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russian armor

Close the pocket fail

by Forelle 18th March 2020, 23:28 PM

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Patch: 3.0.0.23369
Duration: 00:31:15
18 Mar 2020, 23:28 PM
#1
avatar of Forelle

Posts: 14

not sure why but it didn't work
18 Mar 2020, 23:30 PM
#2
avatar of aerafield

Posts: 3032 | Subs: 3

let me guess: you cut-off the enemy AFTER you already clicked close the pocket ability. cuz then it doesnt work
18 Mar 2020, 23:55 PM
#3
avatar of Forelle

Posts: 14

thanks for the quick answer. that is not the case. I even captured the 2 points (it's whiteball express) one time before I clicked close the pocket. close the pocket fail happened twice in that game. 23:30 and about 30 mins on the last one.

And although I feel stupid to say this considering your experience - Even if you capture it after clicking the ability it still works and starts adding the newly cut of territories. I should have a replay to prove it. Unless this has changed recently. But I'd rather find out what happened in this game first :D
19 Mar 2020, 01:45 AM
#4
avatar of Rosbone

Posts: 2144 | Subs: 2

Approximate game times you attempted CTP?
19 Mar 2020, 03:01 AM
#5
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post19 Mar 2020, 01:45 AMRosbone
Approximate game times you attempted CTP?


23:30 and about 30 mins on the last one. Maybe a little later on the last one but it's right at the end of the replay, you'll know when he goes for it.

Yeah real shame it looks like the heavy howitzers just completely bugged out. He did it after decapping correctly and all the sectors became highlighted. Heavy howitzers just didn't fire. The light mortars did though, not that they're worth the munitions.

What's really sad though is that the game would've easily been yours had it worked correctly.

No idea on how it works in the files, but if I had to guess it's probably because whiteball is a new map and somehow that just doesn't work well with the doctrine is my guess. Who knows though.
19 Mar 2020, 07:59 AM
#6
avatar of Forelle

Posts: 14

thanks you for the reply!

What I noticed is that the usual red blinking territories didn't happen. They were not considered cut off. so of the 3 (?) different abilities that would normally happen only the "frontline light mortar fire" did, also stated that on the victory point (message popup).

Also pretty sure it would have won us the game, it was all set. Afterwards I kind of wasn't able to play on because I didn't understand what happened.

Although I have never seen or read anything like that - might the forward base of the brit player have something to do with the territories not being cut off properly?
19 Mar 2020, 11:54 AM
#7
avatar of Rosbone

Posts: 2144 | Subs: 2

Urban Defense on all of the center buildings seems to be the culprit. The allies even kept their territory income while being totally cutoff. Bug or feature?
20 Mar 2020, 10:04 AM
#8
avatar of Forelle

Posts: 14

good question. but I guess if a senior mapmaker, the director of moderation and a rank 1 player can't answer it for sure only the devs will know :D

@aerafield I tested it again yesterday and it works for me to decap a point after the CTP ability has already been acticated. Tell me if you want a replay for it.
20 Mar 2020, 11:22 AM
#9
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post20 Mar 2020, 10:04 AMForelle
good question. but I guess if a senior mapmaker, the director of moderation and a rank 1 player can't answer it for sure only the devs will know :D

@aerafield I tested it again yesterday and it works for me to decap a point after the CTP ability has already been acticated. Tell me if you want a replay for it.


Nah no need I believe you. Im not an expert about this particular ability simply because it's insanely rarely used in high level. I had it bug out once in the way I described above with delayed decap, so I assumed that was the reason for it.

Chances are high that there was an urban defense HQ in my game as well when it bugged out, so that might indeed be the reason. The soviet fhq is the only building atm that allows you to reinforce even when you are cutoff so it might actually break cutoff mechanics
22 Mar 2020, 16:34 PM
#10
avatar of Forelle

Posts: 14

ok thanks! so do you think I should report this as a bug? Where can I do that? Sorry I'm new to this community.
22 Mar 2020, 17:33 PM
#11
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post22 Mar 2020, 16:34 PMForelle
ok thanks! so do you think I should report this as a bug? Where can I do that? Sorry I'm new to this community.


https://www.coh2.org/forum/47/coh2-bugs

Create a new topic here. Title it appropriately and then hopefully it'll get in quick on this patch maybe.
25 Mar 2020, 09:01 AM
#12
avatar of Forelle

Posts: 14

thanks @shadowlinkx37. Done that

I will post the pictures here as well:
sorry I wasn't able to embed or upload pictures in my answer.

here you can see what the sovjet did on 3 buildings:
https://drive.google.com/open?id=1wy-cJkpW01lDVZA6Sb-5h-numzW_Cki3

and the forward base of the brit:
https://drive.google.com/open?id=1qQ5LN8LwCDXqlTs3KGLvMupwn23WdUgf

here are the tactical maps during the 2 close the pockets and in normal state.
close the pocket one looks weird already:
https://drive.google.com/file/d/1RDPOFAQMapUfNHRz7v6OOD8KEwXZGzJj/view?usp=sharing
normal tactical map:
https://drive.google.com/open?id=1bm6s9YgXy_8yzq3FhLFVUDY8bSQtVItm
close the pocket 2:
https://drive.google.com/open?id=13iIKH3ul3ySEFRYS0Rq2XsNBY_lS3OyV

in any case, this doesn't make sense to me. Does building a base or hq negate the encirclement doctrine? Is that supposed to happen? and the minimap and tactical map look buggy in both cases.
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