Why Soviets are bad
- [00:15:41] Cat:
- [00:15:46] WmD Spanky:
- [00:25:49] Cat:
- [00:25:56] Cat:
- [00:26:04] WmD Spanky:
- [00:26:09] WmD Spanky:
- [00:26:14] Cat:
- [00:26:15] Cat:
- [00:34:33] Cat:
- [00:37:33] Cat:
- [00:37:34] Cat:
- [00:43:26] Cat:
Posts: 84
-Penals+Guards
-Maxim Spam
-Partisans
And why nobody bothers with conscripts, T-34, KV1, shock troopers.
-3 T-34 can't manage to kill a Stug E (so 900mp/240 fuel cannot destroy a 200/70 light tank).
-Stug E are able to penetrate medium tanks with ease.
-It's fair to nerf button, remove tank stun ability from Stuart and AEC, but a Pak AT gun can still stun any tank (for 5 seconds) and get a free kill( AT guns get to stun tanks, this is balanced I guess...)
-Ostheer arty battery can both supress, pin instantly, and wipe instantly your infantry (the same price for which you get a Katyusha that does nothing but miss).
I can make as many come backs or kill as many Tiger as I can, the result is still set if your mainline infantry are conscripts, if you don't spam SU76, build T-34/85 or call-in tanks instead.
This is a picture of what to expect from Soviets in the next patch.
Posts: 375
Posts: 84
-Lend lease is not meta
-con spam and insteand of teching up, call-in Sherman tanks is not meta and is perfectly balanced?
Of course you can win with non meta, against noobs.
But in a high level setting, in competitive games, this is never going to work.
The tournament stats prove it.
Show me one player in tournament who did not use meta commanders and strategy.
Conscripts are only good when you have a PPSH, coincidentally, the same commanders who either have guards, partisans or T34/85.
When I think that there are noobs who want the T34/75 to get nerfed...
Posts: 2635 | Subs: 4
Permanently BannedPosts: 1024 | Subs: 1
Posts: 930
you made some good plays, but also lost many opportunities.
And seriously, don't buy into the t70 meme, that tank is rubbish, either go for quad and su-76 or skip directly to T4. you wasted 140 fuel for nothing.
there were many other problems on this game, but you could have won easily enough.
Posts: 732
Posts: 930
Just go penal and guard spam, every game (like everyone LOL) and learn to micro so you get like 90% winrate with soviets instead of 50%
penals are horrible late game cause they bleed way too much. And you only need 2 guards, once they hit vet 3 you can deal with pretty much anything as long as you keep them firing from max range.
Also, volks are too fucking strong and when they lose some of their power late game you can just throw elite infantry in the mix and rekt everything.
Posts: 84
I don't doubt that I made mistakes in this game, however I know I did not lose because of them, I made many comebacks that went ruined because of either rng or imbalanced units.
T-34 could have finished the game long before he got a Tiger(that I managed to kill), because there is no way in a proper balanced state that a Stug E can survive against 3 MEDIUM TANKS I get from tier 4.
RNG got me badly in this, and this is why RNG makes this game bad, situations like these should not happen.
Now I don't even think that it's RNG alone ,but that the Stug E has much more armor than it should for its price and purpose.
So the lesson here is that if you use all these units that practically
nobody bothers with, you just end up losing as soviet, because there is only 5 good commanders and 3 good strategies.
I always found it ironic to see that all these pro players who say Soviets are the best and need a nerf are the same who do penals+guards or maxim spam every game.
Soviets are bad, and guaranteed they will suck silly in the next patch.
@Stumrtigerfrost, I know already that you didn't watch the replay as your comment shows.
@Zerocoh I agree with you about T-70, but it is op according to late news.
@chipwreckt I don't find it fun to play like this.
It was a good game anyway, if somebody wants to cast it I would be more than happy.
