a decent arranged team with random teammates, and I dont want that to be removed from the game either
Posts: 960
I see where you are coming from , but it's not unfair for everyone in a ranked matched to play the roulette wheel on an equal footing rather than some people already knowing what numbers they will get before the spin.. It's actually a lot MORE fair for everyone involved to have an equal footing and then let the ELO do its thing.
Neither situation is ideal. I've had days/nights where the larger modes have become literally unplayable, because it kept matching me with the exact same high-skill 4player group, which I had no chance of beating with random players. But on the other hand, that high skill group paid for the same game I did, so they shouldn't be forced to wait ages just to play with their friends.
I've also been in the opposite position, where I've had a 4player group of new players; getting them to stick with it if the queues were 30+ min would have been impossible.
The only problem is that you get massive ELO punishments if you lose vs an unranked team (less than 10 matches played together), even if this team consists of top players only.
I think this is the much bigger problem. Pre-made teams should probably use the average of the player's skill with their currently selection factions when match-making, rather than the current system which essentially assumes none of them have ever played before.
Posts: 3423 | Subs: 1
It can be just as frustrating to get paired with a bad teammate while playing against other randoms. You're not going to stop getting bad teammates just because we remove arranged teams
Posts: 232
I mean that's the risk you take with random teammates. This has nothing to do with arranged teams and everything to do with the amount of people who play
It can be just as frustrating to get paired with a bad teammate while playing against other randoms. You're not going to stop getting bad teammates just because we remove arranged teams
You are utterly missing the point. The other side will not be able to choose their teammate and must play the ELO roulette like everyone else ..
Posts: 607
TBH when I read the thread title I assumed it was about how you aren't guaranteed to spawn next to your arranged team mate in such situations.
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And ranks in teamgames of 4v4 and 3v3 matter because: .....
If you play 4v4 in a team with just 1 player, you get 2v2 ranking.
Posts: 3588 | Subs: 3
If you play 4v4 in a team with just 1 player, you get 2v2 ranking.
Fair, but generally I would avoid that because the 4v4 playerbase is uhhhh mentally unstable.
Posts: 607
Fair, but generally I would avoid that because the 4v4 playerbase is uhhhh mentally unstable.
That's your choice, but plenty of people like to play big silly games with lots of explosions because it's fun; even with the badly typed insult fiesta that is 4v4 randoms. There's a different experience and is totally different from what 2v2 or 1v1 can ever approach in terms of spectacle, mayhem, and sheer scope.
My friend and I were rank 30 in arranged team of 2 because we played 4v4s.
Our choice to have fun in big dumb games then led to us having some weird 2v2s; but also it really messed up the ranking in general.
Anyway, I brought up the question because it seemed most people like the idea of separating arranged from random in concept, and so I was curious how this hybrid situation would pan out.
Posts: 3588 | Subs: 3
That's your choice, but plenty of people like to play big silly games with lots of explosions because it's fun; even with the badly typed insult fiesta that is 4v4 randoms. There's a different experience and is totally different from what 2v2 or 1v1 can ever approach in terms of spectacle, mayhem, and sheer scope.
My friend and I were rank 30 in arranged team of 2 because we played 4v4s.
Our choice to have fun in big dumb games then led to us having some weird 2v2s; but also it really messed up the ranking in general.
Anyway, I brought up the question because it seemed most people like the idea of separating arranged from random in concept, and so I was curious how this hybrid situation would pan out.
By all means, I play 4v4 too, but I don’t understand why 4v4 random automatch’s ranks matter. Case of point my okw rank in 4v4s is around 4000 and my 1v1 is 134, so that speaks a lot on how unbalanced the game mode is.
I don’t think it’s a teamgame symptom though, because I find 3v3s a lot more balanced and fair, and in my view 3v3 rank is more indicative of player skill.
I disagree on premades being the culprit, I think it’s primarily smaller map sizes over player count, as well as being more prone to bugsplats while loading.
Posts: 607
By all means, I play 4v4 too, but I don’t understand why 4v4 random automatch’s ranks matter. Case of point my okw rank in 4v4s is around 4000 and my 1v1 is 134, so that speaks a lot on how unbalanced the game mode is.
I don’t think it’s a teamgame symptom though, because I find 3v3s a lot more balanced and fair, and in my view 3v3 rank is more indicative of player skill.
I disagree on premades being the culprit, I think it’s primarily smaller map sizes over player count, as well as being more prone to bugsplats while loading.
I'm not sure if I'm misunderstanding you or if you misunderstood me, but the ranking issue I brought up was that arranged team of 2 (2v2) is affected by arranged team of 2 (4v4) and how the two should not be conflated, which currently they are.
The debate about whether 4v4 random rank matters isn't something I care to pursue.
Posts: 3423 | Subs: 1
You are utterly missing the point. The other side will not be able to choose their teammate and must play the ELO roulette like everyone else ..
I understand how your idea works, there's nothing wrong with it concept. What I'm saying is in practice, it won't work, there's not enough people and there will still be other problems
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