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russian armor

Big big patch June 10th

11 Jun 2013, 19:15 PM
#22
avatar of gunther09
Donator 22

Posts: 538

Well, I am still hoping for UI updates. May be....
but,
  • I am super happy about patch frequency
  • good to see these big patches here at coh2.org


I am simply optimistic about the direction
12 Jun 2013, 06:03 AM
#23
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Updates for June 11th, 2013

- made compatibility mode check more apparent
- adjusted security settings


* added to first post
12 Jun 2013, 19:47 PM
#24
avatar of ROCCAwarMACHINE

Posts: 92

base hole in the ground are not fixed good imo

2 days ago in replay, when i click fog of war, they were still there

i am talking about HQ buildings holes



but i am very optimistic about coh 2, looks every day better, if they will listen comunity this gonna be awsome game
12 Jun 2013, 21:41 PM
#25
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

They just changed the position of the resource tab, it has been moved a bit to the down.


This has always been so. what has made the DEVs, is little poor, because the bar changes a few millimeters by this that box.
13 Jun 2013, 14:20 PM
#26
avatar of reapzzorr

Posts: 4

Now I can play CoH2 online with my laptop :) No more kicking out of game.
13 Jun 2013, 22:00 PM
#27
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

The hits keep coming:

Updates for June 13th, 2013

Game Updates


- Twitch fully unlocked for players
- Single Player E3 Demo Mission unlocked
- Tutorial Mission unlocked
- Stability fixes
- Compatibility fixes


Balance Changes


Anti-Tank grenades and Panzerfaust:
- Range reduced from 20 to 15.

Veterancy Change:
- Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.

Upkeep:
- Rate changed from 4 upkeep per pop to 1.5.
- Upkeep thresholds removed.

Riegel 43 Anti-tank Mine
- Reduced the time to plant the mine from 12 to 6 seconds
- Changed the ability to allow it to be targeted in the fog of war.
- Removed the cooldown.

Brummbar:
- Cost from 520mp/140fuel to 520mp/170fuel
- Max distance scatter from 10 to 4.55
- Reload time from 9.75s to 8.25s
- AOE from 6m to 5m.
- Health from 1280 to 800
- Front armor from 175 to 200
- Acceleration from 1.5 to 2
- Target Size decreased from 24 to 22
- Max speed from 4.5 to 4.8
- 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of 5s crew shocked critical on target deflections

Elefant:
- Price from 520mp/220 fuel to 640mp/260 fuel
- Front Armor from 270 to 400
- Pop cost from 13 to 16.
250 Halftrack:
- Front armor from 25 to 11 and Rear armor from 15 to 5.5
- Health from 300 to 240
222 20mm Autocannon:
- Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.

Opel Blitz Truck:
- Health decreased from 300 to 160
- Armor reduced from 25/15 to 7/5
German 10.5cm Howitzer:
- AOE Radius reduced from 9 to 7.5

Ostwind:
- Price from 400mp/100fuel to 320mp/115 fuel
- Build time from 40 to 50.
- Pop cost from 10 to 8.
- Scatter from 5 to 1.98 increases its accuracy.

Panzerwerfer:
- Increased ice damage from 55 to 75
- Acceleration from 3 to 3.75
- Max speed from 5.5 to 6

Panther:
- Price from 560mp/150fuel to 440mp/165fuel
- Pop from 14 to 11.
- Health from 1280 to 960
- Rear Armor from 135 to 112.5
- Acceleration from 1.9 to 2.3
- Max speed from 5.2 to 5.5
- Range from 60m to 50m
- Reduced the rotation rate from 30 to 27.

Panzer IV Command Tank:
- Price from 560mp/140 fuel to 360mp/125 fuel
- Pop from 14 to 9.
- Damage from 60 to 80
- Penetration from 50 to 55
- [Bug Fix] Range from 45 to 40
- Scatter from 5 to 5.6

Panzer IV:
- Price from 480mp/120 fuel to 320mp/115 fuel
- Pop from 12 to 8.
- Reload time from 4.75s to 5.75s
- Damage from 80 to 160
- Scatter from 7m to 6m
- Acceleration from 2.8 to 2.4
- Max speed from 5.3 to 5.2

Stug:
- Price from 400mp/85 fuel to 280mp/95 fuel
- Scatter from 10m to 6.5m
- Health from 640 to 480
- Target Size from 20 to 14
- Increased rotation from 20 to 22
- Area of Effect from .5m to 1.5m
- Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car.
- Main gun range from 60m to 50m
- Reload time from 3s to 4s
- Main gun penetration from 110 to 140.

