
Worldbuilder Tip of the Week #1: Checking Line-of-Sight
3 Feb 2014, 17:04 PM
#2


Posts: 1582 | Subs: 4
First of many
MonolithicBacon, new to the COH2.org mapmaking staff, had the idea for this series and will carry on with more tips next week.

3 Feb 2014, 17:23 PM
#3

Posts: 1734
Permanently Banneddamn it Onkelsam
second
second
3 Feb 2014, 17:28 PM
#4



Posts: 2181
You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
5 Feb 2014, 10:30 AM
#5


Posts: 952 | Subs: 3
You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
Setting fire to buildings? Using FX or using NIS?
I intend to do something on both!
18 Feb 2014, 23:16 PM
#6

Posts: 25
Thanks for the tips, is there a way to check line of sight from a building? Or does anyone know if you can see from inside a building over a line of sight blocker i.e. tall fence?
3 Jul 2015, 11:34 AM
#7

Posts: 14
Really awesome tips! I discovered that units standing next to walls and lampposts lose all their Sight. Does anyone know how to fix this? 

1 user is browsing this thread:
1 guest