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Advice on how to Brit

by Joshua85 15th June 2017, 21:23 PM
Crossing in the Woods (4)
Crossing in the Woods
  • [00:00:10] Golden Rice Now!: gl hf
  • [00:00:15] Torrente: u2
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  • [00:42:12] Golden Rice Now!: i need to l2p britsd :)
  • [00:43:11] Golden Rice Now!: i like your non meta strat
  • [00:43:19] Golden Rice Now!: elephant is rare in 1v1
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Patch: 3.0.0.21725
Duration: 00:43:56
15 Jun 2017, 21:23 PM
#1
avatar of Joshua85

Posts: 606

Hello friends.

After a decent amount of sucess with OKW and Ostheer I've recently decided to cut my teeth on the UKF in 1v1s and it has been going okay, but by no means great.

I realize that I'm not doing a stellar job in this particular match and if anyone could give me a general review and advice that would be very nice.

Futhermore I would very much like if someone could give me specific feedback on the following points:

- lacking straight up smoke abilities, what is the best way to circumvent multiple mg42s on open maps like crossing in the woods?

- How does one cope with long range rifle grenade spamming? I lost a lot of men and squads to this and suspect it might have been partly to do with fighting on more fronts than my micro could manage. by the time you get the grenade warning it seems like it is too late to react.

- How is my general build order?

- Would another commander have been more appropriate or should I just have used this one better?

Thanks in advance.

P.S. I apologize if I have gotten this wrong, but it seems to me that I first have to upload my replay to the general replay thread before I can post the URL in the advice thread right?
15 Jun 2017, 23:35 PM
#2
avatar of DanielD

Posts: 783 | Subs: 3

I'll take a look at this one later tonight.
16 Jun 2017, 04:23 AM
#3
avatar of DanielD

Posts: 783 | Subs: 3

You take a lot of bad engagements this game, outnumbered or outpositioned. You also lose a lot of units, including your AEC and your HT, because you don't run soon enough, or you don't run at all. It's always a gamble when you leave stuff in danger, and you seem to take too big of risks sometimes. Play more conservatively.

If you can't micro 2 or 3 engagements at once, don't try! Just blob a little bit, or use all your units to flank. You lost a lot of fights because you tried and failed to micro on multiple fronts.

Your issue wasn't really the MGs, but I will answer that question anyway: mortar pit, or land mattress later. The only other option is flanking, but on some maps its pretty impossible. Sniper is also an OK option but the countersnipe is a real danger.

You're right about the grenade warning. you have to see the animation on the gren begin, you can't wait until you hear the "grenade!" sound. Sometimes you can retreat at that point, but not if it's aimed behind your squad.

Your build order wasn't bad, though I like to get some engineers out right away to repair the AEC.

Personally not a fan of that commander and it didn't seem to help you much, but it's all personal pref and the brit commanders don't make a huge difference unless you're spamming emplacements. At least not until you call in a heavy but you never got to that point. The commander with the flamers has the ability that lets tommies fight better out of cover, which can help in flanking MGs.

Your attitude is commendable, we need more people in the community like you! Best of luck and keep on practicing.
16 Jun 2017, 07:52 AM
#4
avatar of Joshua85

Posts: 606

jump backJump back to quoted post16 Jun 2017, 04:23 AMDanielD
You take a lot of bad engagements this game, outnumbered or outpositioned. You also lose a lot of units, including your AEC and your HT, because you don't run soon enough, or you don't run at all. It's always a gamble when you leave stuff in danger, and you seem to take too big of risks sometimes. Play more conservatively.


Thanks for the nice words and constructive feedback.

I could also feel that I was not really "in the zone" during this match and completely agree that I was overextended. One of my primary weaknesses at the moment is probably my resentment on being behind in capping which leads to a lot of unwise splitting and ninja-capping moves rather than accepting small setbacks and make stronger and more committed pushes in fewer areas. you know, big picture stuff rather than short sighted decisions ;)

I used the special weapons because I saw it being popular in the current tournament, but it might be time to realize that I am not Helping Hans or Aimstrong so the mobile assault commander might work better for people on my paygrade :)
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