Tiger:
- Price from 520mp/210 fuel to 600mp/250 fuel
- Reload from 8.75s to 6.25s
- Scatter from 10m to 6.8m
- Area of Effect From 3.75m to 2.5m
- Armor from 400 front/200 rear to 350 front/250 rear
- Acceleration reduced from 1.5 to 1.25
- Max speed increased from 4.5 to 4.7
- Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
- Main gun rotation from 19 to 17

KV-8:
- Health increased from 640 to 960
- Armor decreased from 360 front/225 rear to 240 front/120 rear
- Cost from 440mp/120 fuel to 360mp/135 fuel

IS-2:
- Armor from 400 front/200 rear to 375 front/225 rear
- Pop from 14 to 16
- Health from 1280 to 960
- Price from 560mp/210fuel to 680mp/300fuel
- Reload time from 8.25s to 9s
- Scatter from 10m to 7.5m
- Acceleration increased from 1.5 to 2
- Rotation rate increased from 25 to 30
- 1 in 6 chance of 5 second crew shocked critical on target deflections
- Penetration increased from 110 to 140
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.

ISU-152:
- Price from 520mp/215 fuel to 680mp/290 fuel
- Pop from 13 to 17.
- Armor from 120 front/60 rear to 200 front/100 rear
- Health from 1280 to 960
- AOE from 5m to 6m
- Damage from 160 to 240
- Scatter from 10m to 13.2m
- Reload from 6.125s to 10s
- Penetration from 170 to 150
- Target Size from 24 to 26
- Acceleration from 1.5 to 2
- Max Speed from 4 to 3.8
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of crew shocked critical on deflections
- Reduced main gun tracking speed from 25 to 12
- G-530 Concrete Piercing Round ability penetration increased to 1000

SU-76:
- Price from 200mp/45 fuel to 160mp/55 fuel
- Pop from 5 to 4
- Reload from 3.875s to 2.375s
- Penetration from 75 to 93

SU-85:
- Price from 440mp/90 fuel to 320mp/115 fuel
- Pop from 11 to 8
- Front armor from 160 to 180
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
- Increased Area of Effect from 0.5m to 1m

T34/76:
- Price from 280mp/75 fuel to 240mp/95 fuel
- Pop from 7 to 6
- Acceleration from 2.5 to 2.8
- Rotation rate from 30 to 36
- Max speed from 5.6 to 5.8
- Rear armor from 57.5 to 70.
- Main gun scatter from 7m to 5.1m

T34/85:
- Price from 360mp/100 fuel to 360mp/130 fuel
- Health from 640 to 800
- Armor from 115 front to 124 front
- Acceleration from 1.9 to 2.3
- Main gun scatter from 5m to 3.4m

T70:
- Price from 200mp/55 fuel to 160mp/55 fuel
- Main gun scatter from 5m to 1.84m
- Penetration from 50 to 45
- Reduced target size from 20 to 14
Dshk Tank and Bunker starting positions:
- Increased penetration on DShk from 1 to 2.

German MG42:
- Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads.
- Increased nearby suppression radius rom 10 -> 12
- Decreased reload duration from 6 -> 5
- Increased reload frequency from 5 -> 7


* added to 1st post
13 Jun 2013, 22:15 PM
#28
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Huh whut?

- Twitch fully unlocked for players
- Single Player E3 Demo Mission unlocked
- Tutorial Mission unlocked


Any of those working for anybody? I don't see twitch and everything is still locked.
13 Jun 2013, 23:38 PM
#29
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

hats off to Relic, keep it up!
14 Jun 2013, 05:43 AM
#30
avatar of GeneralHell
Honorary Member Badge

Posts: 1560 | Subs: 1

Huh whut?



Any of those working for anybody? I don't see twitch and everything is still locked.

All of those 3 options are available for me. Finshed the campaign mission already (was kinda easy tbh, expected more of a vCoH campaign experience) Don't really need twitch.tv in-game, but it's there. And the tutorial is only made for Barton, so yeah :P
14 Jun 2013, 07:25 AM
#31
avatar of NorfolkNClue

Posts: 391

So by and large, German armour has got more expensive and a little weaker, although with a bit better acceleration.

Soviet armour has also got a bit weaker, but is now a little cheaper.

Does that sound correct? Generally, I mean.
14 Jun 2013, 08:43 AM
#32
avatar of S73v0

Posts: 522

So by and large, German armour has got more expensive and a little weaker, although with a bit better acceleration.

Soviet armour has also got a bit weaker, but is now a little cheaper.

Does that sound correct? Generally, I mean.


I'll say it's the complete opposite of what you just said.
14 Jun 2013, 13:46 PM
#33
avatar of Umbert

Posts: 119

So by and large, German armour has got more expensive and a little weaker, although with a bit better acceleration.

Soviet armour has also got a bit weaker, but is now a little cheaper.

Does that sound correct? Generally, I mean.


