Let's fix ELO automatch
Posts: 879
I DO NOT CARE HOW LONG IT TAKES TO GET A MATCH WITHIN 50 SPOTS OF MY LEADERBOARD RANK. If it takes 15 minutes, I'm fine with that. If it takes five, so much the better. How about an option for it? Ie. "Click to wait longer for a better match." People who want to play faster can use the default system, those who want a more even match can click it and the system will increase the timers.
I have also noticed that being beaten by someone NEAR or below your rank has far more negative consequences than it ought to. It seems to me that losing to someone below me instantly lowers my ELO bracket, when it should take 4-5 games losing to people in your bracket or below to send you down to the lowest tiers. If this is the case, please modify it. Maybe I'm having a bad day, maybe it's an up-and-comer, whatever. Being sent down to the handicapped bracket for one loss is just too much punishment.
Thanks,
Sluzbenik/Noise of Carpet
Posts: 5
Posts: 783 | Subs: 3
Posts: 954
and here you go, Pros are now teaching you How to Play the game.
Posts: 915
Here is what I don't understand, I just started playing Soviets last patch (t34 buff) and being ranked as 400-500 sov I played against nub players, but then around rank 200s I started playing TOP 5 GERMAN players!!! That's ridiculous and it continues to happen! I don't learn AT ALL from these games! I learn more watching replays but that's not enough. MY soviet rank has hovered around 150-200 for past 50 games because ill win a match, lose 2-3 some top ranked players and then win another match and the pattern will repeat.
Posts: 598
Posts: 1679 | Subs: 5
Posts: 879
I do learn a bit from playing people far above my skill level, but mostly seeing what they do is interesting, tbh, doesn't help me in the least with what I'm doing to counter it. Like I played one top player today, and while his assgren micro was great to watch, it didn't help me with knowing what to do with my cons, ie., "stay in building while he roams around?," "try to toss Molotov or not," "move to cover or stay at range," when to retreat another con that was in a building yet STILL getting pulverized by the assgren, etc.
Posts: 95
It always took me a good amount of time to find a quality game in halo wars which had a much lower pop than this game.
Posts: 49
Posts: 829
That checkbox won't help if people around your skill level aren't available. You'll just infinitely search until someone else hops on.
That sounds great to me!!! It means I will only play good entertaining matches unless I decide that I will rather play unbalanced match, than none at all.
It will help hugely
Posts: 1163
This is no disadvantage to anybody but the person waiting, and it could potentially provide some closer matches for any other plays who just jump on.
Top players play a lot of games, so as soon as you get anywhere near top tiers, your going to encounter them.
Posts: 786
This is no disadvantage to anybody but the person waiting.
wrong: people that don't have the checkbox ticked will experience longer search times too since you are taking yourself out of their matchable players pool
Posts: 247
It just seems to me that automatch is full of flaws that people want to fix by adding buttons that gives them more of the freedom public lobbies offered. The solution seems obvious to me.
Posts: 11
Posts: 641 | Subs: 1
Reset ladders and player EOL so these insane jumps don't occur.
Go back, take a breath and think again.
Posts: 950 | Subs: 1
Posts: 79
Posts: 688
the range of elo the queue will match you with increases over time. to avoid that, you can leave the queue every so often and start it again. that would keep your games in a smaller range around your elo.
That is not really good advice. Because if everyone did that, it would prolong search times for all since matchings in Progress are constantly being aborted.
What you suggest was becoming standard procedure for many in COH1, and created massive Waits untill Relic disabled the editor access and urged players not to abort searches.
Anyway, to the original topic, I think the real problem is just maths.
I have the same experience as the OP allthough I am messing around in the rank of many thousands: a few wins, then opposition quality takes a massive jump for 3 to 5 games. Then back to total newbie opposition and/or teammates.
To me it feels like the matching is simply gearing too much. It should make smaller increments and - without knowing the code - that's probably a question of changing one single ratio.
Posts: 879
I've hit the brick wall of my multitasking level over and over, and so I'm definitely thinking of just going back to 2v2s and up.
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