1000 IQ USF fix
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Captain and LT need both AI and AT, the same principle that’s half assed in Soviet T1&T2 that produced the penal AT horror.
My suggestion: Take the Stuart, wreck it’s AT capability so if struggles to kill a 251. Give it a sight mode, let it cap with the crew inside the vehicle and make it an Anti-infantry specialist, then put it in the Captain tier where the AT gun can help out with AT. Take the AAHT, slightly lower its anti infantry DPS and increase the pen value, then put it in LT tier.
Disclaimer: The suggestion has 2 weaknesses:
1) MG and AAHT together around the 5min mark is only possible with airborne rn and is quite strong. This combo as stock, together with the M20 might make LT the god tier Anti-infantry tier. AAHT’s anti inf DPS might have to go down a lot.
2) AAHT has some AT currently, compensating for the AT gun’s lack of mobility and protecting from dives. This is less problematic than issue 1, especially with zooks, but is still a possible issue.
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so, in essence, you want to revert the usf tech revamp to its original state and make cpt tier even more superior to lt (better ai and at)? i honestly fail to see how that would make lt tech any more attractive.
Make the Cpt even better? The main issue I see is that this might make the LT tier absolutely batshit OP. Good luck countering MGs and M20 with the mobile AAHT guarding them. This would have to be balanced very carefully.
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USF used to be .50 cal/M20/AAHT and ATG/Pack Howie/Stuart, and it sucked.
Lieutenant tier had two AI vehicles, meaning one was always redundant, and Captain tier had both all the AT and no suppression.
The overhaul made both tiers fairly well rounded: Lieutenant had a suppression unit (.50 cal), an bleed unit (M20) and an AT unit (Stuart), and Cpatain had a suppression unit (AAHT), a bleed unit (Pack Howie) and an AT unit (M1 ATG).
You're suggesting undoing all that.
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I just don't get what issue this should solve, since each tier basically has a similar unit setup than before. But now both suppression platforms are in the same tier?
I don't think this is a good suggestion. It solves practically nothing unless the now newly introduced combos turn out to be OP. Basically it either solves nothing, or is likely to create issues.
If Cpzt is OP, then nerf the OP unit. If Lt is UP, then buff the UP units. The role setup atm is very well done.
Posts: 3588 | Subs: 3
I don't think this is a good suggestion. It solves practically nothing unless the now newly introduced combos turn out to be OP. Basically it either solves nothing, or is likely to create issues.
If Cpzt is OP, then nerf the OP unit. If Lt is UP, then buff the UP units. The role setup atm is very well done.
I would have to agree, the more I’ve been thinking about this the worse it seems. I do however think there is some merit in focusing the stuart in an AI role since the 37mm gun will never be a good intermediate AT.
An alternative would be to make LT to Captain mandatory so you have to tech everything. That way you can fix the stuart without needing suppression, AT and AI in each tier.
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If the KV-8 can outpenetrate the KV-1, the Stuart can have decent pen too.
Exactly, also reworking it's abilities is an option too. The engine crit ability is really hard to pull off without sacrificing the Stuart
It should be hard to do but perhaps it should be replaced with something easier to use that's also not as strong
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Permanently BannedLOL and people gave me crap over the ideas I put forth.
Because almost EVERY idea u put forth is as pathetic as this one.
Stormjager simply missed out on why stuart and AAHT were swapped in the first place. This gave both tech options AT and suppression. The Stuart may be a bit lacking in AT so I suggest to make its shells a bit more like the AEC's but not exactly the same, just a bit more AT and less AI.
Posts: 211
We could give the Stuart Crit shot like the AEC instead of engine crit as an ability. This could make the Stuart more survivable and viable vs stuff like Pumas and P4s but doesn't increase its ability to solely kill those units because its main gun should still do 80 damage.
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