Login

russian armor

German Unit Guide

18 Apr 2013, 18:12 PM
#2
avatar of Qvazar

Posts: 881

• SdKfz 222 Scout Car – Light, mobile vehicle that is strong against enemy infantry and light vehicles at range. Can be upgraded with an autocannon, losing some of its anti-infantry power for increased damage against vehicles. Counters Soviet scout cars, weapon teams, and snipers.


This is actually a SdKfz 221, which upgrades to a handicapped 222... ;)
18 Apr 2013, 18:29 PM
#3
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

18 Apr 2013, 22:11 PM
#4
avatar of MaestroRackam

Posts: 21

Gj, will be nice to add pictures once the NDA allows it :D

(typo: First paragraph title "Unit overiew", same typo occurs in the soviet guide)
18 Apr 2013, 23:20 PM
#5
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Gj, will be nice to add pictures once the NDA allows it :D

(typo: First paragraph title "Unit overiew", same typo occurs in the soviet guide)


thx fixing! :)
18 Apr 2013, 23:37 PM
#6
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

jump backJump back to quoted post18 Apr 2013, 18:12 PMQvazar


This is actually a SdKfz 221, which upgrades to a handicapped 222... ;)


Haha so true. Ac's in this game are so weak with the autocannon. Makes me cry =(.

Also:

• MG42 Heavy Machine Gun Team – Weapon team that lays down suppressive fire over a long range, good for defending positions and chokepoints against enemy infantry. Has a wider fire arc than the Soviet HMG yet suffers from a smaller team size and a slower pack-up time.

The MG42 gains an ability at vet 1. Can't remember it from the the top of my head but when activated the bullets do more damage to certain types of units.
19 Apr 2013, 00:17 AM
#7
avatar of SunAngel

Posts: 104



Haha so true. Ac's in this game are so weak with the autocannon. Makes me cry =(.

Also:

• MG42 Heavy Machine Gun Team – Weapon team that lays down suppressive fire over a long range, good for defending positions and chokepoints against enemy infantry. Has a wider fire arc than the Soviet HMG yet suffers from a smaller team size and a slower pack-up time.

The MG42 gains an ability at vet 1. Can't remember it from the the top of my head but when activated the bullets do more damage to certain types of units.



I was planning on keeping this as a general strengths-and-weaknesses piece, with nonessential abilities and vet upgrades excluded. This is simply because I feel there are better places to find this information, such as http://coh-moderncombat.com/CoH2Stats/.
19 Apr 2013, 07:23 AM
#8
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17




I was planning on keeping this as a general strengths-and-weaknesses piece, with nonessential abilities and vet upgrades excluded. This is simply because I feel there are better places to find this information, such as http://coh-moderncombat.com/CoH2Stats/.


KK.
22 Oct 2013, 16:08 PM
#9
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

Thanks to Computerheat's huge work, this guide is now up to date! :clap:
22 Oct 2013, 16:42 PM
#10
22 Oct 2013, 18:03 PM
#12
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

Might want to note that the Stug III gets Target Weak Point as a vet 1 ability, not Blitzkrieg. Other than that, it's a very nice guide.
22 Oct 2013, 19:58 PM
#13
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

Fixed. Thanks guys. :)
15 Dec 2013, 13:54 PM
#14
avatar of sdnnvs1972

Posts: 5

Pioneer's vet is wrong. vet 1, I don't remmeber; vet 2, better repair habilit; vet 3, better skill when repair on fire... sorry my english.
12 Feb 2014, 22:52 PM
#15
avatar of oOIYvYIOo

Posts: 102

13 Feb 2014, 01:04 AM
#16
avatar of oOIYvYIOo

Posts: 102

Im new here,but , i find something strange .
On all units , we only see units when reaching level 2 of veteran, on level 1 nothing changes ?
13 Feb 2014, 10:07 AM
#17
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

At vet 1 units gain a new ability that you can find under "Abilities" (like "Use first aid kit" for pioneers for example).
13 Feb 2014, 11:19 AM
#18
avatar of oOIYvYIOo

Posts: 102

jump backJump back to quoted post13 Feb 2014, 10:07 AMTwister
At vet 1 units gain a new ability that you can find under "Abilities" (like "Use first aid kit" for pioneers for example).


Ok thanks .
7 Aug 2014, 08:30 AM
#19
avatar of come on let's go

Posts: 131

assault grenadiers ostheerostheer

Guys i am going to be talking about how i think you can be succesfull.Also i am going to recomende the mechanized assault commander.mechanized assault commander

go assault grenadiers german infantery kompany mg42 assault grenadiers

mg42 and then just hold.After that go leichte mechanized kompanie.Then AT AT.Heavy Panzer Korps.
Panther then brumber or again panther considering the enemy units go panther or brumbar.
Then instead of panther save for tiger.


mp 40
:thumbsup:








28 Aug 2015, 20:40 PM
#20
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Everything is up to date now!
nee
22 Oct 2015, 19:02 PM
#21
avatar of nee

Posts: 1216

Stormtroopers aren't in this guide :(
1 user is browsing this thread: 1 guest