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Big big patch June 10th

10 Jun 2013, 17:43 PM
#2
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Upkeep has been changed, I don't know why it's not in the notes.

Upkeep:

- Immunity areas removed, rate changed from 4 upkeep per pop to 1.5.


I like that the whole middle portion of the UI is a little less tall now. :thumb: I guess they moved the resources bar down a tad.
10 Jun 2013, 17:53 PM
#3
avatar of GeneralHell
Honorary Member Badge

Posts: 1560 | Subs: 1

Could this be the day 1 patch aswell? As I see fixes for campaign missions.
10 Jun 2013, 18:12 PM
#4
avatar of peruci

Posts: 217

Well it also broke the game for a lot of people :S
10 Jun 2013, 18:26 PM
#5
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

I was hoping to see some more with regard to balance changes - eg. flamers, infantry small arms, panzerfausts. I guess I'll just have to go in-game and find out for my damn self. Or sit on this thread and press "reload" a bunch of times.
10 Jun 2013, 18:28 PM
#6
avatar of Marcus2389
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Donator 11

Posts: 4559 | Subs: 2

Balance patches are on the way guys, don't lose your faith :)
10 Jun 2013, 18:33 PM
#7
avatar of GuruSkippy

Posts: 150

jump backJump back to quoted post10 Jun 2013, 18:12 PMperuci
Well it also broke the game for a lot of people :S

idd...
can't play anymore...
10 Jun 2013, 18:46 PM
#8
avatar of Patton

Posts: 25

woaw quiet alot of ai fixes and changes... i also waitedmore fixes and balance stuff but stil hope its come in the near futur.

BTW WHats happen to the tiger atm? i see in steam some succes to gain who we need tiger but do they changed it with elefant?
10 Jun 2013, 18:54 PM
#9
avatar of GeneralHell
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Posts: 1560 | Subs: 1

The tiger will be back on retail release ;)
10 Jun 2013, 22:51 PM
#10
avatar of ThumbsUp

Posts: 182

Lovin the changes so far. Keep them coming!
11 Jun 2013, 00:13 AM
#11
avatar of TychoCelchuuu
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Posts: 1620 | Subs: 2

"removing the tech/building requirement from the howitzers"
Good, if there's one thing I've always said, it's that Company of Heroes 2 needs way more artillery. Spamming indirect fire weapons into the fog of war is what makes this game series great.

"fixing for ram not disabling the maingun if the vehicle was buttoned. The critical was able to be applied to the disabled main weapon"
Thank GOD they fixed that, now I can double fuck up enemy tanks in the cheesiest manner possible. God forbid they remove either of these two tremendous abilities that don't break the game at all.

"sniper tracer fire is not very visible if shooting offscreen"
I'm more worried about how it's not very visible when it's shooting onscreen...

"replaced trenches"
WITH WHAT

11 Jun 2013, 01:12 AM
#12
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

11 Jun 2013, 03:39 AM
#13
avatar of BradBurning

Posts: 204

Hmm not the balance patch I was hoping for but you can bet your money come release day they will have taken another stab at getting the balance right.
11 Jun 2013, 05:16 AM
#14
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

I like that the whole middle portion of the UI is a little less tall now. :thumb: I guess they moved the resources bar down a tad.

Whatchoosmokin? The UI hasn't changed at all! Which is super unfortunate but which also means I don't have to redo the little logo thingy I put over my videos so that people can't see what's happening.
11 Jun 2013, 06:58 AM
#15
avatar of Marcus2389
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Donator 11

Posts: 4559 | Subs: 2

They just changed the position of the resource tab, it has been moved a bit to the down.
11 Jun 2013, 07:16 AM
#16
avatar of TychoCelchuuu
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Posts: 1620 | Subs: 2

Are you sure? Maybe they didn't do it in replays - I took a screenshot from before the patch and after the patch and swapped between them and there was no change, but both screenshots were from replays.
11 Jun 2013, 08:55 AM
#17
avatar of Marcus2389
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Donator 11

Posts: 4559 | Subs: 2

Before:



Now:

11 Jun 2013, 09:19 AM
#18
avatar of lorendarcy

Posts: 16

"Shock Troops have "Fire Superiority" tool tip for Vetrancy 1, instead of "Trip Wire Flares"

Maybe the button wasn't updated, and I didn't actually vet my squad but I just called one in and it's still trip wires.
11 Jun 2013, 12:21 PM
#19
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Yep, it should be a bug.
11 Jun 2013, 14:38 PM
#20
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Interesting! Either I'm blind or (more likely) they haven't updated the replay UI yet. Does that cover up the top unit upgrade now? Or maybe they moved that down too. They need to stop fiddling with this horizontal bar and just make it vertical and jam it to the left of the unit portrait though :p
11 Jun 2013, 17:19 PM
#21
avatar of lorendarcy

Posts: 16

Agreed. The horizontal resource bar is unintuitive and has been requested to be changed so many times already.
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