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Luftwaffe Lockdown: A Guide to 1v1 OKW

26 Jun 2014, 08:23 AM
#2
avatar of S73v0

Posts: 522

These guides are simply top notch :thumb:
26 Jun 2014, 08:39 AM
#3
avatar of vietnamabc

Posts: 1063

Very nice guide, about the Mechanized HQ, after u get a Panther, u can convert fuel to muni and spam Valiant assault and the other guys will wonder where does his infantry go. With the current meta, do you find any use for Sturmtiger or IR HT? I feel that they are mostly luxury unit. And about the Airborne assault, do not use it in the sector with the M8 or the 75mm GMC. Your falls will be killed as soon as they land, I found it the hard way in my last game.
26 Jun 2014, 08:42 AM
#4
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

jump backJump back to quoted post26 Jun 2014, 08:23 AMS73v0
These guides are simply top notch :thumb:


Thanks! We've been hard at work writing, editing, making images, and putting these together. Glad you like them!
26 Jun 2014, 08:45 AM
#5
avatar of spam.r33k

Posts: 503

well written and quite extensive guide +1
26 Jun 2014, 08:58 AM
#6
avatar of Infiltrator

Posts: 62

Thanks for the guide, well written and detailed.
26 Jun 2014, 09:21 AM
#7
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

Very detailed guide, good for people like me who didnt have the chance to play the alpha.
Thanks a lot!
26 Jun 2014, 09:36 AM
#8
avatar of 89456132

Posts: 211

Great guide, very clear. I now look forward to these.

Edit: It worked really well! http://www.coh2.org/replay/19098/luftwaffe-lockdown-in-practice
26 Jun 2014, 12:52 PM
#9
avatar of Unbekannter Soldat

Posts: 51

you should do this for the joint ops commander i think with this format you could make some sales, i would pay for one
26 Jun 2014, 13:25 PM
#10
avatar of lethalpi

Posts: 120

This guide is really great. Thanks for sharing!
26 Jun 2014, 13:39 PM
#11
avatar of Corp.Shephard

Posts: 359

I'm glad to see that people are enjoying the guide!

Here's a game I played yesterday with the build. It was a real challenge but you can see some of the strengths of the build out there.

http://www.coh2.org/replay/19049/okw-vs-soviet-42-minute-winter-brawl

I will advise people who follow this guide to maybe play a little more defensive with their Battlegruppe HQ truck. The aggressive locations that I noted are really good if you get the forward retreat point early. This was a bit easier to do in the Alpha due to a different economic situation. I still believe that these locations offer good strengths for players who are willing to walk back and use them.
26 Jun 2014, 13:46 PM
#12
avatar of Corp.Shephard

Posts: 359

Very nice guide, about the Mechanized HQ, after u get a Panther, u can convert fuel to muni and spam Valiant assault and the other guys will wonder where does his infantry go. With the current meta, do you find any use for Sturmtiger or IR HT? I feel that they are mostly luxury unit. And about the Airborne assault, do not use it in the sector with the M8 or the 75mm GMC. Your falls will be killed as soon as they land, I found it the hard way in my last game.


I don't find any use for the IR Half-track currently. The unit is an luxury and I just don't have the resources for it.

I do believe in the Sturmtiger actually. It is a really silly unit but it has two things going for it:

1) Super destructive. This thing basically one-shots anything it hits. I've even seen monsters like IS-2s go down. It's crazy.

2) Although the range seems low it's actually just longer than 90% of enemy units vision range. If you screen it with Volks and keep the enemy busy then you can line up a shot an instantly kill whatever the Volks were fighting. Fire the Sturmtiger at max range and the enemy will never know that the shot is coming until it is too late.

All that being said though... I don't know if I can suggest it in a 1v1 in good faith. It costs nearly as much as a Panther (more manpower, less fuel) and while it can pay off in team games it's a huge gamble. I can't imagine a scenario where it would be the right choice.
26 Jun 2014, 14:52 PM
#13
avatar of utmost
Patrion 14

Posts: 182

this is fucing awsome ,great job :)
26 Jun 2014, 17:12 PM
#14
avatar of armatak

Posts: 170

This tactic works very nice :)
26 Jun 2014, 19:05 PM
#15
avatar of Oberstleutnant

Posts: 36

Excellent!! Thanks alot +1
26 Jun 2014, 19:05 PM
#16
avatar of Thunderhun

Posts: 1617

Works well! Thx for the guide! :)
26 Jun 2014, 21:04 PM
#17
avatar of gunther09
Donator 22

Posts: 538

very very nice!
26 Jun 2014, 21:46 PM
#18
avatar of DrinkerOfTea

Posts: 2

Thanks - awesomely useful guide for players just starting with the new factions
26 Jun 2014, 22:00 PM
#19
avatar of Ludi09

Posts: 7

26 Jun 2014, 22:43 PM
#20
avatar of iTzDusty

Posts: 836 | Subs: 5

Great guide, definitely trying out this build tonight. Early munitions on grenades really does kill any chance of countering the fast vehicles most american players get.

As a side note, the Fortifications doctrine that you said was premium isn't actually purchasable, only droppable in war spoils.
26 Jun 2014, 23:09 PM
#21
avatar of Corp.Shephard

Posts: 359

Great guide, definitely trying out this build tonight. Early munitions on grenades really does kill any chance of countering the fast vehicles most american players get.

As a side note, the Fortifications doctrine that you said was premium isn't actually purchasable, only droppable in war spoils.


It's true.

I wrote the line assuming that it would be purchasable.

Presumably it still says "Premimum" at the bottom of the commander but I have no idea.
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