Soviet Commanders Part 1 (Core/Uncommon)
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oh and Ami likes to show off his stuff hehe
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dont bother with guards motor coordination , curently , the 120mm mortar cant kill a pak with 2 direct hits the guards even with the lmgs are meh at best and the t34/85 is almost a nonexistant upgrade for a massive cost increase
120mm mortar does the same damage as the 82mm normal mortar from the Soviets, but it has longer range and AOE. I doubt it wouldn't kill the pak team with 2 direct hits...
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dont bother with guards motor coordination , curently , the 120mm mortar cant kill a pak with 2 direct hits the guards even with the lmgs are meh at best and the t34/85 is almost a nonexistant upgrade for a massive cost increase
I really don't know why you think this. The 120mm is an insanely powerful unit. It's basically a howitzer with its long range, except it isn't strong against tanks. Play any 2v2 with these mortars and you'll see how powerful they are.
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I really don't know why you think this. The 120mm is an insanely powerful unit. It's basically a howitzer with its long range, except it isn't strong against tanks. Play any 2v2 with these mortars and you'll see how powerful they are.
I have played in 2v2s with this doctrine and it is a lot more usefull than in 1v1s 120 mm mortar included but still for 360 mp it leaves a lot to be desired , i am saying the truth , it failed to decrew a pak by scoring direc shots and actually gave the weapon vet and as a result i lost a tank , in the same game a tiger escaped with a sliver of health from a very well organised ambush of mine despite me throwing at grenades and ramming it with a t34 from behind i had 1 guard squad and a t34/85 hitting it for minutes and still it would not die , i ought to know since i ragequited immediately afterwards MVGame . Anyway most of my games with the other doctrines result in 20 minute stomps ( with me winning ) but when i take GMC despite i always make it to the late game where it supposed to be actually good with a large force it gets really shaky from there
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I have played in 2v2s with this doctrine and it is a lot more usefull than in 1v1s 120 mm mortar included but still for 360 mp it leaves a lot to be desired , i am saying the truth , it failed to decrew a pak by scoring direc shots and actually gave the weapon vet and as a result i lost a tank , in the same game a tiger escaped with a sliver of health from a very well organised ambush of mine despite me throwing at grenades and ramming it with a t34 from behind i had 1 guard squad and a t34/85 hitting it for minutes and still it would not die , i ought to know since i ragequited immediately afterwards MVGame . Anyway most of my games with the other doctrines result in 20 minute stomps ( with me winning ) but when i take GMC despite i always make it to the late game where it supposed to be actually good with a large force it gets really shaky from there
That may be a personal experience that likely isn't representative of the general population. I haven't heard of anyone else claim the 120mm isn't strong. I have, however, heard many people complain that mortars are still OP.
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-low incentive to throw away infantry for replacements like with AWM, infantry vet > quantity
-for the above reason I wouldn't even want to trade units for fresh conscripts FOR FREE, much less pay for it
-upkeep is so high, replacing other units with scripts is not advisable right now
for this ability to be useful it either needs to replace the lost unit (like penals, snipers, etc.) or it needs to replace the dead script with equivalent vet= vet 2 conscript about to die on retreat > fresh vet 2 squad
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Found typo. NKVD commander has "Rapid conscription", not "Rapid construction" abillity.
Thanks for pointing that out!
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TABLE OF CONTENTS
- Soviet Commanders (Core/Uncommon)
- Guards Motor Coordination Tactics
- 2CP – Guards Rifle Infantry
- 2CP – HM-38 120mm Mortar
- 7CP - Vehicle Crew Repair Training
- 8CP – Mark Vehicle
- 0CP – T34/85 Medium Tank
- Guard Rifle Combined Arms Tactics
- 2CP – Hit the Dirt!
- 2CP – Guards Rifle Infantry
- 3CP – Conscript Assault Package Upgrade
- 8CP – ML-20 152mm Howitzer
- 12CP – IL-2 Sturmovik Attacks
- Shock Rifle Frontline Tactics
- 2CP – Shock Troops
- 5CP – AT-Gun Ambush Tactics
- 7CP – Incendiary Artillery Barrage
- 9CP – KV-8 Flamethrower Tank
- 13CP – IS-2 Heavy Tank
- Shock Motor Heavy Tactics
- 2CP – Shock Troops
- 4CP – Armored Vehicle Detection
- 5CP – Conscript repair kit
- 12CP – IL-2 Precision Bomb Strike
- 14CP – ISU-152 Heavy Assault Gun
- NKVD Disruption Tactics
- 0CP – Radio Intercept
- 4CP – Recon Flight
- 6CP – Rapid Conscription
- 6CP – Fear Propaganda Artillery
- 12CP – IL-2 Sturmovik Attacks
- Soviet Reserve Army
- 1CP-Soviet Irregulars
- 3CP-Conscript Assault Package
- 5CP-Conscript Repair Kit
- 6CP-Rapid Conscription
- 8CP-ML-20 152MM Gun-Howitzer
- Shock Army
- 2CP-HM-38 120MM Mortar
- 2CP-Shock Troops
- 3CP-Conscript Assault Package
- 8-CPML-20 Gun Howitzer
- 12CP-IL2 Sturmovik Attacks
- Soviet Combined Arms Army
- 2CP-Guard Rifle Infantry
- 4CP-Recon Overflight
- 5CP-Anti Tank Ambush Tactics
- 8CP-Ml-20 152mm Gun Howitzer
- 12CP-IL-2 Precision Bombing Strike
- Russian Terror Tactics
- 2CP-Shock Troops
- 6CP-Fear Propaganda Artillery
- 8CP-Ml-20 152mm Gun-Howitzer
- 9CP – KV-8 Flamethrower Tank
- 12 CP- IL2 Precision Bombing Strike
- Conscript Support Tactics
- 2CP-Hit the Dirt
- 3CP-Conscript Assault Package Upgrade
- 5CP-Conscript Repair Kit
- 6CP-Rapid Conscription
- 7CP-Incendiary Artillery Barrage
- Mechanized Support Tactics
- 2CP - Guards Rifle Infantry
- 5CP - Anti-tank Gun Ambush Tactics
- 8CP - Mark Vehicle
- 12CP - IL-2 Precision Bombing Strike
- 14CP - ISU-152 Heavy Assault Gun
- Russian Anti-Infantry Tactics
- 2CP - Shock Troops
- 2CP - Recon Overflight
- 3CP - Fear Propaganda Artillery
- 7CP - Incendiary Artillery Barrage
- 9CP - KV-8 Flamethrower Tank
- Russian Armored Assault Tactics