Login

russian armor

Map veto stats (v4)

15 Nov 2019, 13:42 PM
#1
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Hi there, I basically just checked how my data server is doing and thought I could quickly write out the map veto stats after the recent patch. Note that in the past I found that right after the introduction of new maps, new maps actually are played relatively often and then tend to drop off after a month or two. So, take these numbers with a ton of salt (or for later reference), but here we go:

What I list are automatch games per map found from the 3rd to the 14th of November (v1):






(v2), maps picks December 4th to December 18th:





(v3): maps picks January and February 2020:



Turns out that apparently the servers screwed up on the 26th and 27th of January with maps being played that are not actually in the rotation anymore...



New round (v4), maps picks 15th March to 15h of May 2020:



1v1:
Code

15 Crossroads : 15894
14 Langreskaya : 15603
13 Faymonville Approach : 14941
12 Kholodny Ferma (Summer) : 14277
11 Crossing in the Woods : 13922
10 Vilshanka : 13124
9 Lost Glider : 13088
8 Nexus : 13008
7 Crossroads (Winter) : 12244
6 Arnhem Checkpoint : 11826
5 Angoville : 11714
4 Rechnaya Pereprava : 11679
3 Bayeux : 10506
2 Ladoga Karelia : 10305
1 Novgorod Outskirts : 10250


2v2:
Code

13 Crossing in the Woods : 22746
12 Road to Kharkov : 22003
11 Rails & Metal : 21630
10 Einhoven Country : 20715
9 Alliance of Defiance : 20435
8 Elst Outskirts : 19360
7 Poltawa : 18505
6 Minsk Pocket : 18297
5 Fields of Winnekendonk : 15523
4 Moskow Outskirts (Summer) : 15078
3 Stadtschutt : 15044
2 Vaux Farmlands : 11686
1 Lierneux : 8437


3v3:
Code

15 Across the Rhine : 13441
14 Whiteball Express : 11853
13 Fields of Winnekendonk : 11583
12 Port of Hamburg : 11402
11 Ettelbruck Station : 10834
10 Redball Express : 10808
9 Rzhev Frontline (Winter) : 10526
8 Angermünde : 10159
7 Lienne Forrest : 9146
6 Oka River : 8891
5 Hill 400 : 8296
4 Essen Steelworks : 8092
3 The Steppes Frontline : 6784
2 La Gleize : 6395
1 General Mud : 5658


4v4:
Code

15 Road to Arnhem : 29195
14 Whiteball Express : 28951
13 Redball Express : 27825
12 Port of Hamburg : 27387
11 Lienne Forrest : 23443
10 Essen Steelworks : 20066
9 Nordwind : 17364
8 Hill 400 : 16483
7 Lazenrath Ambush : 15960
6 The Steppes Frontline : 14764
5 City 17 : 14744
4 La Gleize : 11127
3 Lorch Assault : 10816
2 General Mud : 8945
1 Vielsalm : 6462

15 Nov 2019, 15:23 PM
#2
avatar of aerafield

Posts: 3032 | Subs: 3

15 Nov 2019, 15:55 PM
#3
avatar of blvckdream

Posts: 2458 | Subs: 1

Road to Kharkov most played 2v2 map again

:thumbsup::thumbsup:
15 Nov 2019, 16:24 PM
#4
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

:thumb:

nice to see how the new 3vs3, 4vs4 maps are B-)
15 Nov 2019, 17:11 PM
#5
avatar of Rosbone

Posts: 2147 | Subs: 2

Note that in the past I found that right after the introduction of new maps, new maps actually are played relatively often and then tend to drop off after a month or two.

I agree with this statement except for 1v1 maps. The last time we had some fresh 1v1 maps they saw little play. And maps that were heavily vetoed were getting more plays. I don't think 1v1 players want to risk their rank on an unknown map. So the new maps tend to get more spectators in game etc.

Bummer that 3v3 FOW was not in during this rotation. It quickly became a 3v3 favorite. And I look forward to seeing it up on top of the 3v3 list.

