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russian armor

relic you might want to hotfix this...

25 Aug 2014, 21:05 PM
#41
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
We need board of shame Kappa.
25 Aug 2014, 21:09 PM
#42
avatar of akosi

Posts: 1734

Permanently Banned
hahahahahhaahahahahahahahahaahahahahaahahahahahahaaahahahahahhahaahahahahah

thanks Milk, you made my day.
Working as intended, when i playd i tried to kill usa base with howitzer but that worth shit. Maybe fix that instead,relic?

Btw OnceOver, dont complain if you let him have 400+ ammo. I dont know how things go now, but half year before this is just a free win if enemy doesnot spend any ammo.
25 Aug 2014, 21:15 PM
#43
avatar of Gloating Ghost
Donator 33

Posts: 33 | Subs: 1



Who the hell would put a Pak43 with only 80 range in base? lol?


PD = Postdata, im not saying Postscript, ffs dont discuss these little idiotic things dude -_-


Whoa, calm down, I was just playin' around dude since you got a bit antsy with me misspelling your name... Anyways, On some maps it's viable (eg. langreska) since it still gives good range on the mid point making it impossible to do an infantry assault on the gun (since 2mm will shred any approaching infantry.)

edit: should also add that players usually will put their Pak gun alongside their HQ but this again leaves it open for barrages and/or enemy howitzers etc. In the end it's all risk vs. reward. Also, I've seen soviets players put B4's outside their base sector on larger maps.
25 Aug 2014, 21:58 PM
#44
avatar of Gloating Ghost
Donator 33

Posts: 33 | Subs: 1

jump backJump back to quoted post25 Aug 2014, 21:09 PMakosi
hahahahahhaahahahahahahahahaahahahahaahahahahahahaaahahahahahhahaahahahahah

thanks Milk, you made my day.
Working as intended, when i playd i tried to kill usa base with howitzer but that worth shit. Maybe fix that instead,relic?

Btw OnceOver, dont complain if you let him have 400+ ammo. I dont know how things go now, but half year before this is just a free win if enemy doesnot spend any ammo.


You do realize OKW can boost his muni income while minimizing his fuel with the mech HQ? Essentially you could just boost your income until you get ridiculous amounts of float... Basically you would have to try to lock down either 1 fuel or muni point by spamming cheap nades with volks vs the inf and using rakketten to hold off any early vehicles. Once you've reached the 360+ mark throw a couple of barrages on your enemy's base using an infiltrated jaeger call in behind enemy lines and hopefully having a Puma to finish off any leftover buildings. That sounds like a really crappy tactic imo.

Edit: you can also see in the replay that he does do this muni swap every now and then gaining 70 munitions! That's crazy when your munitions expenditure is so low with the doctrine.
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