Ok 1st the serious things . I think the soviet mg are ludicrous their range needs to be reduced not to mention they suppress with the first volley and have lots of damage which in maps like KF is so boring to play against . Straffing runs are also a bit too good esp since they hit units in camo . 3rd P4 top gunner needs a wee buff .
On the less serious note i think i have been drophacked and i d like to know if there is something that can be done to vallidate or invallidate that conclusion
Worst game ever and possible drophack
by
kafrion
11th October 2013, 18:03 PM
11 Oct 2013, 18:03 PM
#1
Posts: 371
11 Oct 2013, 18:29 PM
#2
Posts: 480
You were floating about 700 manpower for half the early game. Probably much of the reason you had trouble with Maxims. Maxim range is equal to MG-42 range if I'm not mistaken. Damage isn't bigger than the MG-42s I think, and their suppression can't really be tweaked down without making them ineffective against grens (because riflenade, basically). The P-IV topgun seemed to perform perfectly well for the small muni cost? Not really sure what your objection to it was based on that game?
Jesus that was some terrible Soviet play after the midgame. He should've won that game so many times.
If he lagged out at the point the replay ends it's definitely suspicious but there's nothing that can be done to confirm that conclusion. Send the replay and a screenshot of the drophack/lagging to Relic and they (say they) might act if he gets reported by several players.
Jesus that was some terrible Soviet play after the midgame. He should've won that game so many times.
If he lagged out at the point the replay ends it's definitely suspicious but there's nothing that can be done to confirm that conclusion. Send the replay and a screenshot of the drophack/lagging to Relic and they (say they) might act if he gets reported by several players.
11 Oct 2013, 18:46 PM
#3
Posts: 371
You were floating about 700 manpower for half the early game. Probably much of the reason you had trouble with Maxims. Maxim range is equal to MG-42 range if I'm not mistaken. Damage isn't bigger than the MG-42s I think, and their suppression can't really be tweaked down without making them ineffective against grens (because riflenade, basically). The P-IV topgun seemed to perform perfectly well for the small muni cost? Not really sure what your objection to it was based on that game?
Jesus that was some terrible Soviet play after the midgame. He should've won that game so many times.
If he lagged out at the point the replay ends it's definitely suspicious but there's nothing that can be done to confirm that conclusion. Send the replay and a screenshot of the drophack/lagging to Relic and they (say they) might act if he gets reported by several players.
i was floating 700 mp because i knew hed spam mgs and get a commander with 120 mm mortar to counter my mortars (it was apparent from looking at his commanders and bulletins ) and i didnt have enough to upgrade for an ht , besides that i am pretty sure that you saw that 2 mortars of mine were shooting at an area where there was a soviet mortar and an mg in the building in front and got killed without decrweing anyting of the 2 in addition to soviet mg penetrating the ht and the ht doing minimall damage unapgrated , yeah the mgs performed perfectly , unless when they had to decrew an atg then they were painfully slow . On mg range i think there is a problem when a sniper has same LOS as the mg . On the riflenade thingy i think that by the time grens get to throw the grenade , they have eaten at least 2 bursts of fire which should be enough to suppress but having to flee from the first burst of an mg you didnt know was even there and you couldnt possibly avoid due to LOS isnt fair at all
Anyway the key to winning such shitty games ar mortar hts , from now on i ll make sure i have the commander when i go in 1v1
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