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russian armor

The COH2 Ability Guide

17 May 2016, 18:49 PM
#2
avatar of The amazing Chandler

Posts: 1355

:clap::clap::clap: to all of you guys.
Very well done.
17 May 2016, 18:50 PM
#3
avatar of |GB| The Hooligan486
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Posts: 3602 | Subs: 1

Great work Cookiez, love it!!! :D
17 May 2016, 18:54 PM
#4
avatar of Gdot

Posts: 1166 | Subs: 1

Very nice! Thanks Cookiez.
17 May 2016, 19:07 PM
#5
avatar of NEVEC

Posts: 708 | Subs: 1

Didn't know tank commanders give that stronk bonuses.
17 May 2016, 19:15 PM
#6
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Lot of great nuggets that I didn't know about. For Mother Russia gives armor!? Say whaaaat.

Well done. :clap:
17 May 2016, 19:18 PM
#7
avatar of Muad'Dib

Posts: 368

Great work, it's really appreciated! It would be a pain in the ass to play CoH2 without .org.
17 May 2016, 19:31 PM
#8
avatar of Spielführer

Posts: 320

Thanks for the awesome work!
17 May 2016, 19:48 PM
#9
avatar of GreyKnight93

Posts: 84

I think you guys have miss one important skill that not many people uses. Rear Eshlon with the "Volley Fire".
17 May 2016, 19:48 PM
#10
avatar of Napalm

Posts: 1595 | Subs: 2

Nice one cookie.
17 May 2016, 20:43 PM
#11
avatar of CookiezNcreem
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I think you guys have miss one important skill that not many people uses. Rear Eshlon with the "Volley Fire".


OH MY GOD....

I KNEW I WOULD FORGET ONE

AS A USF FANBOY I AM COMPLETELY ASHAMED OF MYSELF FOR MISSING VOLLEY FIRE


its in there now, if its not showing alt+F-5/refresh
17 May 2016, 21:01 PM
#12
avatar of Kamzil118

Posts: 455

Good job Cookiez, there is now a guide for people who are new to the game. Plus, it helped me know a bit about the USF Sherman's passive ability cannot be used more than three.
17 May 2016, 23:13 PM
#13
avatar of MajorBloodnok
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Super job, Cookiez and team! The art is pretty awesome too. :)
17 May 2016, 23:52 PM
#14
avatar of WhiteFlash
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Posts: 1295 | Subs: 1

outstanding work!

wish this was a living document that would be updated as the game is!
18 May 2016, 00:41 AM
#15
avatar of Rise_of_Nations

Posts: 3

Awesome guide!:thumbsup: For the British Raid Operation it might be a good idea to mention that vehicles can decap points as well?
18 May 2016, 00:46 AM
#16
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Superb guide, really excellent work!
18 May 2016, 03:05 AM
#17
avatar of vietnamabc

Posts: 1063

Awesome guide, hey you still miss some abilities like faust, AT nade, normal grenade, trip wire (gulag for you sir), flare and another question, does anybody know what Anvil Airburst Shell does exactly?
Please continue the excellent work
18 May 2016, 04:12 AM
#18
avatar of CookiezNcreem
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Awesome guide, hey you still miss some abilities like faust, AT nade, normal grenade, trip wire (gulag for you sir), flare and another question, does anybody know what Anvil Airburst Shell does exactly?
Please continue the excellent work


hey. yeah I consider the tirpwire a mine, not an ability.

Fausts, at nades, greandes, are 'abilities' but are really just grenades and snares so if I can find a way to make those into a guide such as explaining the difference between them or whatever then I will

The flares are kinda self explanatory but I may update them into this as DLC soon^tm


also the anvil shells just have bigger aoe and all the shells travel/come down in like 2 seconds, iirc
18 May 2016, 04:17 AM
#19
avatar of Wardonno

Posts: 5

For the soviet button ability, it no longer disables the target's weapon instead it increases the target's reload time.
18 May 2016, 04:22 AM
#20
avatar of vietnamabc

Posts: 1063




also the anvil shells just have bigger aoe and all the shells travel/come down in like 2 seconds, iirc

So the description that they disable tanks is bogus then? Shame on you Lelic.
Hey Cookiez you should also add smoke to both OH and USF vehicle and Major abilities, also I haven;t used the ability for a while so how does the arty from Panzer Commander of OKW's Elite Armor work?
18 May 2016, 05:21 AM
#21
avatar of CookiezNcreem
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So the description that they disable tanks is bogus then? Shame on you Lelic.


now that u say that....it reminds me. I think airburst does cause a vision critical if it hits vehicles, ill fact check that in a second but I just forgot.. i dont use anvil that much and I definitely dont hit vehicles with it that much when I do.

i added it now

Hey Cookiez you should also add smoke to both OH and USF vehicle and Major abilities,



I had panzer tactician in the early versions of this but I cut it, it doesnt do anything other than create abig billow of smoke.

sherman smoke...same thing really. smoke doesnt do anything modifier wise other than forcing you to attack ground.

The other guides cover stuff like that enough either way, i think.

also I haven;t used the ability for a while so how does the arty from Panzer Commander of OKW's Elite Armor work?




the panzer commander arty drops 5 really really really accurate shells with like a 10 second delay. one shots all howitzers

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