As always, Thank you SiphonX! Your stats drops are like Xmas for us all!
18 Nov 2019, 01:50 AM
#6
avatar of Rosbone

Posts: 2147 | Subs: 2

Special note on STEPPES: It is getting twice the plays it normally gets because Hill 400 is bugged. So players getting Steppes OR Hill 400 from the server, will end up playing on Steppes.
18 Nov 2019, 02:13 AM
#7
avatar of Clarity

Posts: 479

Yeah, I don't think the changes to Angoville and Arnhem made them much better, I still tend to have one of them veto'd at all times.
21 Nov 2019, 20:01 PM
#8
avatar of Rosbone

Posts: 2147 | Subs: 2

jump backJump back to quoted post18 Nov 2019, 02:13 AMClarity
Yeah, I don't think the changes to Angoville and Arnhem made them much better, I still tend to have one of them veto'd at all times.

I see a lot of discussion about how the maps were not changed a lot. The goal of the map patches is not to drastically change maps. The goal is to fix imbalances. Maps that received a lot of changes, only did so because the balance was off a lot.

As an example, Should we change every 1v1 map into Crossroads. We already have a crossroads.

The November patch was originally only supposed to fix minor bugs. Luckily Sturmpanther and Andy let us do a lot more than originally planned. So some of the maps that did not get changes in the previous patch, got changes this time around. And maps that were changed before, were changed a little more to further balance them.

It should be noted that a lot of people helped with ideas about things to change and fix. Just from my personal interactions, notes came from many players like Duffman, Flappy, Ishtari, Puppetmaster, ShadowLink, Jae4Jett, Sander93, Aerafield, and many others. I think Flappy hit me up every other day with stuff to fix :P

Since we are talking map patch here, I think it is very important to show some appreciation for Sturmpanther. This patch was supposed to be a couple maps with bug fixes. Due to real life obligations, Sturmpanther did not even have time for a small patch, but he committed to it. Six months later we had something like 28 maps updated :S So big thanks go out to Sturmpanther for this patch. Hopefully RL slows down and he can do another patch someday.
21 Nov 2019, 22:18 PM
#9
avatar of Clarity

Posts: 479

jump backJump back to quoted post21 Nov 2019, 20:01 PMRosbone

I see a lot of discussion about how the maps were not changed a lot. The goal of the map patches is not to drastically change maps. The goal is to fix imbalances. Maps that received a lot of changes, only did so because the balance was off a lot.

As an example, Should we change every 1v1 map into Crossroads. We already have a crossroads.

The November patch was originally only supposed to fix minor bugs. Luckily Sturmpanther and Andy let us do a lot more than originally planned. So some of the maps that did not get changes in the previous patch, got changes this time around. And maps that were changed before, were changed a little more to further balance them.

It should be noted that a lot of people helped with ideas about things to change and fix. Just from my personal interactions, notes came from many players like Duffman, Flappy, Ishtari, Puppetmaster, ShadowLink, Jae4Jett, Sander93, Aerafield, and many others. I think Flappy hit me up every other day with stuff to fix :P

Since we are talking map patch here, I think it is very important to show some appreciation for Sturmpanther. This patch was supposed to be a couple maps with bug fixes. Due to real life obligations, Sturmpanther did not even have time for a small patch, but he committed to it. Six months later we had something like 28 maps updated :S So big thanks go out to Sturmpanther for this patch. Hopefully RL slows down and he can do another patch someday.


I am still definitely grateful for the map patch as you guys aren't getting jack for all of this work, I just wish Relic would have been more serious about this game a long time ago instead of relying on the community to do most of the heavy lifting. Still thanks to Sturmpanther and everyone else for putting the time in that most wouldn't.
21 Nov 2019, 22:50 PM
#10
avatar of Rosbone

Posts: 2147 | Subs: 2

jump backJump back to quoted post21 Nov 2019, 22:18 PMClarity
I am still definitely grateful for the map patch

Sorry Clarity, I did not mean to imply that you were who I was talking about. Just in general, a lot of chatter has been "maps could be changed a lot more than they were". And I do not think its ever posted what the goals are, so just wanted to get some info out there for people who were wondering.

No one tried to change maps. Just fix glaring issues. To some, that means changing the whole map :P And to them we apologize for letting you down.
29 Nov 2019, 22:10 PM
#11
avatar of Rosbone

Posts: 2147 | Subs: 2

I did not look close enough to the map stats at first, but looking deeper:

The 1v1 map pool seems to be the most balanced for plays at the moment. Casually browsing SPECTATE, I see this as well. Most maps are being played and the ratio from least played to most played is pretty close. 2272(most) to 1387(least) games played. Almost a 2:1 ratio.