Brummbär: Buffed (8+/3-)
- Cost from 520mp/140fuel to 520mp/170fuel -
- Max distance scatter from 10 to 4.55 +
- Reload time from 9.75s to 8.25s +
- AOE from 6m to 5m. -
- Health from 1280 to 800 -
- Front armor from 175 to 200 +
- Acceleration from 1.5 to 2 +
- Target Size decreased from 24 to 22 +
- Max speed from 4.5 to 4.8 +
- 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor. +
- Added a 1 in 3 chance of 5s crew shocked critical on target deflections +

Elefant: Nerfed (1+/3-)
- Price from 520mp/220 fuel to 640mp/260 fuel - -
- Front Armor from 270 to 400 +
- Pop cost from 13 to 16. -

250 Halftrack: Nerfed (3-)
- Front armor from 25 to 11 and Rear armor from 15 to 5.5 - -
- Health from 300 to 240 -

222 20mm Autocannon: Buffed (1+)
- Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry. +

Opel Blitz Truck: Nerfed (3-)
- Health decreased from 300 to 160 -
- Armor reduced from 25/15 to 7/5 - -

German 10.5cm Howitzer: Nerfed (1-)
- AOE Radius reduced from 9 to 7.5 -

Ostwind: Buffed (3+/2-)
- Price from 400mp/100fuel to 320mp/115 fuel + -
- Build time from 40 to 50. -
- Pop cost from 10 to 8. +
- Scatter from 5 to 1.98 increases its accuracy. +

Panzerwerfer: Buffed (3+)
- Increased ice damage from 55 to 75 +
- Acceleration from 3 to 3.75 +
- Max speed from 5.5 to 6 +

Panther: Nerfed (4+/5-)
- Price from 560mp/150fuel to 440mp/165fuel + -
- Pop from 14 to 11. +
- Health from 1280 to 960 -
- Rear Armor from 135 to 112.5 -
- Acceleration from 1.9 to 2.3 +
- Max speed from 5.2 to 5.5 +
- Range from 60m to 50m -
- Reduced the rotation rate from 30 to 27. -

Panzer IV Command Tank: Buffed (4+/2-)
- Price from 560mp/140 fuel to 360mp/125 fuel + -
- Pop from 14 to 9. +
- Damage from 60 to 80 +
- Penetration from 50 to 55 +
- [Bug Fix] Range from 45 to 40
- Scatter from 5 to 5.6 -

Panzer IV: Buffed (6+/2-)
- Price from 480mp/120 fuel to 320mp/115 fuel + +
- Pop from 12 to 8. +
- Reload time from 4.75s to 5.75s -
- Damage from 80 to 160 +
- Scatter from 7m to 6m +
- Acceleration from 2.8 to 2.4 +
- Max speed from 5.3 to 5.2 -

Stug: Buffed (7+/4-)
- Price from 400mp/85 fuel to 280mp/95 fuel + -
- Scatter from 10m to 6.5m +
- Health from 640 to 480 -
- Target Size from 20 to 14 +
- Increased rotation from 20 to 22 +
- Area of Effect from .5m to 1.5m +
- Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car. +
- Main gun range from 60m to 50m -
- Reload time from 3s to 4s -
- Main gun penetration from 110 to 140. +

Tiger: Nerfed (5+/6-)
- Price from 520mp/210 fuel to 600mp/250 fuel - -
- Reload from 8.75s to 6.25s +
- Scatter from 10m to 6.8m +
- Area of Effect From 3.75m to 2.5m -
- Armor from 400 front/200 rear to 350 front/250 rear - +
- Acceleration reduced from 1.5 to 1.25 -
- Max speed increased from 4.5 to 4.7 +
- Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections +
- Main gun rotation from 19 to 17 -

KV-8: Nerfed (2+/3-)
- Health increased from 640 to 960 +
- Armor decreased from 360 front/225 rear to 240 front/120 rear - -
- Cost from 440mp/120 fuel to 360mp/135 fuel + -

IS-2: Buffed (7+/6-)
- Armor from 400 front/200 rear to 375 front/225 rear - +
- Pop from 14 to 16 -
- Health from 1280 to 960 -
- Price from 560mp/210fuel to 680mp/300fuel - -
- Reload time from 8.25s to 9s -
- Scatter from 10m to 7.5m +
- Acceleration increased from 1.5 to 2 +
- Rotation rate increased from 25 to 30 +
- 1 in 6 chance of 5 second crew shocked critical on target deflections +
- Penetration increased from 110 to 140 +
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor. +

