Armor Company
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Like this anyway
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Permanently BannedMap capping pics dont work for me too .
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I cant see the map capping pics. they are unavailable for me
I have no idea why that is, their access rights are set to Everyone. .-.
Nice guide, but I have one small correction, for what it's worth: Assault Engineers don't actually have access to tank traps; only Rear Echelon do.
Ah, thank you, that one slipped. It has been corrected!
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Artwork is nice.
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great in depth map by map analysis and replay!!! wow.
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I cant see the map capping pics. they are unavailable for me
Fixed
Nice guide, but I have one small correction, for what it's worth: Assault Engineers don't actually have access to tank traps; only Rear Echelon do.
Fixed
"M10 as meatshield" kappa
Because it have as much hp as other medium tanks and cost only 90 fuel. Tiger dont want to pursue jacson if he know there are m10 nearby and m10 have lot of hp and speed to suistain some punishement and then back up.
Why no one makes guides for useful doctrines.
For no useful doctrines ? You want to tell me we should make first guides only for some players that are either lucky or pay for rare commaders ? If you excuse armor company well , he can be better than calliope or pershing commader
Artwork is nice
nice guide! The artwork rocks.
haahaah. great art!great in depth map by map analysis and replay!!! wow.
thank you , will tell Slepo how everyone loves artworks.
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Loving the art from COH2.ORG staffers recently, so much good output, this guide is beautiful to scroll through
We love you too for all those awesome casts
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Any comments on this strat in 2v2s? Is this commander viable or would I be better of buying the new DLCs? I'm thinking skip captain as I personally value the 50cal over the howie, ATgun seems a bit redundant, and I guess I could live without the stuart.
Also the Kholodny Ferma early game capping order south start - is that correct? 2nd RE following the 1st RE into the building?
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Great guide! I have dem 'I'll never lose now' feels.
Any comments on this strat in 2v2s? Is this commander viable or would I be better of buying the new DLCs? I'm thinking skip captain as I personally value the 50cal over the howie, ATgun seems a bit redundant, and I guess I could live without the stuart.
Also the Kholodny Ferma early game capping order south start - is that correct? 2nd RE following the 1st RE into the building?
I think yes cause RES are red and orange and other units are riflemen.
I can´t help you in 2v2 in either build order nor tactics cause I don´t play 2v2 competitvly.
However I think you should not skip cpatain in 1v1 or else you will get by fast luchs or even multiple 222s or puma.
In 2v2 i think it is viaable if your cooplayer will support you with reliable AT , but I dont know cause I dont play 2v2. Ask Helping Hans or Stromless or AchtArcher
USA can be played without DLCs right now, but still you can get upper edge in some matchups will calliope or riflemen commader (though you can just veto those maps and then rely on armor [tanks , flametrower - can replace riflemen commader] and ifnantry [arty , long range lmgs - can replace calli commader] - that guide is pretty good too).
So yes it is pretty muh viaable but sometimes I fell DLC commader are better , but 90 % of times you can still win with non DlC´s ones. DLC ones just open you some new strategies
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Why no one makes guides for useful doctrines.
What doctrines would you like?
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What doctrines would you like?
Pershing, paratroopers and calioppe is top doctrines right now, why not make guide for doctrines that people play with, armor copmany is dead.