MAPPATCH
Posts: 5441 | Subs: 36
HYPE!
http://www.companyofheroes.com/blog/2019/11/01/major-community-map-update
Edit:
We know Don and Resh Sommer is in. Should be fixed now.
Was because of a bug from Fields of W.
Working on it.
Also about crossing in the wood
Posts: 18
Posts: 47
Posts: 416 | Subs: 1
Posts: 830 | Subs: 3
Posts: 203
Posts: 379 | Subs: 1
Posts: 818
Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.
WhiteFlash made a video for nexus, which is here https://www.youtube.com/watch?v=pJ6k0XU_DMg
and I know Rosebone has a post for Faymonville Linked below
https://www.coh2.org/topic/99626/faymonville-approach-for-world-championship-2019/page/1#post_id781646
Posts: 203
Posts: 1389 | Subs: 1
Posts: 3588 | Subs: 3
why didn't they remove Vilshanka from the map pool?
Click on an empty garrison, it fixes the bug.
Posts: 3166 | Subs: 6
Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.
There are tons of changes, too many to document really. If there are any specific maps you're curious about, I could give a summary for those.
Posts: 14
Posts: 5441 | Subs: 36
Is there a guide to the changes anywhere? I'd love to look over comparisons or thought processes for adjustments, since design is very interesting to me.
Sorry, this would be a 100 page or something. But if you don#t see the changes direct its still alot of done.
For pathing, elevation and QoL improvment etc^^
Posts: 5441 | Subs: 36
Was because of a bug from Fields of W.
Working on it.
Also about crossing in the wood
Posts: 177
Posts: 416 | Subs: 1
That makes sense- documentation takes up a lot of time that could be put towards something cooler, like new and revamped maps.
Thanks for the links and offer for explanation! You guys are doing an awesome job with this game.
Posts: 1220
Posts: 40
I do have a question, why is there a thrend to remove red cover from maps? I understand elevation as it is an incomplete feature that only serves to cause collision on projectiles, but red cover has never been a problem to my knowledge.
Besides that, is good to have some changes and community member putting their hearts into this game, I may not agree with some changes on a aesthetic level, but the benefits are far more than some mild changes in looks.
Thanks to everyone that participated and helped with these.
Posts: 4183 | Subs: 4
Livestreams
226 | |||||
9 | |||||
8 | |||||
6 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM