UKF Emplacements
Posts: 13496 | Subs: 1
First emplacements power level is reduced, stat like range, ROF, damage, accuracy and so on are reduced and cost/pop is also reduced.
The garrison mechanisms is overhauled, unit that garrison emplacements do not fire from them but greatly increase the stat of the emplacement.
Reasons:
Player invest less in building them but has to invest more (garrison) to get back for his investment
UKF player will take casualties and thus bleed when using emplacements to their full potential
Abilities like brace might require having a crew or get some cost
One can increase interaction with garrison like emplacements could get passive repair when garrisoned and out of combat, garrisoned troops could get some damage reduction bonuses and so on.
Posts: 39
Posts: 13496 | Subs: 1
So reducing their stats is fine as long as they are still viable, for example if you reduce mortar's range how will it return fire?
The range would back to normal or even longer when the emplacement would be garrison by a ninfatry squad
Posts: 39
The range would back to normal or even longer when the emplacement would be garrison by a ninfatry squad
So the new cost for the mortar would be what? because infantry sections are currently 270, RE are about 240ish (cant remember exactly) and mortar pit is around 450. So unless an overall MP decrease is coming i'd prefer the 1 off 450MP then having to have 200 for a half effective mortar then another 200 plus a squad that could be more useful else where.
Posts: 13496 | Subs: 1
So the new cost for the mortar would be what? because infantry sections are currently 270, RE are about 240ish (cant remember exactly) and mortar pit is around 450. So unless an overall MP decrease is coming i'd prefer the 1 off 450MP then having to have 200 for a half effective mortar then another 200 plus a squad that could be more useful else where.
Yes but one will not always keep the emplacement garrisoned. One would use his squad elsewhere and he would only garrison emplacements when he need to.
Posts: 1351
Posts: 13496 | Subs: 1
I'd make them give back more resources if you dismantle them with sappers. Simple. It would solve the biggest problem with them. They can't retreat - imo this is what stops people from building them. One retreat and you lose 350mp for a mortar emplacement.
That would create another problem, creeping emplacements...
Posts: 1351
That would create another problem, creeping emplacements...
I'd like to try it. It could give the diversity to UKF everybody wants and not make it a clone of some other allied armies. I like how simple the idea is. If you calculate the recouped resources right (neither too little bit too much) it could make those emplacements reasonably more mobile.
Posts: 13496 | Subs: 1
I'd like to try it. It could give the diversity to UKF everybody wants and not make it a clone of some other allied armies. I like how simple the idea is. If you calculate the recouped resources right (neither too little bit too much) it could make those emplacements reasonably more mobile.
If there are "mobile" they are no longer emplacements...There many solution in improving emplacement my suggestions aim at one with the least change and redesign in emplacement game play.
Posts: 97
Replace "Brace" with a timed "Self-Repair While Garrisoned" ability.
Posts: 65
Reinforcement 7sec -> 6sec & pop to 7 with boster should be fine imo. For comparison, USF rifles are 5.6sec / 7 popcap. It is certain that sections are not better than rifles as mainlines.
Posts: 1351
If there are "mobile" they are no longer emplacements...There many solution in improving emplacement my suggestions aim at one with the least change and redesign in emplacement game play.
I agree - but static structures on high level play will never be good no mater what you do (either too much or meh). That is why if you could move them a bit (losing resources, since you wouldn't get back all you paid - I thought like 70%, for example).
Posts: 13496 | Subs: 1
You need to reduce IS popcap and their reinforce time as well, so brits can field more mobile infantry to be enplacement operators. 7 sec for 1 model reinforcement and 8 popcap for a bostered IS squad, it is a bit too much.
Reinforcement 7sec -> 6sec & pop to 7 with boster should be fine imo. For comparison, USF rifles are 5.6sec / 7 popcap. It is certain that sections are not better than rifles as mainlines.
IS balance is rather irrelevant to emplacements.
Posts: 1096
IS balance is rather irrelevant to emplacements.
He is literally applying it to your garrison suggestion though....
Posts: 13496 | Subs: 1
He is literally applying it to your garrison suggestion though....
If one does nto want to use IS for garrison one can use Ro.E.
Posts: 2693 | Subs: 1
Posts: 65
IS balance is rather irrelevant to emplacements.
Grens are weak, need improvements!
But ostheer has the best teamweapons! Use them to support!
Why irrelevant? Balance should be of faction perspective. If you tone down emplacements, which is british style team weapons, you need to tweak their mainline.
Posts: 591 | Subs: 1
Units should have been given options to set up hard points if they needed UKF to have a defensive feel. But no. We got expensive, easily countered, immobile units taking up a quarter of the UKF stock roster.
How much better literally everything about the Brits would have been if they could just build a 3 inch mortar and garrison it in a trench or dig in somehow with sapper support.
No longer would we be saddled with an all-or-nothing unit that can't retreat to preserve its veterancy... you know. That core, fundamental aspect that the entire game is built around? With a unit that can move as needed to support a moving frontline?
But no. We got emplacements. And UKF is still awfully designed garbage.
The sooner we can all forget emplacements exist, the better.
Posts: 2693 | Subs: 1
Emplacements should have never made it into the game to begin with
Units should have been given options to set up hard points if they needed UKF to have a defensive feel. But no. We got expensive, easily countered, immobile units taking up a quarter of the UKF stock roster.
How much better literally everything about the Brits would have been if they could just build a 3 inch mortar and garrison it in a trench or dig in somehow with sapper support.
No longer would we be saddled with an all-or-nothing unit that can't retreat to preserve its veterancy... you know. That core, fundamental aspect that the entire game is built around? With a unit that can move as needed to support a moving frontline?
But no. We got emplacements. And UKF is still awfully designed garbage.
The sooner we can all forget emplacements exist, the better.
I mean, the OPs suggestion would make them more like regular bunkers in power level and cost, but give UKF an unique mechanic where you can bolster the emplacement with an infantry unit. It could work.
Posts: 591 | Subs: 1
I mean, the OPs suggestion would make them more like regular bunkers in power level and cost, but give UKF an unique mechanic where you can bolster the emplacement with an infantry unit. It could work.
It would only work with an overhaul of UKF infantry to go with it. They already struggle with field control with expensive squads hogging pop cap. It's not like they can buy a combat engineer squad to man these things with
And even if they did roll out an anzac analogy to ostruppen, I'm not sold on anything that encourages building more emplacements, instead of zero.
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