Posts: 1820 | Subs: 2
I found this game to be rather good and entertaining and wp by Cat. Just your whining.. :/
Posts: 3032 | Subs: 3
I'm gonna answer quickly the recent posts without quoting:
RNG got me badly in this, and this is why RNG makes this game bad, situations like these should not happen.
Now I don't even think that it's RNG alone ,but that the Stug E has much more armor than it should for its price and purpose.
So the lesson here is that if you use all these units that practically
nobody bothers with, you just end up losing as soviet, because there is only 5 good commanders and 3 good strategies.
Dont ask me why I even jump into this stupid discussion but I need to explain some things to you:
- t70 is broken for the fact that this unit is non doctrinal! Yes, the DOCTRINAL stug E is kinda stronger, but this is where the problem of this topic starts: READ THE PATCH NOTES!! Stug E gets nerfed to oblivion, T70 also gets nerfed but it is still annoying af becuz it needs 2,5 pak shots to kill it. Its kinda easy to avoid at gun in mid and late game with T70 command recon.
- when people ask for T34 nerf they mean T34/85 . Im not in this group of ppl but dont forget that T34/85 has same health as panther + very good pen. for 135 fuel only.
- "remove RNG from CoH2 would be a good thing" ROFLMAO. Without RNG, the cover system would be either boring af or not working anymore. This game would be like any other RTS out there! Use your brain
- for people with good micro, cons + (double) sniper is a very strong strat on certain maps. Besides that saying "soviets is bad if u dont use 90% of the units (for meta play)" is just lololol, too
Posts: 611
@Zerocoh I agree with you about T-70, but it is op according to late news.
The doubles t70 gave you the entire map. Had you not gone full retard and tried to kill the scout car, you would have likely won the game there and then.
Also, enough of the BS about the t70. If its so shit, why build 2.
-Stug E are able to penetrate medium tanks with ease.
Unless your talking bout target weak point, then this statement is simply false. Also fairly certain the mods are changing stug E in WBP.
T-34 could have finished the game long before he got a Tiger(that I managed to kill), because there is no way in a proper balanced state that a Stug E can survive against 3 MEDIUM TANKS I get from tier 4.
Now I don't even think that it's RNG alone ,but that the Stug E has much more armor than it should for its price and purpose.
Did you watch the replay. Tell me you watched the replay, cause if you did, you would have noticed that 50% of the T-34 shots missed, 1 bounced and the rest penetrated. Had you hit stop and not yolo'ed after the stugE, then you most likely would have killed it and gotten away from the Tiger.
This game was 100% winnable by the soviets but the whining/rage and the full retard moments got the better of you. It is obvious that high risk moves and applying constant pressure is your playstyle, which obviously works for you given your rank, but don't complain when it doesn't come off...
Posts: 84
Dont ask me why I even jump into this stupid discussion but I need to explain some things to you:
- t70 is broken for the fact that this unit is non doctrinal! Yes, the DOCTRINAL stug E is kinda stronger, but this is where the problem of this topic starts: READ THE PATCH NOTES!! Stug E gets nerfed to oblivion, T70 also gets nerfed but it is still annoying af becuz it needs 2,5 pak shots to kill it. Its kinda easy to avoid at gun in mid and late game with T70 command recon.
- when people ask for T34 nerf they mean T34/85 . Im not in this group of ppl but dont forget that T34/85 has same health as panther + very good pen. for 135 fuel only.
- "remove RNG from CoH2 would be a good thing" ROFLMAO. Without RNG, the cover system would be either boring af or not working anymore. This game would be like any other RTS out there! Use your brain
- for people with good micro, cons + (double) sniper is a very strong strat on certain maps. Besides that saying "soviets is bad if u dont use 90% of the units (for meta play)" is just lololol, too
You write like you're an underage, so I'm not really going to waste time with an infant.
But I'll point out where you're wrong, and just make your own conclusions.
So because the Stug E is a doctrinal unit, it should perform better then tier 4 medium tanks?
The doctrinal tank as you say costs only 200/70, I'm not comparing it to the T-70, so read better, thank you.
They only nerfed its anti-tank capabilities, because even there it was overperforming...
