caen penals vs falls
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__deleted__
8th January 2017, 13:19 PM
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8 Jan 2017, 13:19 PM
#1
Posts: 4314 | Subs: 7
...
8 Jan 2017, 15:36 PM
#2
Posts: 2636 | Subs: 17
I watched that replay.
Unfortunately we can't do anything to infiltration units. We can't change infantry flamer damage vs buildings either (to provide a possible counterplay avenue).
The beginning of the match looked a bit silly with wipes everywhere, but it payed off in the end.
Unfortunately we can't do anything to infiltration units. We can't change infantry flamer damage vs buildings either (to provide a possible counterplay avenue).
The beginning of the match looked a bit silly with wipes everywhere, but it payed off in the end.
8 Jan 2017, 16:15 PM
#3
Posts: 4314 | Subs: 7
I watched that replay.
Unfortunately we can't do anything to infiltration units. We can't change infantry flamer damage vs buildings either (to provide a possible counterplay avenue).
The beginning of the match looked a bit silly with wipes everywhere, but it payed off in the end.
Well those wipes early were deserved, not silly because I extended a lot and he punished me with blob in retreat path. So I punished him for lack of AT with luchs.
Also I noticed that penals have problem targeting luchs because of long aiming time, whitch is nice.
Next time, I will give you better info in replay itself and only mention it in replay thread later on.
Well, I was abusing infiltration squads, so you can (maybe) then use those replays as some kind of reference, wehn relic will be giving next wave of scopes
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