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Fix this Scevange Doc

by MajorasLiepa 21st August 2014, 11:15 AM
Kholodny Ferma (4)
Kholodny Ferma
  • [00:00:16] [33rd]Ulrich: dzien dobre gl hf
  • [00:00:28] BartonPL: witam
  • [00:00:33] BartonPL: gl hf
  • [00:00:38] [33rd]Ulrich: ;]
  • [00:23:23] [33rd]Ulrich: cheap
  • [00:23:32] [33rd]Ulrich: no skill
  • [00:23:34] [33rd]Ulrich: noob
  • [00:23:38] BartonPL: MVGame
  • [00:23:43] [33rd]Ulrich: you suck
  • [00:47:33] BartonPL: ohh shit
  • [00:47:37] BartonPL: gg
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Patch: 3.0.0.14937
Duration: 00:47:40
21 Aug 2014, 11:15 AM
#1
avatar of MajorasLiepa

Posts: 105

This Scevenge Doctrince is so cheap, no skill stuff. Fix this stuff. No fun to play.
21 Aug 2014, 11:23 AM
#2
avatar of Kronosaur0s

Posts: 1701

Lol
21 Aug 2014, 12:25 PM
#3
avatar of BartonPL

Posts: 2807 | Subs: 6

why fixing Scavenge doctrine? It's working as intended :snfBarton:
21 Aug 2014, 12:36 PM
#4
avatar of taxman66

Posts: 276

Permanently Banned
There are lots of commanders that are broken/OP, scavenger doctrine is not one of them.
21 Aug 2014, 12:39 PM
#5
avatar of MajorasLiepa

Posts: 105

why fixing Scavenge doctrine? It's working as intended :snfBarton:


Yeah, its working lol
21 Aug 2014, 21:53 PM
#6
avatar of Aerohank

Posts: 2693 | Subs: 1

There are lots of commanders that are broken/OP, scavenger doctrine is not one of them.


Yes it is. Scavenger is the only doctrine in the game that can end the game simply by saving in munitions and calling in the artillery strikes.

Save up 400-500 ammo against USF, send 1 puma into their base, call down arty. Back up puma, wait for cool down, go in again for 2nd strike, use puma to finish of any buildings left standing.
21 Aug 2014, 22:41 PM
#7
avatar of SageOfTheSix

Posts: 1048

Permanently Banned


Yes it is. Scavenger is the only doctrine in the game that can end the game simply by saving in munitions and calling in the artillery strikes.

Save up 400-500 ammo against USF, send 1 puma into their base, call down arty. Back up puma, wait for cool down, go in again for 2nd strike, use puma to finish of any buildings left standing. [/quote

PQ already said this was being addressed.
21 Aug 2014, 23:49 PM
#8
avatar of FaNa

Posts: 35

trololololol. :-)
it isn't working as good as vs USF vs soviet. but i love bartonPL for his cheese :-)
always fun to watch how he always finds something to abuse in the game. but to be honest: everyone knows that this WILL be adressed because it's just cheese. same with USF jeep doctrinal arty that always kills a OKW truck. this is also crap
22 Aug 2014, 00:44 AM
#9
avatar of The Shape

Posts: 475

If he wins by base destruction, I myself have used this. Although I called in a Luch not puma. Besides...I only do this if I am losing. If you are winning by traditional methods then you won't need this. I wouldn't take away this doctrines ability based on the basis of the US base design. You can't do this to Soviets. This is why it's Relics screw up for even making the US base how it is.

Just take away the circle and spread out the buildings like the soviets and bam....prob solved. I don't think the ability needs a nerf. Besides...in order to do it you can't use any abilities in the game. You can't use nades....faust...anything. You don't think that's hard?

Funny guy calling Barton a noob....OKAY!
22 Aug 2014, 01:04 AM
#10
avatar of taxman66

Posts: 276

Permanently Banned
err...1 arty strike on a US base does about 30% damage to all the buildings, even less to a soviet base... It's not actually that strong. The 155mm that the jeep commander has is waaay better. I don't think its OP or broken but itll take out a AA HT in 1 barrage, accompanied with the recon ability you can just keep doing it all the time.

The 105mm barrage that comes with the scavenger commander has is really only effective against a mass blob of tanks, AT guns, MGs etc. that are gonna get stuck if they try to flee.
22 Aug 2014, 01:10 AM
#11
avatar of BartonPL

Posts: 2807 | Subs: 6

err...1 arty strike on a US base does about 30% damage to all the buildings, even less to a soviet base... It's not actually that strong. The 155mm that the jeep commander has is waaay better. I don't think its OP or broken but itll take out a AA HT in 1 barrage, accompanied with the recon ability you can just keep doing it all the time.

The 105mm barrage that comes with the scavenger commander has is really only effective against a mass blob of tanks, AT guns, MGs etc. that are gonna get stuck if they try to flee.


It depends hoiw many muni you are floating, for 180 you will have one barrage, for 360 2 barrages for 540 3 barrages etc. usually at 540 muni you have 9 CP's which means - victory MVGame
22 Aug 2014, 01:15 AM
#12
avatar of taxman66

Posts: 276

Permanently Banned


It depends hoiw many muni you are floating, for 180 you will have one barrage, for 360 2 barrages for 540 3 barrages etc. usually at 540 muni you have 9 CP's which means - victory MVGame


That's true, but if you're floating munitions as OKW you're likely going to be losing every confrontation with riflemen or cons (and later tanks). It means, no grenades (unless you solely use infiltration grenades - 10 muni), no shreks, no traps, no mines.

I mean you could convert fuel to munitions but then you'd have no fuel for anything really.
22 Aug 2014, 02:14 AM
#13
avatar of The Shape

Posts: 475

Exactly why it's not OP. You pretty much sacrifice everything to use that 1 ability. I've used it 2x before to win and only because I was losing almost every battle and I was basically throwing a hail mary to win and 2 strikes to the US base won me the game. You do need a tank or puma to see inside the base though and it only works on US. In fact if they mine anywhere near the base with the m20 chances are you won't get near the base anyhow. It's a stroke of luck or an easy way to end a game when the guy won't quit even though he's already losing.
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