COH2 Modding: Getting started with the official tools
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My reaction after the Cruzz mod hits:
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I predict many great things to spawn from these modding tools.
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When the Cruzz Mod is available, holy sweet mother of jesus, will we finally see a balanced game. The world will explode. Many Axis fanbois will cry in agony.What is this cruzz mod that you speak of, O wise one.
My reaction after the Cruzz mod hits:
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What is this cruzz mod that you speak of, O wise one.
It is a Mod Cruzz is currently working on to help balance all 4 factions in-game(With changes he can finally put into place). Once he is finished working on it and it's released, I will let everyone know.
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I also know that the cargo zis-6 exists somewhere... But the game recognizes it as a reskinned Opel Blitz. (Teammate managed to capture an abandoned one in a ToW, and clicking on it showed the Opel portrait)
I havent done too much with the tools yet, but i was wondering if i could tinker with unused/secluded units and use them in a modded multiplayer.
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Thankyou.
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Is it possible to compile your own SGA file? I've mixed the voices from different versions of the game using the Archive Viewer to extract but right now I can't find a way to pack it all in.
Not possible with the tools. We'll see what the future brings.
Can i assume that single player/ToW units could be added into a faction? (Zis-6 truck and the USF mortar, for instance)
I also know that the cargo zis-6 exists somewhere... But the game recognizes it as a reskinned Opel Blitz. (Teammate managed to capture an abandoned one in a ToW, and clicking on it showed the Opel portrait)
I havent done too much with the tools yet, but i was wondering if i could tinker with unused/secluded units and use them in a modded multiplayer.
zis_6_transport_truck_mp seems to exist on AE. Same for US Forces mortar team.
Hi The tutorial was great but I have a problem. I have been editing the unit healt in the ebps category. I have changed the remove_when_dead to false on every soldier for MP and SP however, it doesnt seem to work. Do you have any ideas as to why ? I have even changed the squad number of some troops like in you tutorial. I really have no idea what the problem may be.
Thankyou.
I'm not entirely sure what are you trying to do. I can find "remove_from_pathing_on_death" but can't find "remove_when_dead".
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I'm not entirely sure what are you trying to do. I can find "remove_from_pathing_on_death" but can't find "remove_when_dead".
I am sorry it is "delete_when_dead" in the ebps category. So extensions/health/delete_when_dead
I have have switched it to false but it doesnt seem to work.
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I followed the tutorial but I stayed in the ebps category. I copied the units I wanted to stay on the battlefield. Once I coppied them I went to extesions/health there there is a delete_when_dead tab. I Just changed it frome true to false. There is also another tab extensions/casualty there you will find a permanent_casualty tab.I changed from false to true and done.
Now there is a problem with it. It will not work when physic is off. I have no idea why. If someone find out please let me know.
P.S. Not all bodies will stay however, only the "animated death kills" because the game would crash if you had like 500 ragdolls.
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