DBP: Cons cons cons!!
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what version is it, 1.1 or 1.2 ? coz 1.1 is bugged for cons followed by Mr.Smith.
1.2?
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Bit describe what I did:
I've decided to go breakthrough and early officer to gain some extra firepower (through 3 obersoldaten models) and force retreat button. I think I did well with him, but as I've said, buildings were too effective vs my faction and I gave up once I didnt come up what to do with that stuff. Still don't know. I've argued with Findeed about solutions and he came up with Ostwinds, I stand with building early sandbags near those for gaining more cover and trade more efficent.
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Still hate the building garrison and ungarrison changes... they slow the game down sooooo much while you wait to give your troops their next orders.
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About the ungarrisoning thing, i really like that models one by one are leaving the building, this actually solves the RNG wipes with leaving building, but the 0.5s (is that correct) per model to leave is too high, 0.25 would be more reasonable
the Sturm officer, as was mentioned here by Frost, could get a buff, where units around the officer do not retreat when one model from the squad (officer itself) dies, but the aura is canceled for those, that would really make this unit useful
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Sorry boys we played on 1.1.. didnt see the new one was out
there is no 1.2 out
No idea what vasa is talking about^^
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Frost probably should have focused on holding the other side of this map, but i dont think he was expecting that strat.
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flamers could become nondoctrinals, and Sturmpio should have access to 2 upgrades at once, due to their cost it's very reasonable, this up doctrinal thing from Feuersturm could give flamers to volks or as a secondary flamer for sturms (only if there's no other upgrade on them, except the first flamer), same thing could be done with british sappers and US RE's, that's how i'd solve the early building issue, flamers for every faction
It might work without flamers, provided the factions without flamers get access to decent indirect fire that can handle buildings.
About the ungarrisoning thing, i really like that models one by one are leaving the building, this actually solves the RNG wipes with leaving building, but the 0.5s (is that correct) per model to leave is too high, 0.25 would be more reasonable
0.5 secs is gametime. For instance, Gammon bombs have an 1 second fuse time but they do seem to blow up much faster.
We could definitely try lower garrison/ungarrison times. However, when we first tried half of the mod-values, the changes seemed ineffective.
The garrison ungarrison changes will make building-hopping completely ineffective at dodging indirect fire. The problem, of course, is that OKW LeIG doesn't deal enough damage vs garrisoned troops.
the Sturm officer, as was mentioned here by Frost, could get a buff, where units around the officer do not retreat when one model from the squad (officer itself) dies, but the aura is canceled for those, that would really make this unit useful
That would work
Posts: 5441 | Subs: 36
the Sturm officer, as was mentioned here by Frost, could get a buff, where units around the officer do not retreat when one model from the squad (officer itself) dies, but the aura is canceled for those, that would really make this unit useful
That would work
Problem is:
In teamgames the Sturm officer is very powerful already. Because you buff all the time without spending muni AND you buff your teammates as well. Don't forget that!
So when you use the sturm officer with your inf blobs to attack you have to let him always little bit behind. Which is fine and make able. If enemie inf tries to focus him they have to run through your infs.
Only "problem" is when arty hits your officer. But that doesn't happend so often / then you have to retread your inf anyway.
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Problem is:
In teamgames the Sturm officer is very powerful already. Because you buff all the time without spending muni AND you buff your teammates as well. Don't forget that!
So when you use the sturm officer with your inf blobs to attack you have to let him always little bit behind. Which is fine and make able. If enemie inf tries to focus him they have to run through your infs.
Only "problem" is when arty hits your officer. But that doesn't happend so often / then you have to retread your inf anyway.
yeah if they would change the Sturmofficer like that, it would be the wet dream of all panzerfusilier blobbers out there coming true
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then make aura for your army only
Most logical thing to do, like with the Resource bonus trucks of ages ago.
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