got 2x main gun crit on KT's that probably costed me a game, apart from that, what the hell is wrong with USF? why everything they have now seems OP? pack howies were nerfed? havent noticed that, Scott also was nerfed? too bad it rekts the same way they used to, this doctrinal bombs drops what the fuck is this? it lands like in 4 seconds, raketens are also shit now, without camo, and their gun not providing green cover it gets killed instantly, fuck this game
the only thing that OKW needs a nerf are falls, true that, apart from that i dont see any OP units there
Perfect balance
by
BartonPL
24th September 2019, 13:08 PM
24 Sep 2019, 13:08 PM
#1
Posts: 2807 | Subs: 6
24 Sep 2019, 19:49 PM
#3
Posts: 1614 | Subs: 3
Here are my (L2P ) observations as a worse player:
Make double Panther next time, KT and Raketens not gonna do shit against 2 Jacksons and 2 Scotts. Para's are a dead giveaway of the kind of composition your opponent is going for.
Make an MG34 to secure ground after making gains with your Falls. Even infantry heavy players like Kimbo make atleast one HMG at some point in an even match. This mostly applies to before the double Scotts ofcourse.
Don't put LeiG's behind a wall. It will arc up its gun and miss every shot as a result. Also the reason why none of your opponent Pak Howi's got above vet 1 or got any wipes.
Safe for the AT strafe more often. You somewhat overinvested in anti-infantry, which your opponent exploited by putting all his pop into tanks. The only two strafes came after the 50 minute mark and did well at breaking up your opponent's armor. Now imagine 2 Panthers to take advantage of such a situation.
Don't fire the Stuka into the fog of war. Use it reactively or scout with smoke recon. The Stuka only started getting some kills in the last 10 minutes when you barraged infantry that was actually in sight. I personally don't think it's worth the pop against a mobile army controlled by a responsive player though.
Make double Panther next time, KT and Raketens not gonna do shit against 2 Jacksons and 2 Scotts. Para's are a dead giveaway of the kind of composition your opponent is going for.
Make an MG34 to secure ground after making gains with your Falls. Even infantry heavy players like Kimbo make atleast one HMG at some point in an even match. This mostly applies to before the double Scotts ofcourse.
Don't put LeiG's behind a wall. It will arc up its gun and miss every shot as a result. Also the reason why none of your opponent Pak Howi's got above vet 1 or got any wipes.
Safe for the AT strafe more often. You somewhat overinvested in anti-infantry, which your opponent exploited by putting all his pop into tanks. The only two strafes came after the 50 minute mark and did well at breaking up your opponent's armor. Now imagine 2 Panthers to take advantage of such a situation.
Don't fire the Stuka into the fog of war. Use it reactively or scout with smoke recon. The Stuka only started getting some kills in the last 10 minutes when you barraged infantry that was actually in sight. I personally don't think it's worth the pop against a mobile army controlled by a responsive player though.
27 Sep 2019, 10:00 AM
#4
Posts: 26
you are too rusty bro! Kappa
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