ISU-152: Nerfed (8+/9-)
- Price from 520mp/215 fuel to 680mp/290 fuel - -
- Pop from 13 to 17. -
- Armor from 120 front/60 rear to 200 front/100 rear + +
- Health from 1280 to 960 -
- AOE from 5m to 6m +
- Damage from 160 to 240 +
- Scatter from 10m to 13.2m -
- Reload from 6.125s to 10s -
- Penetration from 170 to 150 -
- Target Size from 24 to 26 -
- Acceleration from 1.5 to 2 +
- Max Speed from 4 to 3.8 -
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor. +
- Added a 1 in 3 chance of crew shocked critical on deflections +
- Reduced main gun tracking speed from 25 to 12 -
- G-530 Concrete Piercing Round ability penetration increased to 1000 +

SU-76: Buffed (4+/1-)
- Price from 200mp/45 fuel to 160mp/55 fuel + -
- Pop from 5 to 4 +
- Reload from 3.875s to 2.375s +
- Penetration from 75 to 93 +

SU-85: Buffed (6+/1-)
- Price from 440mp/90 fuel to 320mp/115 fuel + -
- Pop from 11 to 8 +
- Front armor from 160 to 180 +
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3 + +
- Increased Area of Effect from 0.5m to 1m +

T34/76: Buffed (7+/1-)
- Price from 280mp/75 fuel to 240mp/95 fuel + -
- Pop from 7 to 6 +
- Acceleration from 2.5 to 2.8 +
- Rotation rate from 30 to 36 +
- Max speed from 5.6 to 5.8 +
- Rear armor from 57.5 to 70. +
- Main gun scatter from 7m to 5.1m +

T34/85: Buffed (4+/1-)
- Price from 360mp/100 fuel to 360mp/130 fuel -
- Health from 640 to 800 +
- Armor from 115 front to 124 front +
- Acceleration from 1.9 to 2.3 +
- Main gun scatter from 5m to 3.4m +

T70: Burfed (2+/2-)
- Price from 200mp/55 fuel to 160mp/55 fuel -
- Main gun scatter from 5m to 1.84m +
- Penetration from 50 to 45 -
- Reduced target size from 20 to 14 +

Through the magic of calculus I have determined that 7/13 Axis vehicles (and artillery) have been buffed and 5/8 Soviet vehicles have been buffed the others have all been nerfed (except the T-70). Of course the buffs/nerfs are not weighted, as reload time and damage might be more important than pop cost or 0.2 acceleration speed.
14 Jun 2013, 14:01 PM
#34
avatar of Symbiosis

Posts: 862

Umbert, the whole resource income system is being changed, you can't just say if something is nerved or not based on the new costs of that unit..
14 Jun 2013, 14:26 PM
#35
avatar of Umbert

Posts: 119

Umbert, the whole resource income system is being changed, you can't just say if something is nerved or not based on the new costs of that unit..


That's why my disclaimer and the use of the word "magic". It is just a crude estimation of the units new value: is it nerfed or buffed after the patch. And if 8 values have bee changed in favor of the unit and only the fuel cost have increased you could say that the unit have been buffed with a grain of salt maybe.

Yes all in all you should not take it too seriously. Take it as an overview of how many positive and negative changes each unit got. Free from subjective judgement.
14 Jun 2013, 14:51 PM
#36
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Umbert also put "buffed" on stuff like the T-34, which got a fuel cost increase, and the IS-2, which is now so expensive that nobody will ever buy it again.
14 Jun 2013, 14:58 PM
#37
avatar of Apfelsaft
Donator 11

Posts: 78

Personally I feel soviet armor is broken now... Is2 costs 300 fuel, Su85 costs 115 fuel... and still stugs beat su etc.. hard to counter German tanks now.
14 Jun 2013, 15:01 PM
#38
avatar of GeneralHell
Honorary Member Badge

Posts: 1560 | Subs: 1

Why is the IS2 now so expensive? It's costs even more then a Tiger now :lol: Absolutely ridicilous cost of 300?! fuel. It can't even take on a Panther which costs 50% less in fuel and 200mp less.
14 Jun 2013, 15:16 PM
#39
avatar of akugetsu

Posts: 9

OMG the fuel increase for russian tanks is just plain awful--
Guess I'll just spam ZiS's and katyusha's with infantry from now on----
14 Jun 2013, 15:31 PM
#40
avatar of Umbert

Posts: 119

Umbert also put "buffed" on stuff like the T-34, which got a fuel cost increase, and the IS-2, which is now so expensive that nobody will ever buy it again.


Yes, it is just a numbers game. The IS-2 got 7 values changed in its favor and 6 against it so I stated that it got buffed. As the disclaimer ... bla bla ... not weighted ... see above ... not seriously. :rolleyes:
14 Jun 2013, 16:19 PM
#41
avatar of NorfolkNClue

Posts: 391

jump backJump back to quoted post14 Jun 2013, 08:43 AMS73v0


I'll say it's the complete opposite of what you just said.


Oh.:sealed:
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