How to make airborne guards better?
Posts: 281
I have a couple of suggestions how this unit can be improved.
1. Remove this ability and give a more potent grenade. Their present standard grenade is meh. Also they are the elitist squad in soviet roster with 380 mp. They deserve some better performance abilities.
I quite like how they can self heal when vetted up because they are an elite squad.
2. Increase the damage to the suppression strafe.
Or decrease the cost
Or increase the duration of suppression.
At this current time it's just a a waste of money. Kinda like false red smoke but that costs 60 munitions if I'm not wrong.
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Posts: 711
Only DP-28 good, while don't have any special abilities. Button ability like guards have could be good.
I think it will be better that this unit will be like falls - 4 man stealth squad with bundle nades and at-nade with smoke grenade. Or like jaegers with mp40.
Posts: 3588 | Subs: 3
As for their call in strafe, I’d like to see it replaced with paradropping a squad member, for the reinforce cost plus 25 muni.
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Posts: 3588 | Subs: 3
WIht ppsh i don't see why i need airborne over stormtroops. Storms have nades and armor, while airborne cost more and have the same greandes with these stupid suppresive fire and very awkward plane ability. In which terms they better than storms?
The doctrine would be a lot better if the ppsh package is replaced by elite bazookas. That way you can have some decent handheld AT to help in the late game where this commander is very weak.
Posts: 281
Yea unit quite meh, they have too high cost, while don't have stealth and at-nades. Ppsh while free don't have tactic advantage ability, only these stupid suppressive fire ability and smoke nades. Really, squad that must act behind enemy lines have ability that work only when you have near friendly squad that could deal with debuffed enemy. Who make such horrible design?
Only DP-28 good, while don't have any special abilities. Button ability like guards have could be good.
I think it will be better that this unit will be like falls - 4 man stealth squad with bundle nades and at-nade with smoke grenade. Or like jaegers with mp40.
I'm not sure if balance team will agree to at nade infantry behind enemy lines especially when we already have partisans right now.
Yes button can be nice. Or stealth will be cherry on top. I wonder how did they infiltrate a damn house/building if they can't camouflage themselves? They also have sniper models so they have white uniforms in winter maps.
Posts: 281
The doctrine would be a lot better if the ppsh package is replaced by elite bazookas. That way you can have some decent handheld AT to help in the late game where this commander is very weak.
I think he is referring to ppsh upgrade ability for guards which is free.
Posts: 3588 | Subs: 3
I think he is referring to ppsh upgrade ability for guards which is free.
That’s the one I meant.
Posts: 281
That’s the one I meant.
Soviets don't have bazookas unless it's some lendlease thing going on.
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Soviets don't have bazookas unless it's some lendlease thing going on.
Obviously
Posts: 711
IMHO, airborne should have booby trap ability in both variants - they diversion specialists, it's they work. While with ppsh will get tactic advantage instead suppresive fire. They don't have stealth like other diversion troops and you can't make combo - stealth + tactic advantage.
Posts: 281
Obviously
Are you saying a unit dropping behind enemy lines have access to lendlease weapons? I think stealth will be nice. Ppsh is already a free upgrade.
Posts: 3588 | Subs: 3
Are you saying a unit dropping behind enemy lines have access to lendlease weapons? I think stealth will be nice. Ppsh is already a free upgrade.
Soviets had a bunch of Piats. Would make sense if they were given to special forces regiments.
Posts: 281
Soviets never used bazookas, while get some amount in 1941. They have much more piats than bazookas, but not used them too.
IMHO, airborne should have booby trap ability in both variants - they diversion specialists, it's they work. While with ppsh will get tactic advantage instead suppresive fire. They don't have stealth like other diversion troops and you can't make combo - stealth + tactic advantage.
Yes no first strike bonus found here.
Posts: 281
Soviets had a bunch of Piats. Would make sense if they were given to special forces regiments.
I think they serve a better role being an anti infantry squad right now. Who will want to have a 380 mp piat squad with a high reinforce cost. I believe at the very least they need a grenade buff and maybe stealth. I would argue for bazookas and piats but we already have partisans for that. But you're right. Then player can choose which kind of chaos to create behind enemy lines. Anti infantry or anti tank one
Posts: 2184 | Subs: 2
Soviets never used bazookas, while get some amount in 1941. They have much more piats than bazookas, but not used them too.
IMHO, airborne should have booby trap ability in both variants - they diversion specialists, it's they work. While with ppsh will get tactic advantage instead suppresive fire. They don't have stealth like other diversion troops and you can't make combo - stealth + tactic advantage.
No, they were used. Documents were found: a summary of the 272th OMSBON, they mention "reactive rifle" and award sheets for platoon of "reactive rifle" that used Bazook.
This unit used the Ford GPA, which included the Bazookas. In April 1944, 11 such OMSBONs were created. So this is true as in the photograph: cars of amibia and Bazooka.
Plus, during the excavation of the Zeelow Heights, a Bazooka was found, which belonged to the Soviet troops.
So we can conclude: Bazooka was used in the USSR, not very intensively, for objective reasons - one of them is the extreme unreliability of batteries. But still used.
Posts: 211
Maybe bring down the cost to 40 munitions much like a Pyrosection arty flare. Airborne doctrine is already really munition based so any cost reduction would be a pretty good buff.
Posts: 281
I'm actually okay with the unit as it is right with the exception of the strafing run.
Maybe bring down the cost to 40 munitions much like a Pyrosection arty flare. Airborne doctrine is already really munition based so any cost reduction would be a pretty good buff.
Yes i agree. Or maybe improve the damage. I mean it's a damn plane shooting and models take near to no damage.
Posts: 281
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