You have no idea on how RNG works and why it makes the game bad, and the cover system is the one thing that's not regulated entirely by RNG, so I don't know what you're on about.
Ok, please, get some rank, I find it surprising you allow yourself to talk this way with your current playercard...
Posts: 84
The doubles t70 gave you the entire map. Had you not gone full retard and tried to kill the scout car, you would have likely won the game there and then.
Also, enough of the BS about the t70. If its so shit, why build 2.
Unless your talking bout target weak point, then this statement is simply false. Also fairly certain the mods are changing stug E in WBP.
Did you watch the replay. Tell me you watched the replay, cause if you did, you would have noticed that 50% of the T-34 shots missed, 1 bounced and the rest penetrated. Had you hit stop and not yolo'ed after the stugE, then you most likely would have killed it and gotten away from the Tiger.
This game was 100% winnable by the soviets but the whining/rage and the full retard moments got the better of you. It is obvious that high risk moves and applying constant pressure is your playstyle, which obviously works for you given your rank, but don't complain when it doesn't come off...
Who said the t70 is bad? I said it's not op, you clown.
This game was indeed 100% winnable by the soviets, but since they underperform in any circumstances with stock units, then they just get to lose.
Sorry, but even if on move tank lose in accuracy, the T-34 is not a tank destroyer, like the puma it is or should be made to be accurate enough, even when moving.
The Stug E was protected by its armor, and it doesn't matter why they missed, against 3 medium tanks it should have not happened.
Imagine for a second, it was a panzer 4 against a T-70...
Learn to play show your player card, then we can talk, thank you.
Posts: 611
Who said the t70 is bad? I said it's not op, you clown.
And seriously, don't buy into the t70 meme, that tank is rubbish, either go for quad and su-76 or skip directly to T4. you wasted 140 fuel for nothing.
@Zerocoh I agree with you about T-70, but it is op according to late news.
Seems to me that you are implying that T70 is UP.
This game was indeed 100% winnable by the soviets, but since they underperform in any circumstances with stock units, then they just get to lose.Your understanding of english is terrible. I CLEARLY implied that you could have won the game with the units you had.
Sorry, but even if on move tank lose in accuracy, the T-34 is not a tank destroyer, like the puma it is or should be made to be accurate enough, even when moving.All tank accuracy was nerfed years ago when moving, l2p.
The Stug E was protected by its armor, and it doesn't matter why they missed, against 3 medium tanks it should have not happened.Errr retard, armour doesn't matter if shots miss. You were on wrong side of rng, it happens to every one, but had you hit stop, then odds are in your favour.
Imagine for a second, it was a panzer 4 against a T-70...Ummm, actually T70 will often get away from p4, especially if p4 is moving as it will often miss..
Learn to play show your player card, then we can talk, thank you.Ah yes, the good old show me your card reply. Just because i am ranked much lower than you because i am not a rankings whore doesn't mean I don't understand the game.
Posts: 1225
T-70 is op as fuck if even remotely correctly used - meaning not as a battering ram, but to secure easy squadwipes in the periphery of the map and to frustrate any counterharassment. Doubly so if it is build early, as it should be around the 3cp mark. It is also quite survivable with its abilities even in the lategame. The StuG-E, conversely, is also op, but not because of its merits as a unit itself, but because it is a call-in....and gasp, virtually all call ins in the game offer much better cost/benefit than their stock equivalents, as far as they even exist.With that being said, happy new year.
Posts: 930
it's only good when you are playing against someone braindead to not put the proper counters.
I have already prove this many times on this forum and yet you guys refuse, but nobody post any proof.
That being said you can still make it work on some open maps like langres, but it's not an easy decision since if you lost it before it pays itself you are pretty much screwed since you wasted 3 minutes of fuel for nothing
Livestreams
78 | |||||
43 | |||||
24 | |||||
7 | |||||
883 | |||||
74 | |||||
17 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.941410.697+7
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.269143.653+2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger