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russian armor

The 2 "New" British Commanders

7 Mar 2016, 19:22 PM
#2
avatar of Yukiko
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Sorry for being late on this article!
7 Mar 2016, 20:08 PM
#3
avatar of |GB| The Hooligan486
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Posts: 3602 | Subs: 1

Looks nice, espacially the artwork!
7 Mar 2016, 20:09 PM
#4
avatar of Fisher

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7 Mar 2016, 20:22 PM
#5
avatar of Frost

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But nothing about percentage of new abilities. What extacly gives Advanced Cover without cover?
7 Mar 2016, 23:08 PM
#6
avatar of Mindtraveller

Posts: 34

Permanently Banned
Sub the artwork, what a poorly organized article. Nothing regarding costs, strategies, or anything genuinely useful. Basically, I read a biased anti-British summary on the 2 new commanders the author of which made no attempt at elaborating on the details of these commanders' strengths other than flamboyantly stating out supposedly OP they are.
8 Mar 2016, 01:27 AM
#7
avatar of WhiteFlash
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anything in coh that promotes sim city is shit. these commanders promote sim city. ill let you figure out the rest
8 Mar 2016, 02:00 AM
#8
avatar of Aladdin

Posts: 959

nice artwork, well done :thumbsup:
8 Mar 2016, 04:36 AM
#9
avatar of Tiger Baron

Posts: 3145 | Subs: 2

The fortified emplacement gives nothing more than bullet resistance sadly, nothing which you've described here.
8 Mar 2016, 08:52 AM
#10
avatar of CookiezNcreem
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The fortified emplacement gives nothing more than bullet resistance sadly, nothing which you've described here.


It helps quite a bit against 222, luchs, and flak halftrack.

jump backJump back to quoted post7 Mar 2016, 20:22 PMFrost
But nothing about percentage of new abilities. What extacly gives Advanced Cover without cover?

All of that is here
8 Mar 2016, 13:22 PM
#11
avatar of Mindtraveller

Posts: 34

Permanently Banned
anything in coh that promotes sim city is shit. these commanders promote sim city. ill let you figure out the rest


Ok can we please get rid of OKW trucks and the "Fortifications" doctrine then?? Oh I'm sorry you actually enjoy that commander. Hypocrite.
8 Mar 2016, 13:30 PM
#12
avatar of Tiger Baron

Posts: 3145 | Subs: 2



It helps quite a bit against 222, luchs, and flak halftrack.


All of that is here


If I'm not mistaken the guide says that "if you think the British emplacements weren't hard enough to destroy or had long enough range, Relic thought otherwise" which suggests that this is some OP upgrade from the standard emplacements for 75 munitions which it really is not.
8 Mar 2016, 15:00 PM
#13
avatar of WhiteFlash
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Ok can we please get rid of OKW trucks and the "Fortifications" doctrine then?? Oh I'm sorry you actually enjoy that commander. Hypocrite.


uh...i pretty much only play wehr. and yea i agree fortifications doc is dumb, jesus chill just making an observation
8 Mar 2016, 18:11 PM
#14
avatar of CookiezNcreem
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If I'm not mistaken the guide says that "if you think the British emplacements weren't hard enough to destroy or had long enough range, Relic thought otherwise" which suggests that this is some OP upgrade from the standard emplacements for 75 munitions which it really is not.



This article was formatted guide-like but it's really more of a news post about the new commanders. As yukiko said, it came out later than expected.

I do think you're underestimating how much a 30% health increase is, especially for buildings that get brace(-75% incoming damage on top of a 30% health increase = basically 0 damage taken while braced, worth 75 munitions I think)which makes that armor value increase even more notable.
8 Mar 2016, 18:28 PM
#15
avatar of Tiger Baron

Posts: 3145 | Subs: 2




This article was formatted guide-like but it's really more of a news post about the new commanders. As yukiko said, it came out later than expected.

I do think you're underestimating how much a 30% health increase is, especially for buildings that get brace(-75% incoming damage on top of a 30% health increase = basically 0 damage taken while braced, worth 75 munitions I think)which makes that armor value increase even more notable.


I can say that from personal experience this isn't so, the emplacements still fall to anything else but small arms fire and the like, the 30% health increase you're talking about gives you a few moments more at the max, as does brace if baited, and by that I mean make the British player brace his emplacement and then wait for 30 secs until it un-braces to kill it with whatever else you got that hits heavier than with what you baited it in the first place.
8 Mar 2016, 21:01 PM
#16
avatar of Mistah_S

Posts: 851 | Subs: 1

Or go play OKW and spam those flame nades


Ok can we please get rid of OKW trucks and the "Fortifications" doctrine then?? Oh I'm sorry you actually enjoy that commander. Hypocrite.

We dont need low quality players like yourself in this community.
Please refrain from cancerous posts like the one above in the future, or dont bother commenting at all.
Thnx


uh...i pretty much only play wehr. and yea i agree fortifications doc is dumb, jesus chill just making an observation


+1
I play brits every now and then too and fortifications are just a waste of time.
8 Mar 2016, 22:53 PM
#17
avatar of xiao88455

Posts: 2

Great artwork!
9 Mar 2016, 10:51 AM
#18
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

I wouldn't call MAR doctrine as a sim city "booster" like you suggested Flash, because it actually gives you more aggression rather than sitting still waiting for the enemy to attack you. I for one have used it quite effectively with aggression from early on. (no emplacements)
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