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Soviet Commanders Part 1 (Core/Uncommon)

26 Apr 2013, 16:03 PM
#2
avatar of rickinator9

Posts: 30

Looks like the table of contents needs a scroll pane.
26 Apr 2013, 16:30 PM
#3
avatar of Marcus2389
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Donator 11

Posts: 4559 | Subs: 2

Yep we will look into it asap ;) First time we put so many contents in the ToC ^^
26 Apr 2013, 16:56 PM
#4
avatar of Sturmovik

Posts: 838

Great stuff!!!!
oh and Ami likes to show off his stuff hehe :D
26 Apr 2013, 19:13 PM
#5
avatar of kafrion

Posts: 371

dont bother with guards motor coordination , curently , the 120mm mortar cant kill a pak with 2 direct hits the guards even with the lmgs are meh at best and the t34/85 is almost a nonexistant upgrade for a massive cost increase
26 Apr 2013, 19:45 PM
#6
avatar of Darkbladecr

Posts: 68

jump backJump back to quoted post26 Apr 2013, 19:13 PMkafrion
dont bother with guards motor coordination , curently , the 120mm mortar cant kill a pak with 2 direct hits the guards even with the lmgs are meh at best and the t34/85 is almost a nonexistant upgrade for a massive cost increase


120mm mortar does the same damage as the 82mm normal mortar from the Soviets, but it has longer range and AOE. I doubt it wouldn't kill the pak team with 2 direct hits...
26 Apr 2013, 20:06 PM
#7
avatar of SunAngel

Posts: 104

jump backJump back to quoted post26 Apr 2013, 19:13 PMkafrion
dont bother with guards motor coordination , curently , the 120mm mortar cant kill a pak with 2 direct hits the guards even with the lmgs are meh at best and the t34/85 is almost a nonexistant upgrade for a massive cost increase


I really don't know why you think this. The 120mm is an insanely powerful unit. It's basically a howitzer with its long range, except it isn't strong against tanks. Play any 2v2 with these mortars and you'll see how powerful they are.
26 Apr 2013, 20:27 PM
#8
avatar of kafrion

Posts: 371



I really don't know why you think this. The 120mm is an insanely powerful unit. It's basically a howitzer with its long range, except it isn't strong against tanks. Play any 2v2 with these mortars and you'll see how powerful they are.


I have played in 2v2s with this doctrine and it is a lot more usefull than in 1v1s 120 mm mortar included but still for 360 mp it leaves a lot to be desired , i am saying the truth , it failed to decrew a pak by scoring direc shots and actually gave the weapon vet and as a result i lost a tank :( , in the same game a tiger escaped with a sliver of health from a very well organised ambush of mine despite me throwing at grenades and ramming it with a t34 from behind i had 1 guard squad and a t34/85 hitting it for minutes and still it would not die , i ought to know since i ragequited immediately afterwards MVGame . Anyway most of my games with the other doctrines result in 20 minute stomps ( with me winning ) but when i take GMC despite i always make it to the late game where it supposed to be actually good with a large force it gets really shaky from there
26 Apr 2013, 20:53 PM
#9
avatar of SunAngel

Posts: 104

jump backJump back to quoted post26 Apr 2013, 20:27 PMkafrion


I have played in 2v2s with this doctrine and it is a lot more usefull than in 1v1s 120 mm mortar included but still for 360 mp it leaves a lot to be desired , i am saying the truth , it failed to decrew a pak by scoring direc shots and actually gave the weapon vet and as a result i lost a tank :( , in the same game a tiger escaped with a sliver of health from a very well organised ambush of mine despite me throwing at grenades and ramming it with a t34 from behind i had 1 guard squad and a t34/85 hitting it for minutes and still it would not die , i ought to know since i ragequited immediately afterwards MVGame . Anyway most of my games with the other doctrines result in 20 minute stomps ( with me winning ) but when i take GMC despite i always make it to the late game where it supposed to be actually good with a large force it gets really shaky from there


That may be a personal experience that likely isn't representative of the general population. I haven't heard of anyone else claim the 120mm isn't strong. I have, however, heard many people complain that mortars are still OP.
26 Apr 2013, 23:29 PM
#10
avatar of DanielD

Posts: 783 | Subs: 3

The issue with the soviet doctrines is not that the abilities aren't interesting or useful so much as hit the dirt and the ppsh are both superior to all the other options.
26 Apr 2013, 23:51 PM
#11
avatar of Basilone

Posts: 1944 | Subs: 2

NKVD doctrine is extremely weak imo. There isn't much need for both radio intercept and recon plane since they both serve the same purpose, and rapid conscription is bad for a few reasons:

-low incentive to throw away infantry for replacements like with AWM, infantry vet > quantity
-for the above reason I wouldn't even want to trade units for fresh conscripts FOR FREE, much less pay for it
-upkeep is so high, replacing other units with scripts is not advisable right now

for this ability to be useful it either needs to replace the lost unit (like penals, snipers, etc.) or it needs to replace the dead script with equivalent vet= vet 2 conscript about to die on retreat > fresh vet 2 squad
A_E
27 Apr 2013, 08:53 AM
#12
avatar of A_E
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I think it's pretty evident a lot of the commanders are gonna have their abilities changed around, namely NKVD and the doctrine with T34/85s, I trust Relic to buff these as they go.
28 Apr 2013, 08:00 AM
#13
avatar of AmiPolizeiFunk
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"Guards Rifle Anti-Tank Tactics" should really be called "Conscripts Anti-Infantry Tactics" ;)
4 Jul 2013, 10:02 AM
#14
avatar of RsvT

Posts: 117

I guess this guide is outdated ? Thanks anyways
4 Jul 2013, 10:56 AM
#15
avatar of AmiPolizeiFunk
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We will update it. The new commanders only hit the game a few hours ago. :O
4 Jul 2013, 18:48 PM
#16
avatar of GeneralHell
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I will do my best to update both guides (Germans and Soviets) this weekend.
23 Aug 2013, 12:47 PM
#17
avatar of Twister
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Guide updated on 22/08/2013 with pictures, correct CP counts and descriptions. Thx computerheat for the updates.
27 Aug 2013, 13:17 PM
#18
avatar of AmiPolizeiFunk
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updated w link to LeiwoUnion's table of all available Soviet Commanders
Kat
23 Sep 2013, 06:25 AM
#19
avatar of Kat

Posts: 66

Found typo. NKVD commander has "Rapid conscription", not "Rapid construction" abillity.
23 Sep 2013, 08:57 AM
#20
avatar of computerheat
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jump backJump back to quoted post23 Sep 2013, 06:25 AMKat
Found typo. NKVD commander has "Rapid conscription", not "Rapid construction" abillity.


Thanks for pointing that out!
23 Sep 2013, 13:09 PM
#21
avatar of AmiPolizeiFunk
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