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Worldbuilder Tip of the Week #1: Checking Line-of-Sight

3 Feb 2014, 17:04 PM
#2
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

First of many ;) MonolithicBacon, new to the COH2.org mapmaking staff, had the idea for this series and will carry on with more tips next week.
3 Feb 2014, 17:23 PM
#3
avatar of akosi

Posts: 1734

Permanently Banned
damn it Onkelsam

second
3 Feb 2014, 17:28 PM
#4
avatar of Sarantini
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Donator 22

Posts: 2181

You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
5 Feb 2014, 10:30 AM
#5
avatar of MonolithicBacon
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Posts: 952 | Subs: 3

You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it


Setting fire to buildings? Using FX or using NIS?

I intend to do something on both!
18 Feb 2014, 23:16 PM
#6
avatar of MetallicBlack

Posts: 25

Thanks for the tips, is there a way to check line of sight from a building? Or does anyone know if you can see from inside a building over a line of sight blocker i.e. tall fence?
3 Jul 2015, 11:34 AM
#7
avatar of Andervall

Posts: 14

Really awesome tips! I discovered that units standing next to walls and lampposts lose all their Sight. Does anyone know how to fix this? :o
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