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The People's Choice: (6 - 8) Kursk Winter

11 Jan 2015, 01:13 AM
#2
avatar of VonIvan

Posts: 2487 | Subs: 21

Your work is greatly appreciated. I've always been an avid supporter of good custom mapmakers, one reason being the current map pool(no offense to Matt and some other people at Relic who make some decent maps, like langres(new version), kholdney ferma winter, and semois(appearance wise), etc....
Here's to you guys,

Cheers.

P.S. Nice webcam and video, enjoyed seeing a new face. :D
11 Jan 2015, 01:40 AM
#3
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

+1 here, too.

you've taught me a lot about map making and i still learn a lot from viewing your maps in worldbuilder. thanks for all the great maps
11 Jan 2015, 05:03 AM
#4
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Looking forward to trying this out.

Thx Cynthia for retweeting my tweet about this map release to COH official's 17k followers! <444>3 :) We really appreciate the retweets.

https://twitter.com/AmiPolizeiFunk/status/554136643020812288
11 Jan 2015, 09:03 AM
#5
avatar of Smoky82

Posts: 37

Good Job. U are the World Builder Boss.
Hope See more stuff like These.
11 Jan 2015, 10:47 AM
#6
avatar of BeltFedWombat
Patrion 14

Posts: 951

Hey Mono, this is an awesome map thanks!
11 Jan 2015, 12:23 PM
#7
avatar of Stafkeh
Patrion 14

Posts: 1006

This looks good! I wish Relic would put maps like these in the automatch..
11 Jan 2015, 13:42 PM
#8
avatar of Kreatiir

Posts: 2819

Superb, always loved your work Mono.
11 Jan 2015, 14:58 PM
#9
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

11 Jan 2015, 19:50 PM
#10
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Thanks for all of the positive feedback, guys! It really means a lot.

And don't worry, I won't be gone for too long. I have 10+ projects ready and waiting to go, and they can't be left to collect dust!
12 Jan 2015, 01:06 AM
#11
avatar of Caeltos

Posts: 72

Dude, I think I've said it before. But your maps are beautiful and awesome. And forgot to say, fun to play. I espicially like Foy, which I would have loved to see in the mappool. :-[
14 Jan 2015, 01:30 AM
#12
avatar of JuanElstretchyNeck

Posts: 226

jump backJump back to quoted post12 Jan 2015, 01:06 AMCaeltos
Dude, I think I've said it before. But your maps are beautiful and awesome. And forgot to say, fun to play. I espicially like Foy, which I would have loved to see in the mappool. :-[


here here. Relic, put Mono's maps in Automatch already!!! he's doing all the work for you, and doing a better job of it most of the time!!
15 Jan 2015, 10:16 AM
#13
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

No rivers, few houses. Great map.

A few recommendations:

19 Jan 2015, 19:28 PM
#14
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

jump backJump back to quoted post15 Jan 2015, 10:16 AMcapiqua
No rivers, few houses. Great map.

A few recommendations:



Thanks for these, Capiqua. We don't get anywhere near as much constructive feedback as we ought to!

On the first point, I can look to move some of the bushes slightly to change pathfinding, as infantry should always opt for the roadways.

However, with regards to your last points, the VP and munitions points are intended to have deep snow, and you may actually find that the corners are all affected by it, until it is cut off by the main roadways. However, the deep snow icon will not appear whenever there is cover to be had instead, simply because cold-tech has been turned off.

I wanted deep snow to still be a factor here to slow combat in these areas and force the combat towards the more important fuel points, whilst keeping players on the exposed roadways, where they are most in danger.

However, if you have an issue with this, please weigh in. I'd love to hear your opinion on the matter!
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