March 31st Patch
Posts: 3552 | Subs: 2
Blitz is 15% not 10%
Posts: 769 | Subs: 1
Your concerns about USF facing off against the stronger Ost sniper might be overstated considering almost every USF player has the incredible M20 armoured car out at about the 5 minute mark, usually before Ost has any hard counters from t2, unless they plant a great teller mine. Still, I'll be interested to see how they play out.
I'm very interested in that nugget about manning the MG42 with pios. We might even see some players deliberately kill the main crew to do so. Do you know if the MG42 increased accuracy translates into better suppression? I feel like that was the main issue at hand with rifles and conscripts easily getting within grenade range, even when blobbed (particularly thanks to suppression taking a couple of seconds to make infantry actually crawl these days). Although, better sightlines from pios will definitely help. A cool decision by Relic, given that pios can only effectively engage at close range.
Pretty pumped to see the raketenwerfer finally become a possibly viable alternative to schreks. It just had ridiculous target acquisition times against fast and light vehicles given that it intuitively should have been their hard counter.
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Posts: 559
Posts: 269 | Subs: 1
comon relic do ur homework
withot retreat bonus blobs still there
rip coh2 finally
Posts: 359
Nice work. A couple of thoughts:
Your concerns about USF facing off against the stronger Ost sniper might be overstated considering almost every USF player has the incredible M20 armoured car out at about the 5 minute mark, usually before Ost has any hard counters from t2, unless they plant a great teller mine. Still, I'll be interested to see how they play out.
I'm very interested in that nugget about manning the MG42 with pios. We might even see some players deliberately kill the main crew to do so. Do you know if the MG42 increased accuracy translates into better suppression? I feel like that was the main issue at hand with rifles and conscripts easily getting within grenade range, even when blobbed (particularly thanks to suppression taking a couple of seconds to make infantry actually crawl these days). Although, better sightlines from pios will definitely help. A cool decision by Relic, given that pios can only effectively engage at close range.
Pretty pumped to see the raketenwerfer finally become a possibly viable alternative to schreks. It just had ridiculous target acquisition times against fast and light vehicles given that it intuitively should have been their hard counter.
Consider that the M20 and the 222 Armored Car hit at about the same time (50+20 fuel, 45 + 15 + 15 fuel). An upgunned 222 is more than capable of knocking the M20 out and fending off would be sniper hunting.
It's hard to aggressively tech to the 222 in a 1v1. The map can make it impossible. In 2v2s and above though you can get a 222 out at the same time as the USF player very reliably. Panzerfaust is much better than the Riflemen AT grenade so your infantry support gives you a good edge in the light vehicle war.
Heh. That being said I don't think we'll see people sacrifice squads for a little bonus sight range. It'll just be an advantage for pioneer replacements on team weapons for both the MG42 and the Pak40.
Also, accuracy has no effect on suppression. The MG42 should not suppress any better after this patch. Just kill more dudes.
Posts: 42
Posts: 2487 | Subs: 21
Posts: 881
http://blogs.companyofheroes.com/2015/03/30/announcing-round-two-of-the-community-maps-spotlight-feature/
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Now i will just wait here until Cruzz releases all the ninja notes
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I hope there were also some game-breaking bug fixing behind the scenes.
Anyways these changes along with the new maps and map fixes should freshen the game for quite a while, good job, but should be a stepping stone, not the ultimate goal.
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Great work Corp.Shephard but I'm still disappointed with some changes in the game.
Which are?
Posts: 116
Overall, looks like a very promising patch.
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I´d like to read more articles like this on. It´s always good to know how the game works and how you should interpret certain numbers.
Thanks a lot and great praise from my side.
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Permanently BannedAnd ofc we need ninja changes from Cruzz .
Posts: 120
Im so curious, can it take the "frustration factor" away?
Posts: 1702
Consider that the M20 and the 222 Armored Car hit at about the same time (50+20 fuel, 45 + 15 + 15 fuel). An upgunned 222 is more than capable of knocking the M20 out and fending off would be sniper hunting.
It's hard to aggressively tech to the 222 in a 1v1. The map can make it impossible. In 2v2s and above though you can get a 222 out at the same time as the USF player very reliably. Panzerfaust is much better than the Riflemen AT grenade so your infantry support gives you a good edge in the light vehicle war.
Heh. That being said I don't think we'll see people sacrifice squads for a little bonus sight range. It'll just be an advantage for pioneer replacements on team weapons for both the MG42 and the Pak40.
Also, accuracy has no effect on suppression. The MG42 should not suppress any better after this patch. Just kill more dudes.
Can you confirm that the PTRS changes are listed correctly in the patch notes? If that is the case, then gaurds will be insanely strong
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