The 4v4 map pool is the farthest off due to community hate for Vielsalm. Here we have 4903(most) to 876(least) games played. Which is almost a 5:1 ratio.

It guess it could be argued that the 1v1 maps are closer because they are ALL bad. But the top few maps get a lot of love so I would disagree.

As we speak there are several mappers working on new 1v1 maps. But we really could use more 2v2, 3v3, and 4v4 maps.

I think Wuffya said he had a plan for a 2v2 and 4v4 possibly.
Kpens new 1v1 could be made into a 2v2 map.
RickieRifle is working his magic on a 1v1, maybe stamp it into a 2v2?

If anyone in the community has any thoughts or wishes, check those maps out and speak your mind.

18 Dec 2019, 12:32 PM
#12
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

New round, maps picks December 4th to December 18th:

1v1:

Note: The winter version of Crossroads is only available since the 11th (i.e. about half of the time ranged covered here), so no surprises that it last in the list!
Code

16 Crossroads : 3126
15 Langreskaya : 2982
14 Faymonville Approach : 2918
13 Kholodny Ferma (Summer) : 2828
12 Crossing in the Woods : 2772
11 Vilshanka : 2627
10 Lost Glider : 2624
9 Nexus : 2530
8 Rechnaya Pereprava : 2395
7 Arnhem Checkpoint : 2342
6 Angoville : 2334
5 Bayeux : 2254
4 Novgorod Outskirts : 2235
3 Ladoga Karelia : 2080
2 Crossroads (Winter) : 1285


2v2:
Code

14 Road to Kharkov : 3882
13 Crossing in the Woods : 3870
12 Rails & Metal : 3783
11 Einhoven Country : 3612
10 Alliance of Defiance : 3573
9 Elst Outskirts : 3407
8 Fields of Winnekendonk : 3375
7 Minsk Pocket : 3372
6 Poltawa : 3195
5 Moskow Outskirts (Summer) : 2798
4 Stadtschutt : 2724
3 Vaux Farmlands : 2258
2 Lierneux : 1697


3v3:
Code

16 Whiteball Express : 2344
15 Across the Rhine : 2311
14 Fields of Winnekendonk : 2211
13 Port of Hamburg : 2029
12 Ettelbruck Station : 1937
11 Redball Express : 1917
10 Rzhev Frontline (Winter) : 1875
9 Angermünde : 1769
8 Oka River : 1633
7 Lienne Forrest : 1629
6 Essen Steelworks : 1475
5 Hill 400 : 1436
4 The Steppes Frontline : 1245
3 La Gleize : 1174
2 General Mud : 1108


4v4:
Code

15 Road to Arnhem : 4967
14 Whiteball Express : 4821
13 Port of Hamburg : 4560
12 Redball Express : 4519
11 Nordwind : 4488
10 Lienne Forrest : 3969
9 Hill 400 : 3781
8 Essen Steelworks : 3381
7 Lazenrath Ambush : 2694
6 City 17 : 2570
5 The Steppes Frontline : 2533
4 Lorch Assault : 2033
3 La Gleize : 1913
2 General Mud : 1636
1 Vielsalm : 1150


18 Dec 2019, 15:34 PM
#13
avatar of aerafield

Posts: 3032 | Subs: 3

New round, maps picks December 4th to December 18th:

1v1:

Note: The winter version of Crossroads is only available since the 11th (i.e. about half of the time ranged covered here), so no surprises that it last in the list!
Code

16 Crossroads : 3126
15 Langreskaya : 2982
14 Faymonville Approach : 2918
13 Kholodny Ferma (Summer) : 2828
12 Crossing in the Woods : 2772
11 Vilshanka : 2627
10 Lost Glider : 2624
9 Nexus : 2530
8 Rechnaya Pereprava : 2395
7 Arnhem Checkpoint : 2342
6 Angoville : 2334
5 Bayeux : 2254
4 Novgorod Outskirts : 2235
3 Ladoga Karelia : 2080
2 Crossroads (Winter) : 1285


