Oberkommando West Unit Guide
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Can't wait to start playing those factions.
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"Coming soon!TM Thank you for reading our unit guide for the US Forces! As more information surfaces, we will update this guide!"
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I like the end.
"Coming soon!TM Thank you for reading our unit guide for the US Forces! As more information surfaces, we will update this guide!"
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Such awesome work, Ohme! I learned a ton while reading/editing this guide. It's very well written and the short coh2.org tips from you and Marcus are ace.
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However OKW units seeme to be randomly put into each tier along with random abilites. What was relic thinking..
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Such awesome work, Ohme! I learned a ton while reading/editing this guide. It's very well written and the short coh2.org tips from you and Marcus are ace.
It is well written.
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Will the Jagdtiger be deployable as a commander-based unit?
Yes!
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OKW is taken. It stands for Oberkommando der Wehrmacht, which is the Supreme Command of the combined German Army/Navy/Airforce. Every time I see someone use OKW to refer to the western front, my brain shudders in an uncomfortable moment of confusion. The proper abbreviation for Oberkommando West is OK West.
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For the love of God, please stop calling Oberkommando West OKW.
OKW is taken. It stands for Oberkommando der Wehrmacht, which is the Supreme Command of the combined German Army/Navy/Airforce. Every time I see someone use OKW to refer to the western front, my brain shudders in an uncomfortable moment of confusion. The proper abbreviation for Oberkommando West is OK West.
I can understand your frustration. Relic's naming of the two German armies in COH2 is suboptimal to say the least. We know full well that OKW during the war meant the Oberkommando der Wehrmacht. But this guide is for the game, and that abbreviation refers to the fictional faction "Oberkommando West" (whatever in the world that is) that exists in the game.
Are you going to tell us next that we can't use "WFA" to refer to the expansion because WFA was used by the Germans to refer to the Wehrmacht-Führungsamt?
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GUIDE CATEGORIES
TABLE OF CONTENTS
- Introduction
- Command Headquarters (Tier 1)
- Sturmpioneer Squad
- Kübelwagen
- Volksgrenadiers
- Raketenwerfer 43 Anti-Tank Rocket Launcher
- SWS Halftrack
- MG34 Heavy Machine Gun
- Battlegroup Headquarters (Tier 2)
- Abilities and Upgrades
- 7.5cm le.IG 18 Infantry Support Gun
- Sdkfz 251/20 Half-track w/Infrared Searchlight
- SdKfz 251/17 Flak Half-track
- Mechanized Regiment HQ (Tier 3)
- Abilities
- Panzer II Ausf. L ‘Luchs’ Light Tank
- SdKfz 234 ‘Puma’ Heavy Armored Car
- SdKfz 251 "Stuka zu Fuß" Half-track
- Schwerer Panzer Headquarters (Tier 4)
- King Tiger