Lenny’s guide to the Tank Hunters!
24 Apr 2015, 02:10 AM
#42
Posts: 1487
Have a question. TH commander gives you PMD-6M anti tank mines.
1. for how much time heavy tank stop moving if hit by this mine?
2. Doesnt it do any damage to tanks\infantry?
In general I really need unit test map. To see how mines and greanes do vs different enemy units. Considering that veted cons throw "assault grenades" further
26 Apr 2015, 02:59 AM
#43
Posts: 307 | Subs: 3
it does a really tiny bit of dmg.
Stun duration: just a couple of seconds. I guess as much time as the crew shock-stun, maybe a little bit longer? not sure. Just a bit of time.
These mines can be placed around regular mines to fuck up AND wipe regular infantry squads.
These special mines are only triggered by tanks
Stun duration: just a couple of seconds. I guess as much time as the crew shock-stun, maybe a little bit longer? not sure. Just a bit of time.
These mines can be placed around regular mines to fuck up AND wipe regular infantry squads.
These special mines are only triggered by tanks
26 May 2015, 06:50 AM
#44
Posts: 1063
PMD-6D is really OP, in 2v2 I play with a defense tactics guide and we spam both PMD mines and the Axis accuse us of mine cheating. Oh and 120mm + PTRS blob = Smash.
4 Jul 2015, 03:48 AM
#45
Posts: 1487
one example of how to play TH.
6 Jul 2015, 01:31 AM
#46
Posts: 1487
After playing a lot of TH a think the best thing against TH is to get a lot of t2 units including lmg grens and s-mines into panz4 and AT gun later.
But AT guns in general are hard to micro
But AT guns in general are hard to micro
6 Jul 2015, 01:31 AM
#47
Posts: 1487
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