Sure, just nerf PaK and Raketens to not have 100% pen against everything allied have too.
Comet? IS2? KV2? Churchill and its variants?
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Sure, just nerf PaK and Raketens to not have 100% pen against everything allied have too.
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At least we all agree that firefly is bad..
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Doesn't the Jackson need HVAP to be viable against elefants and Jagdtigers? The way I saw it was it's normal gun dealt with heavies like Tiger and panther, and you spent muni to deal with superheavies like KT, JagdT, Elefant, SturmT
The Jagdtiger or 'Hunting Tiger' is one of the most powerful tank destroyers on any battlefield. Its extremely potent 128mm PaK 44 main gun can destroy any enemy tank while armor up to 250mm thick keeps the Jagdtiger on the front lines. Its poor maneuverability is its Achilles' heel. Effective against all vehicles, defenses and structures.
Allows the Elefant Tank Destroyer to be called onto the battlefield. This behemoth has devastating range, firepower, and virtually impenetrable front armor. However, it’s lack of turret and slow speed make it vulnerable to flanking maneuvers.
The "King Tiger" is a massive Heavy Tank with unparalleled armor and firepower. It requires all sWs Half-tracks be deployed into structures. An option to deploy it will then become available. Like all Heavy Tanks, it is susceptible to flanking due to slow turn speed and turret rotation.
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Here we all agree that others are “tooooo good”
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Comet? IS2? KV2? Churchill and its variants?
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All super-heavies are countered by flanking
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still get easily penned by AT and shreks. Also PaK has too good RoF and aimtimes meaning even more damage.
Meanwhile Pz4s can dive double ATs and still walk out.
I understand. however there are times when this is not expressly an option. Team games where 4 superheavies are lined up come to mind, or if the superheavy is supported with ATguns watching the flank, getting one shot in that doesn't bounce is needed to eventually whittle down the position. Bear in mind Flanking only works when you can get rear armor, as side armor is still likely to count as front armor. I'm not saying jacksons should trade evenly with superheavies, rather, they should be the one unit in the USF roster that doesn't have to drive all the way around the enemy to deal damage. The jackson can still get messed up if the superheavy fires back, I should add.
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Actually it is good. Here we all agree that others are “tooooo good”
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Su85 is strong and has a good role that rewards good play. However its balanced with having a glaring weaknesses that allows it to be basically two shotted by some units with minimal risk. So the tank is where it should be power wise just some people dont know how to deal with it.
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I'd add other mechanics of how tank destroyers work.
The problem starts when they start shooting at mediums. They are too effective here.
Solution: Make every tank destroyer deal damage as a fraction of target vehicle's health. It would need the same number of shots to kill a medium and a heavy. It would lead to a great gameplay with a tank that can kill heavies and mediums in the same number of shots. Lots of interesting mouse cat situations.
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Based on what?
A specialist unit that costs MORE then generalist unit it counters SHOULD be extremely effective against it.
Now that's one stupid suggestion that doesn't make any sense.
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but mediums need to get rekt, so you won't keep charging them into the frontlines, mediums are infantry support tanks they aren't meant to stand on the front lines for long.
The Pz4 already overperform as it is, if you nerf the allied counters it will break late game balance.
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%damage is not a solution. If anything it makes the game more arcadey.