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Thank you, Finndeed!Interesting Guide - I look forward to your next one.
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It sounds like there's supposed to be minimap pictures with good tech placement positions. Well I don't see them
Do you think this doctrine can counter snipers from soviet or at least help dealing with them with the bunkers and mine field?
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There is supposed to be those. I can see them, so it might be a problem your end?
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Check your files on coh2.org.
Maybe its only viewable for staffmembers?
Why get 3 volks before getting a Kubel, I find Kubel to be only useful early hence, I get it asap.
My advice
-make it clear that you are talking about 1v1 near the start
-put the map analysis, after how to play the doctrine
-make it clearer that pak43 can shoot though houses trees etc as not everyone knows this
On the whole, it's a solid guide so I'm going to be trying out this doctrine more.
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Just dont this, hope it helps!
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Just dont this, hope it helps!
You may be right, however my strategy in the early game is about containing the opposing force close to their base, and not really using your combat units for much capping. As the Kubel is no longer a good combat unit, i only really suggest you use it to cap points quickly while you carry on trying to contain the enemy.
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A fast Kubel can dominate the early game if you use it right - which is hard. The reason its good is that it can be repaired rapidly so pair it with your sturmpio and get an early leg up and then use it to cap once the pio is forced to retreat. However, this is punished by the universal carrier so don't use it vrs brit. This may not be the best way but it is a lot of fun.
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I must thank you finndeed because due to this strat i can finnaly play without fearing snipers play from SOV. I've actually won vs a top 50 guy with this strat.