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russian armor

March 31st Patch

31 Mar 2015, 02:20 AM
#2
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Edit:

Blitz is 15% not 10%
31 Mar 2015, 02:42 AM
#3
avatar of Cyanara

Posts: 769 | Subs: 1

Nice work. A couple of thoughts:

Your concerns about USF facing off against the stronger Ost sniper might be overstated considering almost every USF player has the incredible M20 armoured car out at about the 5 minute mark, usually before Ost has any hard counters from t2, unless they plant a great teller mine. Still, I'll be interested to see how they play out.

I'm very interested in that nugget about manning the MG42 with pios. We might even see some players deliberately kill the main crew to do so. Do you know if the MG42 increased accuracy translates into better suppression? I feel like that was the main issue at hand with rifles and conscripts easily getting within grenade range, even when blobbed (particularly thanks to suppression taking a couple of seconds to make infantry actually crawl these days). Although, better sightlines from pios will definitely help. A cool decision by Relic, given that pios can only effectively engage at close range.

Pretty pumped to see the raketenwerfer finally become a possibly viable alternative to schreks. It just had ridiculous target acquisition times against fast and light vehicles given that it intuitively should have been their hard counter.
31 Mar 2015, 03:06 AM
#4
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

thx corp. shepard. great analysis and its very helpful.
31 Mar 2015, 03:22 AM
#5
avatar of Mortar
Donator 22

Posts: 559

So is this list comprehensive? Are there no changes to the SU76?
31 Mar 2015, 03:47 AM
#6
avatar of nekron

Posts: 269 | Subs: 1

2 man sniper???? retreat bonus????? panther not more useless???

comon relic do ur homework

withot retreat bonus blobs still there
rip coh2 :D finally
31 Mar 2015, 04:41 AM
#7
avatar of Corp.Shephard

Posts: 359

jump backJump back to quoted post31 Mar 2015, 02:42 AMCyanara
Nice work. A couple of thoughts:

Your concerns about USF facing off against the stronger Ost sniper might be overstated considering almost every USF player has the incredible M20 armoured car out at about the 5 minute mark, usually before Ost has any hard counters from t2, unless they plant a great teller mine. Still, I'll be interested to see how they play out.

I'm very interested in that nugget about manning the MG42 with pios. We might even see some players deliberately kill the main crew to do so. Do you know if the MG42 increased accuracy translates into better suppression? I feel like that was the main issue at hand with rifles and conscripts easily getting within grenade range, even when blobbed (particularly thanks to suppression taking a couple of seconds to make infantry actually crawl these days). Although, better sightlines from pios will definitely help. A cool decision by Relic, given that pios can only effectively engage at close range.

Pretty pumped to see the raketenwerfer finally become a possibly viable alternative to schreks. It just had ridiculous target acquisition times against fast and light vehicles given that it intuitively should have been their hard counter.


Consider that the M20 and the 222 Armored Car hit at about the same time (50+20 fuel, 45 + 15 + 15 fuel). An upgunned 222 is more than capable of knocking the M20 out and fending off would be sniper hunting.

It's hard to aggressively tech to the 222 in a 1v1. The map can make it impossible. In 2v2s and above though you can get a 222 out at the same time as the USF player very reliably. Panzerfaust is much better than the Riflemen AT grenade so your infantry support gives you a good edge in the light vehicle war.

Heh. That being said I don't think we'll see people sacrifice squads for a little bonus sight range. It'll just be an advantage for pioneer replacements on team weapons for both the MG42 and the Pak40.

Also, accuracy has no effect on suppression. The MG42 should not suppress any better after this patch. Just kill more dudes.
31 Mar 2015, 05:22 AM
#8
avatar of InfiniteDakka

Posts: 42

Very nice summary and analysis.
31 Mar 2015, 05:30 AM
#9
avatar of VonIvan

Posts: 2487 | Subs: 21

Paging Dr. Cruzz.

31 Mar 2015, 06:45 AM
#10
31 Mar 2015, 06:52 AM
#11
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Thanks for the breakdown, Corp.Shephard! It's nice to have an interpretation of the new numbers from someone in the community.
31 Mar 2015, 07:21 AM
#12
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Very nice piece!

Now i will just wait here until Cruzz releases all the ninja notes :megusta:
31 Mar 2015, 07:42 AM
#13
avatar of tuvok
Benefactor 115

Posts: 786

The main pain points have been touched, most of the changes are pretty much identical to what was discussed in forums and everyone agreed upon, still no solution to the call-in meta or buffs to the underused units tho.
I hope there were also some game-breaking bug fixing behind the scenes.
Anyways these changes along with the new maps and map fixes should freshen the game for quite a while, good job, but should be a stepping stone, not the ultimate goal.
31 Mar 2015, 08:17 AM
#14
avatar of jesulin
Donator 11

Posts: 590 | Subs: 10

Great work Corp.Shephard but I'm still disappointed with some changes in the game.
31 Mar 2015, 09:25 AM
#15
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

jump backJump back to quoted post31 Mar 2015, 08:17 AMjesulin
Great work Corp.Shephard but I'm still disappointed with some changes in the game.

Which are?
31 Mar 2015, 09:58 AM
#16
avatar of Vladislavs89

Posts: 116

Too bad they didn't address call-in units spam and Wehrmacht's T4 (which is almost never featured in 1v1).

Overall, looks like a very promising patch.
31 Mar 2015, 10:02 AM
#17
avatar of Fanatic
Patrion 14

Posts: 480 | Subs: 1

A outstanding article. There is a lot of information featured in it i don't know about, therefore it expand my knowledge not only regarding the Changelog but also the whole game.

I´d like to read more articles like this on. It´s always good to know how the game works and how you should interpret certain numbers.

Thanks a lot and great praise from my side.
31 Mar 2015, 11:33 AM
#18
avatar of tiburon680

Posts: 130

Nice patch in me opinion
31 Mar 2015, 11:42 AM
#19
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Great analysis Corp. shepard, nice work guys. But i am too disappointed, i wait more change (good, not like it was with windustry adn tige ass :snfBarton:), becouse we dont know Relic opinion about some useless commanders and units. Who can me explain why Greyhound are in 3 CP and m5 Lend-liz are in 5 ?:(. ANd why Vermaht and Soviet have so many "good" commandes :blush:.
And ofc we need ninja changes from Cruzz :D.
31 Mar 2015, 11:52 AM
#20
avatar of lethalpi

Posts: 120

Thanks for some clarification Corp Shepard! Some nice things mentioned in the patch.

Im so curious, can it take the "frustration factor" away?
31 Mar 2015, 12:21 PM
#21
avatar of Burts

Posts: 1702



Consider that the M20 and the 222 Armored Car hit at about the same time (50+20 fuel, 45 + 15 + 15 fuel). An upgunned 222 is more than capable of knocking the M20 out and fending off would be sniper hunting.

It's hard to aggressively tech to the 222 in a 1v1. The map can make it impossible. In 2v2s and above though you can get a 222 out at the same time as the USF player very reliably. Panzerfaust is much better than the Riflemen AT grenade so your infantry support gives you a good edge in the light vehicle war.

Heh. That being said I don't think we'll see people sacrifice squads for a little bonus sight range. It'll just be an advantage for pioneer replacements on team weapons for both the MG42 and the Pak40.

Also, accuracy has no effect on suppression. The MG42 should not suppress any better after this patch. Just kill more dudes.




Can you confirm that the PTRS changes are listed correctly in the patch notes? If that is the case, then gaurds will be insanely strong :snfPeter:
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