This is a Game on Crossing in the Woods
SturmTigerSage6 plays UKF Tactical Support Regiment
SoE-Overlord- plays Ostheer Mobile Defense Doctrine
Bug
[00:08:59] Uses ability Air Resupply Operation at (-35, 49)
Is this a Confirmed bug that it doesn't trigger?
SturmTigerSage6 vs SoE-Overlord- Bug Confirmed?
by
Overlord
8th February 2016, 11:24 AM
- [00:00:03] SoE-Overlord-:
- [00:00:07] SoE-Overlord-:
- [00:00:09] SturmTigerSage6:
- [00:00:11] SturmTigerSage6:
- [00:00:27] SoE-Overlord-:
- [00:10:44] SturmTigerSage6:
- [00:10:49] SturmTigerSage6:
- [00:14:28] SturmTigerSage6:
- [00:42:30] SturmTigerSage6:
- [00:42:35] SoE-Overlord-:
- [00:42:42] SturmTigerSage6:
- [00:42:47] SturmTigerSage6:
8 Feb 2016, 11:24 AM
#1
![avatar of Overlord](/images/avatars/grenadier.png?updated=1394378846)
Posts: 35
8 Feb 2016, 17:37 PM
#2
![avatar of vasa1719](/uploads/avatar/10039.jpg?updated=1408056701)
Posts: 2635 | Subs: 4
Permanently BannedPro Sage lose OpieOP.
9 Feb 2016, 05:27 AM
#3
![avatar of Aladdin](/images/no_av.png)
Posts: 959
This is a Game on Crossing in the Woods
SturmTigerSage6 plays UKF Tactical Support Regiment
SoE-Overlord- plays Ostheer Mobile Defense Doctrine
Bug
[00:08:59] Uses ability Air Resupply Operation at (-35, 49)
Is this a Confirmed bug that it doesn't trigger?
gg, with how often it happens it seems to be it's not bug but intended; if it gets shut down by AA or of the drops don't land properly (similar to gliders or paratroopers)
9 Feb 2016, 06:07 AM
#4
![avatar of SageOfTheSix](/uploads/avatar/6180.png?updated=1376546385)
Posts: 1048
Permanently Banned
gg, with how often it happens it seems to be it's not bug but intended; if it gets shut down by AA or of the drops don't land properly (similar to gliders or paratroopers)
Wouldn't have been shot down in this case, but if it is Case 2 that's pretty poor design because unlike a glider or paratrooper you CAN'T dictate the exact landing vector/location, you can only select a base sector that's relatively open but even then it's still going to be RNG. At any rate not using this ability till it's fixed or changed.
9 Feb 2016, 08:36 AM
#5
![avatar of Aladdin](/images/no_av.png)
Posts: 959
Wouldn't have been shot down in this case, but if it is Case 2 that's pretty poor design because unlike a glider or paratrooper you CAN'T dictate the exact landing vector/location, you can only select a base sector that's relatively open but even then it's still going to be RNG. At any rate not using this ability till it's fixed or changed.
I totally agree, it def needs to be looked at and fixed
9 Feb 2016, 20:07 PM
#6
![avatar of tightrope](/uploads/avatar/13261.jpg?updated=1558742969)
![Senior Caster Badge](/images/badges/badge_SENIOR_CASTER.png)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 1194 | Subs: 29
I have seen the AT gun from it land inside a USF base in 2v2. Once crewed it was unable to fit through the gap so it couldn't leave the base
11 Feb 2016, 04:47 AM
#7
![avatar of Aladdin](/images/no_av.png)
Posts: 959
I have seen the AT gun from it land inside a USF base in 2v2. Once crewed it was unable to fit through the gap so it couldn't leave the base
It happened to me too. it's too damn annoying!
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