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DevM's USF without Tears

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28 Jun 2017, 20:02 PM
#142
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post28 Jun 2017, 19:47 PMDevM


Vs OKW:
OPTION1: 4riflemen->captain->stuart->ambulance->BARs
OPTION2: 3riflemen->liutenant->m20 (judge if he is close to the p2, this depends on how well you are playing the early game) then if he ISNT close ->ambulance->captain->stuart->BARs , if he is close then ->captain->stuart->ambulance->BARs

Vs OH:
OPTION1: 4 riflemen->Captain->BARs or ambulance -> Stuart -> Bar or ambulance depending on the one you didnt do (judge if your squads have low HPs)
OPTION2: 3 riflemen->liutenant->m20->Ambulance->BARs (perfect scenario where early agression was enough to delay the 222 to some extent)
OPTION3: 3riflemen->liutenant->ambulance->BARs->HMG (hmg might not be needed, you can always tech straight up to captain it depends on the fuel, in this scenario you are pretty much investing in what would go into the m20 into an early ambulance for squad healing and BARs for stronger infantry play.

Grenades in all these scenarios are up to how the game is going, how many munitions you have to spend, what is the build order of the opponent (if he is building many MGs) , for me the grenades either come at the same time as the ambulance or after the stuart is out. Hope this was clear enough.

Yeah, thanks for taking the time to write all that.
4 Jul 2017, 06:46 AM
#143
avatar of Bizrock

Posts: 206

Is there any situation that you will need mortar? ( In a start build)
4 Jul 2017, 13:54 PM
#144
avatar of DevM
Developer Relic Badge

Posts: 409 | Subs: 17

Is there any situation that you will need mortar? ( In a start build)


Not really, the only situation where the mortar might be needed is if you see yourself not doing any progress with flanking and you want to get rid of a house or mg or emplacement.
14 Jul 2017, 16:04 PM
#145
avatar of EYFYHS

Posts: 9

Could you please state what are the right adaptations to this guide in 2v2 games with a brit establishment-heavy partner? BO, commanders, use or not of M20.
Thanks in advance.
18 Aug 2017, 15:38 PM
#146
avatar of Sumitis

Posts: 88

No comment about the Calliope company?
24 Mar 2021, 08:13 AM
#147
avatar of redfox

Posts: 92

This isn't up to date anymore, is it?

OPTION1: 4riflemen->captain->stuart->ambulance->BARs


I´m new to the game, so maybe this was possible in the past? Because I don't see how you can go Cpt. into Stuart, or am I missing something?
24 Mar 2021, 11:49 AM
#148
avatar of GiaA

Posts: 713 | Subs: 2

jump backJump back to quoted post24 Mar 2021, 08:13 AMredfox
This isn't up to date anymore, is it?



I´m new to the game, so maybe this was possible in the past? Because I don't see how you can go Cpt. into Stuart, or am I missing something?


The USF faction got reworked so it's no longer up to date.

https://www.youtube.com/watch?v=H6MagYGWS20&t=42s

This video is an up to date version.
24 Mar 2021, 13:43 PM
#149
avatar of redfox

Posts: 92

@GiaA Thank you! This is helpful. If I may ask a related question (if it's the wrong thread, could you guide me to the right one?):

-Link to my question-
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