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russian armor

Tips and Tricks for Newbies

19 Mar 2015, 20:03 PM
#2
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Nice< ggod work, somtimes need somthing like this.
19 Mar 2015, 20:06 PM
#3
avatar of jesulin
Donator 11

Posts: 590 | Subs: 10

Nice works guys.
19 Mar 2015, 20:59 PM
#4
avatar of Wreathlit Noël
Donator 11

Posts: 169

Another neat little trick with houses is to wall off the doors with wire but in a way that allows the squad a small box to step out into. With the way houses work a squad will jump inside regardless if the doors are blocked but when they step out they will only move into the small box in front of the door.
20 Mar 2015, 02:06 AM
#5
avatar of Stonethecrow01

Posts: 379

Awesome tips. Thanks =)
20 Mar 2015, 02:13 AM
#6
avatar of Cyanara

Posts: 769 | Subs: 1

A few things in there I didn't know. Being able to shift-click retreat is a useful one.

So units on attack-move will attack abandoned weapons? That seems a bit odd. Is attack-move actually a direct attack order for where you click, rather than a move order?
20 Mar 2015, 02:29 AM
#7
avatar of ATCF
Donator 33

Posts: 587

Artillery officer doubles the range of all artillery units, when you activate "coordinated barrage", so they can join the barrage, also you forgot to mention that STUG and Panther has the same range while in Hulldown :P


Soviet Propaganda Arty can suppress units in buildings for a half a second and make AT guns retreat if they are in a "moving stance", but if the gun is on the ground, they cant retreat
20 Mar 2015, 07:01 AM
#8
avatar of Flamee

Posts: 710

Nice guide, everyone should check it through. Few things here definitely I did not know.

It seems a bit retarded that schrecks give immune to cold for Volks, wtf is that shit? Like they are not good enough as it is? (Ok sorry for balance talk but that really is something that makes 0 sense.)

I might add my own tip for control groups:

I usually use CTRL 1 + 2 for my vehicles (tanks) or snipers in early game, CTRL 3 + 4 for my indirect fire (kat, mortars, arti) and 5+ for my AT guns.

Those are easy to learn and in heat of the battle it makes a lot more easier to micro my most important units.
20 Mar 2015, 08:04 AM
#9
avatar of tofu

Posts: 89 | Subs: 1

Good guide!

And everyone should check the 2nd picture which shows HOW STRONG I AM :p
20 Mar 2015, 08:27 AM
#10
avatar of cataclaw

Posts: 523

Very well made guide, cheers for the work guys. +10
20 Mar 2015, 09:22 AM
#11
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

Thanks for writing this guys, it's up on FB :)
20 Mar 2015, 09:45 AM
#12
avatar of Stormless
Senior Caster Badge

Posts: 762 | Subs: 4

With regards to seeing the building splat through fog of war, you could add that it's easy to tell which tier someone has built by selecting a unit and seeing via the 'movement dots' whether that area is accessible or not.

If the dots can not be placed on the splat then this means that the tier has been built. If the dots appear over the splat then there is no tier built.

Also to add to this, when you have winter maps you can build your buildings in deep snow. When you do this no dots will appear regardless of wether the tier was built or not
20 Mar 2015, 09:52 AM
#13
avatar of Blalord

Posts: 742 | Subs: 1

- If you are using AT mines from Infantry/Assault Engineers put them down in groups of 3 or 4. Debuffs don't apply with 5+ mines.

So putting more than 5 mines would be a downgrade ?
20 Mar 2015, 09:53 AM
#14
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Great guide - thank you for taking the effort to formalise the community content. :)
20 Mar 2015, 09:57 AM
#15
avatar of RMMLz

Posts: 1802 | Subs: 1

You've finished it, congrats. It's gonna help us all, pro or noob. Tnx
20 Mar 2015, 10:26 AM
#16
avatar of Metalon

Posts: 24

I learned alot from this. Thanks alot!
20 Mar 2015, 11:04 AM
#17
avatar of BartonPL

Posts: 2807 | Subs: 6

2-3 molotovs thrown at the same time can take down building (set on fire, will get destroyed later)
20 Mar 2015, 11:31 AM
#18
avatar of Trubbbel

Posts: 721

Great guide!
23 Mar 2015, 10:51 AM
#19
avatar of Maschinengewehr

Posts: 334

For OKW:

-Booby traps (from Obersoldaten, JLI etc) will not detonate if there is a friendly unit within the point zone. When an enemy unit is approaching the zone, keep a unit within the zone until the enemy unit is completely inside it. Then move your unit out and theres a good chance the booby trap will wipe the squad!
8 Apr 2015, 15:23 PM
#20
avatar of keithsboredom

Posts: 117

you should update this for the new patch!
14 Jun 2015, 03:45 AM
#21
avatar of Diva1013

Posts: 64

This is so helpful. Learning alot from it. Been reading it over. Like right after every game ive played so far.
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