How to beat this
by
Musmula
19th January 2020, 13:54 PM
No chat in this replay.
19 Jan 2020, 13:54 PM
#1
Posts: 56
How does the USF player beat the okw tactic, and how do I, the UKF player, bet the dumb 2 MG 2 mortar PAK + in tactic on this map? Is it even beatable? Doesn't seem so to my noob brain.
19 Jan 2020, 15:10 PM
#2
Posts: 3588 | Subs: 3
Go Royal Engineer regiment and get a Royal Engineer with a flamer, then work the flanks and clear the buildings.
20 Jan 2020, 20:01 PM
#3
Posts: 56
Go Royal Engineer regiment and get a Royal Engineer with a flamer, then work the flanks and clear the buildings.
They were not in buildings and this is a commander specific thing. Is there something you can do against these situations in general? it seemes to me like my whole part of the map was locked pretty good and I have no idea how to push.
20 Jan 2020, 20:05 PM
#4
Posts: 3588 | Subs: 3
versus MG42s out in the open a UC with the Vickers upgrade, as well as putting your own Vickers in a trench are the best methods.
If your opponent gets a mortar you should be flanking since he sacrificed a mainline to get it.
If your opponent gets a mortar you should be flanking since he sacrificed a mainline to get it.
20 Jan 2020, 20:51 PM
#5
Posts: 56
versus MG42s out in the open a UC with the Vickers upgrade, as well as putting your own Vickers in a trench are the best methods.
If your opponent gets a mortar you should be flanking since he sacrificed a mainline to get it.
Oh nice thanks that sounds good
21 Jan 2020, 17:20 PM
#6
Posts: 155
How does the USF player beat the okw tactic, and how do I, the UKF player, bet the dumb 2 MG 2 mortar PAK + in tactic on this map? Is it even beatable? Doesn't seem so to my noob brain.
Well I looked at the game and there is a lot of things you can improve to counter that type of play from ostheer. First you need to work on your cap order especially on crossing in the woods , vps are in general useless early on and you should try to rush the fuel and dig in with a sandbag at that position so they can't push you off. If you want to counter the mg spamm you need a sniper later on and I agree vickers UC is pretty good early on against them , just be careful fighting them from the front as they can pen the UC pretty frequently. Also in term of army control you really should try to take cover as much as possible , this is true for all factions but brits have their dmg output reduced by a large margin if you stand out of cover , they also drop like flies if you are on no cover or god forbid red cover. I would recommend getting a vickers yourself to ward off any kind of okw blob coming from the sides , can't really ever trust the random mate to do that job for you in these kind of games. You should also try to spread your tommies when you advance , if they are too close together they will get area suppressed , meaning one squad will give other nearby squads the suppression they receive. It seemed to me you were treating tommies as riflemens , but in that scenario ukf can't really push off mgs even by flanking unless they find a piece of cover to fight from , they have really low dmg output as basic 4 man out of cover. And finally if you ever want to build the nerfed bofor or any other emplacement you should make it your gameplan and stick to it , defending it from all odds to maximize its value and effectiveness. You just built the bofor then left it alone while going on the right side. You want to build emplacements when you are in an advantageous position on the battlefield , not when you are behind. I would argue Aec can also help against mgs , it can destroy their cover by shooting at them and it does average dmg with its hull mg.
21 Jan 2020, 21:26 PM
#7
Posts: 56
Well I looked at the game and there is a lot of things you can improve to counter that type of play from ostheer. First you need to work on your cap order especially on crossing in the woods , vps are in general useless early on and you should try to rush the fuel and dig in with a sandbag at that position so they can't push you off. If you want to counter the mg spamm you need a sniper later on and I agree vickers UC is pretty good early on against them , just be careful fighting them from the front as they can pen the UC pretty frequently. Also in term of army control you really should try to take cover as much as possible , this is true for all factions but brits have their dmg output reduced by a large margin if you stand out of cover , they also drop like flies if you are on no cover or god forbid red cover. I would recommend getting a vickers yourself to ward off any kind of okw blob coming from the sides , can't really ever trust the random mate to do that job for you in these kind of games. You should also try to spread your tommies when you advance , if they are too close together they will get area suppressed , meaning one squad will give other nearby squads the suppression they receive. It seemed to me you were treating tommies as riflemens , but in that scenario ukf can't really push off mgs even by flanking unless they find a piece of cover to fight from , they have really low dmg output as basic 4 man out of cover. And finally if you ever want to build the nerfed bofor or any other emplacement you should make it your gameplan and stick to it , defending it from all odds to maximize its value and effectiveness. You just built the bofor then left it alone while going on the right side. You want to build emplacements when you are in an advantageous position on the battlefield , not when you are behind. I would argue Aec can also help against mgs , it can destroy their cover by shooting at them and it does average dmg with its hull mg.
What an amazing reply. Thank you. Most of this I already know but I don't use it in game. I guess that comes with experience. Thanks a lot I will spread units more and fight in cover more in the future. It is always smart to build cover as a fallback line too i guess.
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