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SturmTigerSage6 vs SoE-Overlord- Bug Confirmed?

by Overlord 8th February 2016, 11:24 AM
Crossing in the Woods (4)
Crossing in the Woods
  • [00:00:03] SoE-Overlord-: hey
  • [00:00:07] SoE-Overlord-: gl & hf
  • [00:00:09] SturmTigerSage6: hi
  • [00:00:11] SturmTigerSage6: u2
  • [00:00:27] SoE-Overlord-: i will try :D
  • [00:10:44] SturmTigerSage6: tahts cool
  • [00:10:49] SturmTigerSage6: i just wsated 140 munis
  • [00:14:28] SturmTigerSage6: workl this time thanks lelic
  • [00:42:30] SturmTigerSage6: when my ability didnt work u won
  • [00:42:35] SoE-Overlord-: ok
  • [00:42:42] SturmTigerSage6: yeah i lost csue of bug
  • [00:42:47] SturmTigerSage6: so i cant say gg sorry
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Patch: 3.0.0.20637
Duration: 00:42:51
8 Feb 2016, 11:24 AM
#1
avatar of Overlord

Posts: 35

This is a Game on Crossing in the Woods

SturmTigerSage6 plays UKF Tactical Support Regiment
SoE-Overlord- plays Ostheer Mobile Defense Doctrine

Bug
[00:08:59] Uses ability Air Resupply Operation at (-35, 49)

Is this a Confirmed bug that it doesn't trigger?
8 Feb 2016, 17:37 PM
#2
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Pro Sage lose OpieOP.
9 Feb 2016, 05:27 AM
#3
avatar of Aladdin

Posts: 959

This is a Game on Crossing in the Woods

SturmTigerSage6 plays UKF Tactical Support Regiment
SoE-Overlord- plays Ostheer Mobile Defense Doctrine

Bug
[00:08:59] Uses ability Air Resupply Operation at (-35, 49)

Is this a Confirmed bug that it doesn't trigger?


gg, with how often it happens it seems to be it's not bug but intended; if it gets shut down by AA or of the drops don't land properly (similar to gliders or paratroopers)
9 Feb 2016, 06:07 AM
#4
avatar of SageOfTheSix

Posts: 1048

Permanently Banned


gg, with how often it happens it seems to be it's not bug but intended; if it gets shut down by AA or of the drops don't land properly (similar to gliders or paratroopers)


Wouldn't have been shot down in this case, but if it is Case 2 that's pretty poor design because unlike a glider or paratrooper you CAN'T dictate the exact landing vector/location, you can only select a base sector that's relatively open but even then it's still going to be RNG. At any rate not using this ability till it's fixed or changed.
9 Feb 2016, 08:36 AM
#5
avatar of Aladdin

Posts: 959



Wouldn't have been shot down in this case, but if it is Case 2 that's pretty poor design because unlike a glider or paratrooper you CAN'T dictate the exact landing vector/location, you can only select a base sector that's relatively open but even then it's still going to be RNG. At any rate not using this ability till it's fixed or changed.


I totally agree, it def needs to be looked at and fixed
9 Feb 2016, 20:07 PM
#6
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

I have seen the AT gun from it land inside a USF base in 2v2. Once crewed it was unable to fit through the gap so it couldn't leave the base
11 Feb 2016, 04:47 AM
#7
avatar of Aladdin

Posts: 959

I have seen the AT gun from it land inside a USF base in 2v2. Once crewed it was unable to fit through the gap so it couldn't leave the base


It happened to me too. it's too damn annoying!
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