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MAPPATCH

1 Nov 2019, 19:07 PM
#1
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Finally there he is!!!!!!!!!
HYPE!

http://www.companyofheroes.com/blog/2019/11/01/major-community-map-update

Edit:

We know Don and Resh Sommer is in. Should be fixed now.
Was because of a bug from Fields of W.
Working on it.

Also about crossing in the wood
1 Nov 2019, 19:11 PM
#2
avatar of FlappyTV

Posts: 18

finally relic fix game Bless
1 Nov 2019, 19:14 PM
#3
avatar of maaa1939

Posts: 47

1 Nov 2019, 19:39 PM
#4
avatar of RoastinGhost

Posts: 416 | Subs: 1

Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.
1 Nov 2019, 19:42 PM
#5
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

A_E, Aerafield, Andy, Rosbone, Sander93, Siphon X, Spanky, Sturmpanther, Whiteflash and Wuff.

1 Nov 2019, 19:43 PM
#6
avatar of madin2

Posts: 203

why didn't they remove Vilshanka from the map pool?
1 Nov 2019, 19:47 PM
#7
avatar of Farlion

Posts: 379 | Subs: 1

Next up some new, larger 2v2 maps plz.
1 Nov 2019, 19:50 PM
#8
avatar of Hon3ynuts

Posts: 818

Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.


WhiteFlash made a video for nexus, which is here https://www.youtube.com/watch?v=pJ6k0XU_DMg

and I know Rosebone has a post for Faymonville Linked below
https://www.coh2.org/topic/99626/faymonville-approach-for-world-championship-2019/page/1#post_id781646
1 Nov 2019, 19:50 PM
#9
avatar of madin2

Posts: 203

I guess Crossing in the Woods is an old version like last time happened with Kholodny Ferma
1 Nov 2019, 19:57 PM
#10
1 Nov 2019, 19:57 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post1 Nov 2019, 19:43 PMmadin2
why didn't they remove Vilshanka from the map pool?


Click on an empty garrison, it fixes the bug.
1 Nov 2019, 19:59 PM
#12
avatar of Sander93

Posts: 3166 | Subs: 6

Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.


There are tons of changes, too many to document really. If there are any specific maps you're curious about, I could give a summary for those.
1 Nov 2019, 20:00 PM
#13
avatar of Banaaniapina

Posts: 14

2v2 maps? Hello?
1 Nov 2019, 20:00 PM
#14
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.


Sorry, this would be a 100 page or something. But if you don#t see the changes direct its still alot of done.
For pathing, elevation and QoL improvment etc^^
1 Nov 2019, 20:03 PM
#15
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

We know Don and Resh Sommer is in. Should be fixed now.
Was because of a bug from Fields of W.
Working on it.

Also about crossing in the wood
1 Nov 2019, 20:04 PM
#16
avatar of oootto92

Posts: 177

The design of the new 1v1 maps feels really open and fresh. Good job!
1 Nov 2019, 20:09 PM
#17
avatar of RoastinGhost

Posts: 416 | Subs: 1










That makes sense- documentation takes up a lot of time that could be put towards something cooler, like new and revamped maps.
Thanks for the links and offer for explanation! You guys are doing an awesome job with this game.
1 Nov 2019, 20:30 PM
#18
avatar of SupremeStefan

Posts: 1220

1 Nov 2019, 20:45 PM
#19
avatar of LooniestRumble

Posts: 40

Novgorod has the wrong skins on vehicles and unit protraits, they still use the summer version, but the infatry skins are the right ones.

I do have a question, why is there a thrend to remove red cover from maps? I understand elevation as it is an incomplete feature that only serves to cause collision on projectiles, but red cover has never been a problem to my knowledge.

Besides that, is good to have some changes and community member putting their hearts into this game, I may not agree with some changes on a aesthetic level, but the benefits are far more than some mild changes in looks.

Thanks to everyone that participated and helped with these.
1 Nov 2019, 20:54 PM
#20
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Stalingrad is back :hyper:
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