2v2:
Code

14 Road to Kharkov : 3882
13 Crossing in the Woods : 3870
12 Rails & Metal : 3783
11 Einhoven Country : 3612
10 Alliance of Defiance : 3573
9 Elst Outskirts : 3407
8 Fields of Winnekendonk : 3375
7 Minsk Pocket : 3372
6 Poltawa : 3195
5 Moskow Outskirts (Summer) : 2798
4 Stadtschutt : 2724
3 Vaux Farmlands : 2258
2 Lierneux : 1697


3v3:
Code

16 Whiteball Express : 2344
15 Across the Rhine : 2311
14 Fields of Winnekendonk : 2211
13 Port of Hamburg : 2029
12 Ettelbruck Station : 1937
11 Redball Express : 1917
10 Rzhev Frontline (Winter) : 1875
9 Angermünde : 1769
8 Oka River : 1633
7 Lienne Forrest : 1629
6 Essen Steelworks : 1475
5 Hill 400 : 1436
4 The Steppes Frontline : 1245
3 La Gleize : 1174
2 General Mud : 1108


4v4:
Code

15 Road to Arnhem : 4967
14 Whiteball Express : 4821
13 Port of Hamburg : 4560
12 Redball Express : 4519
11 Nordwind : 4488
10 Lienne Forrest : 3969
9 Hill 400 : 3781
8 Essen Steelworks : 3381
7 Lazenrath Ambush : 2694
6 City 17 : 2570
5 The Steppes Frontline : 2533
4 Lorch Assault : 2033
3 La Gleize : 1913
2 General Mud : 1636
1 Vielsalm : 1150




The numbers are the exact same from the original post. How is this even possible?
18 Dec 2019, 15:38 PM
#14
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2



The numbers are the exact same from the original post. How is this even possible?


I put the same numbers in the original post as well, so that you don't have to scroll through the thread to find the values (I might want to add new numbers in a few weeks or so). The old numbers are in the spoiler in the original post.

Sorry, I guess this was more confusing than helping. I added some header tags to make this more obvious in the original post.
18 Dec 2019, 15:45 PM
#15
avatar of aerafield

Posts: 3032 | Subs: 3



I put the same numbers in the original post as well, so that you don't have to scroll through the thread to find the values (I might want to add new numbers in a few weeks or so). The old numbers are in the spoiler in the original post.

Sorry, I guess this was more confusing than helping. I added some header tags to make this more obvious in the original post.


Ok thank you
18 Dec 2019, 18:04 PM
#16
avatar of Rosbone

Posts: 2147 | Subs: 2

The numbers are the exact same from the original post. How is this even possible?

This freaked me out also, as I was copying and pasting as the change happened! LOL
18 Dec 2019, 19:01 PM
#17
avatar of Cresc

Posts: 378

Remove Novgorod, Bayeux, and Angoville.
Nobody wants to play them.
18 Dec 2019, 19:25 PM
#18
avatar of Rosbone

Posts: 2147 | Subs: 2

jump backJump back to quoted post18 Dec 2019, 19:01 PMCresc
Remove Novgorod, Bayeux, and Angoville.
Nobody wants to play them.

Except for the 6,000 games that were played on them recently. We will ignore those people :foreveralone:

But I have to thank you for getting people talking about the maps. There has not been much chatter about them.
18 Dec 2019, 19:28 PM
#19
avatar of Rosbone

Posts: 2147 | Subs: 2

The most important thing about these stats is that maps balanced by Sturmpanther have the highest player satisfaction. I think he should be responsible for all map balancing from now on. I hope he is not busy Kappa
18 Dec 2019, 19:36 PM
#20
avatar of Cresc

Posts: 378

jump backJump back to quoted post18 Dec 2019, 19:25 PMRosbone

Except for the 6,000 games that were played on them recently. We will ignore those people :foreveralone:

But I have to thank you for getting people talking about the maps. There has not been much chatter about them.



Yes, why not ignore the minority?

These people couldn't care less, people don't chose what map they play on, that's what it's all about.
But you can just go and ask GCS contenders their opinion on bayeux for instance, I'm sure you will find nothing but favorable feedback on this map that everybody has put a veto on...
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

383 users are online: 383 guests
1 post in the last 24h
13 posts in the last week
27 posts in the last month
Registered members: 49988
Welcome our newest member, Naniy67246
Most online: 2043 users on 29 Oct 2023, 01:04 AM